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Everything posted by Langerd
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- 4 comments
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Well in my story the other worlds have diffrent types of energy , plants , even weathers (i didnt 100% pay attention on that ) So there is green, blue and even purple fire. All of them have diffren look and in some way diffrent charactaristics. This green type of energy is mixed elements. It is kinda works ... very similar to lightsaber - It is rly hot but not enough to melt enemies (cutting is possible) . Langerd is using it in diffrent ways - he creates barriers, make an hot wave and even crate a small blade that. About Efx ... Sry to say it but i want to do this 100% on my own (But i appriciated that ^u^ ) The only problem i have is the ... sounds. I dont know how to make em (... another thing to learn??? God ..) i dont know where i can find them and use them with permissions. Academy have a lot of sounds (for the old game i think) and some of them are sound great. But for example exploding sounds... sucks in my opinion. Mixing them in audacity etc .. making the better effects lawl.. i dont know how to do this XD I am drawer , i am mapper (still I dont think i have a big of the experience in making those) a noob modeler (my models are just ... i think not enough good) and now i am making effects... And there are sounds and scripts and codes ... For the bantha shiet XD ... a lot stuff. Now i fully understand why modders are making groups and teams and even create mods communities... Making the mods with two hands will always be MUCh harder and many times these modifications will never be realese.
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The Chaos thing will go with the Concussion which will be tough one. Merr Sonn is Big Fire blast because of this Guy: (This is one of the strongest Devil Alive in my story. His name is Tarnum. Most powerful user of Fire element. This ring that he creates is just creating the small ball with a big amount of energy. When this bomb will hit something it makes a rly big BIIIIG boom. Morin is not powerful and skilled in fire as Tarnum so the explosion is much smaller) Still dont know how to replace blaster_pistol. Maybe some kind of Lantern or maybe even Staff. The animations for it can be diffrent than the other weapons (and they are.. all weapons are wield with two hands but not blaster pistol and bryar) so this is the point i must pay attention. Green projectiles are used by Langerd (Second main character). But this is energy type used by his family (So kind of fire but in the diffrent state) . I wanted it replacing bowcaster because it is my second fav guns in Jk (in killing reborns it is op.. Aim and Dmg are Godlike) The explosives weapons are on my list too but i will make them in the end: Thermal - Bottle explosive Trip Mine - Cracked energy crystal Detpack - diffrent cracked crystal or some little chaos monster that just explode. This is also hard one :/
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Changing shooting animation request.
Langerd replied to Langerd's topic in Mod Requests & Suggestions
This Topic is closed . Sry for trouble It continues here => http://jkhub.org/topic/6352-morin-mod-my-oc-stuff-elemental-weapon-replacment-changing-animation/ @ @@mrwonko -
As You Guys know i want to create my OC modification with my character - Morin. In this world they are using many types of powers. My story has more and more but i took some of them and tried my best to replace the original weapons into my powers Here Ya go ^^ : When You will kill enemy they drop the scroll. I want to make all droped weapons the same to create some mysterious atmosphere in my mod. Still this is very WIP and some things will be changed. I know many of You will say - Why not change the code ... I am busy now and i have many things on mind but learning coding would ... be a very time consuming lesson to undestand and too much work for one guy.. I have school (i am not good student ... I dont give a damn a lot) and my own .. personal weak problems. But i love creating stuff like that! Even if they are making me sometimes bad feeling and sad... hope You will like it ^^
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I always thought that it looks weird 8/ Maybe Kyle was in the diffrent part of the city and buildins were brown instead of white? Who knows . But i love Bespin part in Outcast . ^^ My favourite missions
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I mean the pic of floating luke head. For example in blender if i will select the only the hips and skeleton (with all things uv and weightning) is this will work? It would help me a lot if i could export model but by checking it in parts
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Many thanks ^^
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Where is the texture that is used for the disintegration effect? I know that it is somewhere in gfx and in folders but what is the name of the image?
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He looks great! !! I always wanted to see old Luke. But i have noob question : Can we export the glm player model but only in parts like on Your pick??? It would make making these models easier for me O.O
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Changing shooting animation request.
Langerd replied to Langerd's topic in Mod Requests & Suggestions
About freezing the enemy - is there any chance by using the code to make the enemies slower animation after they are hit and also putting on the player model surface the overlay texture? (Like force absorb or protect by it will look like glowing ice) About freezing the enemy - is there any chance by using the code to make the enemies slower animation after they are hit and also putting on the player model surface the overlay texture? (Like force absorb or protect by it will look like glowing ice) About freezing the enemy - is there any chance by using the code to make the enemies slower animation after they are hit and also putting on the player model surface the overlay texture? (Like force absorb or protect by it will look like glowing ice) About freezing the enemy - is there any chance by using the code to make the enemies slower animation after they are hit and also putting on the player model surface the overlay texture? (Like force absorb or protect by it will look like glowing ice) About freezing the enemy - is there any chance by using the code to make the enemies slower animation after they are hit and also putting on the player model surface the overlay texture? (Like force absorb or protect by it will look like glowing ice) -
Changing shooting animation request.
Langerd replied to Langerd's topic in Mod Requests & Suggestions
Me again! With new screens and also ... This topic turned out to be WIP. I would be thankful if somebody put this topic in the WIP section New screens and more stuff. I want to change all weapons. Of course all ideas from Your sight are welcome ^^ These are weapons that i made (for now): Blaster-Fireball just sho fireball Bowcaster-Green Energy (kinda thing that use my Main Character the most - Langerd) Repeater-Stil mstly WIP. I want it to be frostbolt weapon and alt fire will be just a big energy ball that will explode as the ice chunks Flechette-This is kinda Magma - Earth elemental kinda thing. I like the weapon in Jk (i think it is the best and the most powerful) and i think changing the bolts to the very hot magma rocks is good idea There are my ideas about other weapons Blaster pistol - here i still dont know. I was thinking about some kind of latern that shoots something but no.. I just must think (Maybe a crystal or something.. but it must charge) Disruptor- Here i think i will make some kind of magic glass sphere or other artefact.It will shoot laser more fantasy look a like Demp2- This is also the hard one. Making it just electrical hand would be .. neh (Hello force_lightning) Rocket Launcher- This is simply the bigger fireball . It will have diffrent look though (in first person also) Concussion- I will also think about this one. Thermal- 1.Metal rusty old grenade or some kind of alchemy explosives. Trip mine- I think about cracked explovie crystal (in my world crystals save energy- sometimes energy like this) Detpack-I will also think And here You go the screens 83 [http://wrzucaj.net/images/2015/09/22/shot0089.jpg/img] -
Changing shooting animation request.
Langerd replied to Langerd's topic in Mod Requests & Suggestions
Added the effects. In school i will think about changing the weapons into the powers. Actually the effect is better than i expected OvO I was fighting with 5 cultist with hoods that were shooting fireballs at me. It was God damn awesome!!! -
Changing shooting animation request.
Langerd replied to Langerd's topic in Mod Requests & Suggestions
WELL !!! I made it 83 Now weapon effects and removing some of them 83 -
But i have diffent idea. You can make the shape of your model in blender more simple shape and add the physic_clip to it. Then in Gtkradiant You will make two MD3 models with the same coordiantes - One will be Your castle or something like that second will be this simpler shaped invisible model BUT You will add it solid mark. Still dont know It will be good idead to do it but You can try
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I think it wont work because if You will _remap for example a rock model from hoth and You will use a rock texture for example from textures/desert - It will be non solid still. Even if the texture should be solid it wont be solid on the model. About system textures i am not sure but i think they will have no functions if they are on the model. The shaders that affect on the compiler and on map build will not work if used on models in my opinion :/
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Changing shooting animation request.
Langerd replied to Langerd's topic in Mod Requests & Suggestions
One idea came to my mind OwO I can change the all glm models of the weapons to look like... Morins sword ! (You see the hand of the Morin my OC character. He is using the sword or double bladed sword) The Md3 of the model will be the Hand. I placed in on the right but i will change it to the left. Thanks to that we will have chance to use the right hand with sword. The minus of this idea is that enemies would have the same sword as Morin.. but they suppose to have diffent swords :/ So maybe i will just put the hand in FPS on the left side of the screen and just request someone to change the animation (Two Members on Hub answered me and many thanks to them :3) -
Many thanks ! I made all of this when i was on holidays in my grandparents house. I made everything from scratch (in two weeks .. wow O.o I made Teensie in the same time . This is kinda amazing .. but scary in the same time) But i want to add some new stuff here. Maybe i will add some pipe models and change some lamp models. But for now i started the new project (never ending story... i just cant find solution to start one project end it and just start new one) and this map is in the second place of my list... Too bad my tatooine map which was my favourite has some issues that i cant fix ( safe_malloc error... dont know how to fix and of course _lightmapscale bug that ruins whole map after light compile)
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Many thanks Guys! 8) About the _lightmapscale i made it 0.125 i think O.o
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Why 3 ? I think they look nice D:
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Changing shooting animation request.
Langerd replied to Langerd's topic in Mod Requests & Suggestions
Well it would be even better because the hand that playermodel is using for force powers is left.. the right hand is welding the weapons -
I have a request about the shooting animation. Well I have started to create my OC story in Jk3. I made the MD3 Fps model of the hand : Well as You see - my idea is that MY hand is the weapon. Not blaster, no pistol , not bowcaster. But it looks stupid in the third person view.. So is there anyone who could use the existing animations (of force lightning or force drain) and change the using weapon animations?
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Damn... School... All my projects will be abandon or not finish... Tired and annoying at the same time...
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Hmm converting it to Ase. wouldnt be bad idea i think ?