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Langerd

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Everything posted by Langerd

  1. You mean his boots? Yeah after some changes it can be done
  2. Well ... after a big break i come back with new stuff and screens :3 (I am playing Witcher 3 with My borther ... This game is EPIC!!!) So i made the Drawning version ... I cant believe that the armor on the knees looks quite nice.. I also made the staff version of the sword. Offical He use the one handed sword but i thought that two models would be nice Still some things need to be changed.
  3. Ow sry ... forgot about that... Now this error doesnt show up
  4. Langerd

    Watto

    It doesnt work in my SP game... Watto has 4 wings :/
  5. Ok i removed vertexes that was unnecessary from details and it works fine now Thanks a lot!
  6. What is the best limit of the verts in the player model? I am asking because the error showed up - run out of tranform space. The verts count of my model is 5776 but normal version is 3045 (modview) The normal version works but the other version with higher verts count givin this error when i am holding the blaster.
  7. I prefer the option on the player model :/ but thanks for this option
  8. Making the texture with cull twosided - is it possible to change the texture on the other side?
  9. Any changes ?
  10. Textures and face looks godlike but yep... body needs a little work. Still Awesome model 8)
  11. This map looks awesome!!! Sooo Jk2 atmosphere here :3 (even better)
  12. Langerd

    Watto

    Hmm by looking on the screens.. His wings are moving?
  13. Wait... .. Wow this is awesome!!!! O_O I dont like Rebels but when You take some ideas and concepts and make them look like that i am ok with it
  14. I must say... His concept is awesome... as hell. Nice work with model
  15. About clipping through walls i think You can change width and height of the NPC. Changing it maybe will fix this. But only for NPC Anyway nice!
  16. The mask is nice but i think it is too High poly
  17. Yep ... it looked amazing looked... For Jk3 ? Nice!!! About the imperial interiors i reccomend to check this maps - http://jkhub.org/files/file/835-imperial-outpost-part-1/ Well made as the SP map and also nice level design. It looked like death star but many places were made in new style
  18. Emm ... I have already made it O.O ? Take it easy... (like 4-5 weeks ago)
  19. Imperial base = Strong fortress Imperial base with Kyle = these guys are so f@^ked XD
  20. This is not star wars cannon character but yeah Inspiration for eyes and mask was defenietly this guy ^^ The concept of this character is very cool!!
  21. To be honest - i love stick to the movies. Jk2 and specially Jk3 were ... in my opinion not to much to the movie :/ And that was a big disappointed for me . T3_byss for example was Dreadnaught-class heavy cruiser . In the first place... It completely for me doesnt represent any location of the imperials at all... It looks interesting yeah but imperial atmosphere is none... Jedi Outcast have many places where we feel the star wars universe. Bespin (but i prefered it white not brownisch O.o) ,Imperial asteroid base doomgiver and yavin. We felt the atmosphere here. BUT as You said and i must agree - Kejim map + all imperial maps in the JK2 were fantastic! And Your map is a great tribute to them The places are very dark but i love maps like that! Jk2 was very dark in the most part. The consoles in the last screen should emit more light. My little advice - Look at some screens in the google of death star interiors and even star destroyers You can also make doors like in the Episode 4 when Vader was blocked from our heroes. Great Job so far! This is for Jk2 only right?
  22. FIXED! (Yep much better now .. sometimes these glowing effects are not ok)
  23. I like first and third font Does it work with SP ? Mos Kreetle by Sith-J-Cull one of my fav maps for Jk... Sjc made rly masterpiece work here
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