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Langerd

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Everything posted by Langerd

  1. Epic stuff Dude!!!
  2. Nice Skin! 5 Stars
  3. Looks Cool! I think there is quick way to franken this one and also someone Could make a new helmet model. His Belt looks very Jango like and i also love skirts! (if i can call them like that O.o) And also clones in dirty armors look badass
  4. This is so True and great If Your requests were not accepted by anyone well.. i gave many requests in request section and there were ignored. So i thought : Maybe i will make them myself? And i made some. I learned i tried many times they didnt work .. The same with mapping even now with little scripting For Reboot models @theninjakiller15 You can start model Yourself. At least try There are many tutorials how to import, on YT there are many tuts for modeling, uv mapping. Blender is good for start... To be honest if You will ask for help how to export import use some things .. I think that answer will come fast.
  5. I just target info_player_start to script runner and it worked Many thanks guys! @@Asgarath83 however everything works from npc . Saber force powers etc..
  6. @Asgarath83 Use this with the option in GTK in Info_player_start Spawnscript Doesnt work D:
  7. So set_playermodel will use npc right? Many thanks for help. Will check that when i will be home.
  8. PLayer model! Not his powers or weapons but his look :S How to do this?
  9. I made the npc of Morin. I want to make the game automatically change the playermodel to this npc. (Or just script chaning the model. I will add force power in the rest of the script)
  10. Yep . He is not even on the newest poster!!!
  11. Ok i made it with one brush and it works fine for now but i will check if it wont create any issues later
  12. Ok This is WIP topic for my mod so i will show some things that i made Enjoy!
  13. Small update *coughing* *COUGHING* ... This is EPIC!!! GREAT WORK 83
  14. This worldspawn fog setting work in the weird way. Hmm i will try one brush option
  15. Well it sucks a little. I am making a cave map. Decided to make boxes that are connected with each other and then i will create the cave inside them. The problem is that when i want to fill these boxes with fog the parts when the two fog brushes are touching each other it looks like crap. You see a big surface that looks not apeal to the eyes :/ How to do this without the bug?
  16. With amateur You must create a amateur modifier and parent it to the bone. Vertex UV coordinate issue may be caused because You have splited the model in wrong way or You didnt Unwrap them in good way :/
  17. Yeah because it a little strange. It is like: A RacePack5 - 3 or 5 maps with race on the topic. Somebody need a mapper to just ... make the maps
  18. These Guys... All of the new concepts are diffrent than star wars but their Level is BADASS! It would be cool thing to see more of them. Idea of the order of sith-looka like knights is just.. epic 83
  19. Yep . Specially when it will be shown in the movie there will be better pics of it
  20. Amazing as always. 83
  21. This effect only drop the MD3 models of the column that make better effect than func_breakable materials. I wnt to make them never disapear. There are no sprite and texture effect play in that one. Only MD3 chunks. And to be honest i checked the FPS with big amount of the models. It is higher than the FPS with big amount sprite and texture effects.
  22. Well exporting is the diffrent story in my opinion. Making model is like minilogoguy18 said - making model. But to export it to the game You must follow some topics. They are written in the Blender import\/export manual by mrwonko. First i recommend to create the MD3 models for maps and then try to make player model. Making the character is a bit hard for the start
  23. Count of the verts scare me a little
  24. He he somebody should make the skeleton model
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