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Veosar

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Clan

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  1. It has nothing to do with shaders. Simply give him the "common" folder from MB2 PK3, it's lacking textures . And I suggest you move the files from /players/leia_esb/leia_esb to /players/leia_esb. I don't know why have you put .skin files in seperate folder.
  2. Yep, I love the idea, but make sure you don't set the goal too high. You might burn out eventually, if it gets too hard or if it takes too much time.
  3. Well, I care a lot about getting it into the game . JK3 is where I would use it. Not sure how to make beard for it though... I'll keep trying
  4. Oh, it's a texture? I thought it's seperate mesh, because it looks three dimensional. Thanks for the answer though
  5. I love this project, the head looks awesome so far . Anyway, I have a question. What's the way you made a beard? And if you could translate it to noobish, that would be perfect . I was trying to make a beard in 3dsmax for a long time now, and I can never get anything cool-looking. Maybe you can recommend any tutorial? I'm really new in modeling, but I'm willing to learn.
  6. I'll just do that for the sake of it. You are kitbash's master.
  7. I can't believe there still are such toxic people in this community. JK3 is dying, man, in case you didn't notice. Why can't you just shut up and be happy about cool stuff like this, still coming out from people? How can you ever expect the game to reborn, if you keep this attitiude . I'm shocked.
  8. Any progress on that one? Really looking forward to updates, if you did any, of course.
  9. I'm not going to lie, I was absolutely sure everything was just as you said, but when I came back home and looked at it, I found out that I misspelled the word . I guess sometimes you just need a break to see this kind of errors. Thanks a lot for help!
  10. If thats the case, I have no idea what is causing it. Anyone?
  11. So you're saying I should set shader in Ghoul 2 properties in order to see it in modview, but it should be working in game already? I'll check it myself when I get home.
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