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Langerd

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Everything posted by Langerd

  1. The only thing (not including textures but models look.. avarage) that i just cant understand is scaling model in the FPS..
  2. The missle enities lose the hitscan after the enemy is killed. ... And i screwed soemthing up now... If i will shoot enemies chest - the whole model is like dismember without a reason... It was dismembering the enemies but no whole bodies .. it looks weird. How to fix this and activated hitscan for bodies?
  3. Something on hallowean this year? OuO I cant wait to do something again!!

    1. Show previous comments  7 more
    2. Langerd

      Langerd

      I think there should be more contest on hub . Everyone in the free time should make something even small ^^

    3. Noodle

      Noodle

      I agree! Events are the best!

    4. Circa

      Circa

      Don't worry, there will be more events! Summer was a downtime for us. Holidays and Star Wars films are the prime contest times!

  4. I always thought that it would be better thing to replace these guns with something diffrent - more star wars original style or to use the original weapons (blaster pistol E11 and even bowcaster are only guns that we see in movies ... and lightsabers yeah but i mean blasters only). I made new flechette model and Heavy repeater. But i didnt use any new texturing methods in newer programs. But i rly happy with the resaults.
  5. Holy Shit Ashura!! I just ... had flashbacks... You are Again One of the best Modders here on Hub and i remember Your older works. I remember this Jawa Pack of Yours. The Ion Jawa weapon was simple but i rly liked the idea of this weapon to replace the DEMP2 .. in my opinion one of the worst desinged weapon for jedi knight series.
  6. Nice looking model !! But .. i must say - the concept of this gun is a mystery to me.. how You are holding this gun. It is very weird concept
  7. Yep exactly . The only problem is that You rly need to look inside files to see the name.
  8. In a scripts folder there is something like a bot file. For example my Teensie mod has something like this (You can open Bot file with the wordpad)
  9. Remember that these blocking animations are made with purpose. They are for blocking like Ramikad wrote - single bottom left, single top right to block from diffrent angles.
  10. Well .. as far as i remember the weird position for MD3 is for Blaster E11 one and for the Blaster Pistol. Not sure why they are that way... It worked after i just changed the path to the other model in the weapons.dat. It is weird :/ Specially when repeater and bowcaster have normal and the same angles.
  11. This Weapon looks lovely! Are You going to change the scope texture?
  12. Holy damn @@Noodle !!! One of the best WIP's around here Cant wait for a Demo realease!!!
  13. I want to share with You with my whole holiday work! 1. The new battery variants. They have the same symbols as the code in the doomgiver jk2 mission. 2. Wookies (not my models) These enemies are very strong. Now every Bowcaster shot (because i changed the code) have splash damage which means that we get injured even if we block the bolt. It is important to grip Wookies to death or push them and deal with them quickly. The other feature is wookie's rage. Very injured wookie will drop his weapon and start punching the Vader. 3.Bothan Spy - These guys have shields and they disapear for a while with their cloaking device (i want to make them disapear and appear on the diffrent place.) 4.Cloud City mission first - overall fixed many issues, change textures and added the area to the next level 5.Cloud City mission second - this is the main event here. I spent a lot time to make this and design this level. It is not finished sadly.. There is a lot to do and i tested the spinning flaming reactor as the next boss fight area. 6. Javis and his droids - Javis Dlt20a is modifcated (i will change the look of the weapon to look more powerful). These are his droids that are not only in his boss fight that i made - they also supporting the bespin cops and elite forces ​ 7. Rebel soldiers - i made some variations. As Vader we want to deal with them - because of the Rogue One sce... You know what i am talking about ​ ​ I Hope You will like it ^^
  14. Listen!! I dont want to be nit-picky too much ;P I just gave my opinion on that! It just gave me feeling like this situation: You are watching the jk3 gameplay and You see the player model that You have never seen before. So You ask the author of the movie: -Where did You get that model? and author of the video answers like this -Here! <Gives us link> this is a Lobot model made by Psych0Sith. Enjoy Just a little tribute to the authors . I rly dont want to be called a prick or dickhead... I Rly enjoyed that video!! It is amazing work by Dash and i rly appreciate what he done! Many thanks You All for Your comments.
  15. Well i am not looking only on my situation. If someone make a video with the modification - giving the names of the authors .. i think it would be nice to see them there... I am not calling Dash about anythng. Modding is modding. I sent the file for People to play with. The problem is with the rights for the maps, files and my work. I think it is not the same situation as uploading the art on the special site, blog or even making something with the proper license. 8-10 years ago when i saw the map, modifaction or even small skin - i was looking at the authors name because i felt it is in some way a tribute to them. Living Dead Jedi , Sjc for example are modders that made me start mapping. I am just a little afraid about the future staff.. if someone with big amount of money will take my project (even if it is a mod) , gain a lot of fans and good ratings and he will license it that it is his work from scratch i cant do shiet...
    1. Show previous comments  1 more
    2. Wasa

      Wasa

      You totally deserve it.

    3. McGroose

      McGroose

      Read that description.

      "Check out my the mod".

       

      Lol wtf.

    4. Mandalorian

      Mandalorian

      Kickass mod btw.

  16. Ok! this is very important thing... Dont get this like double posting pls but the situatation that is confusing a little for me. I was very happy but later .. a felt a little weird.
  17. One Thing Guys.... The author of this video doesnt wrote who exactly made the modification or even tell. I am not the only one who made things for this mod - but i made 90-95%. How license of the mod works? Is this something like - i can add name of the author but i dont need to? I just feel a little bad that there is no Langerd or You Guys in the description of the video. There is a Link to the modification but with the typo..
  18. You are using the misc_model right? : -Select the model in the gtkradiant. -add a key - spawnflags and value - 4 -compile the map and check the resaults. Like Pande said before in one of the topics- - Spawnflags 4 the model receives lightmapping instead of vertex light and leaves the model nonsolid. Spawnflags 6 combines auto-solid and lighting.
  19. Yep deathscript activetes with the undying set on - 1 hp. Not sure for a player tho..
  20. Ow... Mah... God.... This is... amazing O___O For that! Before my next holiday Trip i will send You Guys a big annoucment and my entire Holdiay work (screens... not modficiation.. sadly. A LOOOOT of work ) + BONUS- I managed to change some codes for the weapons. The game will work with the OpenJk
  21. I always loved the feel of normal blasters more than these weird Jk2 looking weapons.. I am thinking about changing concussion rifle into the T-21 rifle.
  22. No issues. Had only problem with blender when weight painting the model - it doesnt work on my second newer computer. But on the older it works fine. (Both win10)
  23. I saw the models. He converter them into glm (because blender doesnt have md3 importer) and he tried import it in blender.. for some reason he cannot load them because the : cant load a skin! error shows up (Even if he remove default in the skin table blender for some reason automaticly fill blank space and put untitled.. i dont have this thing in my own blender). But later he sent me all of those models. They dont have UV coordinates.. no Uv layout. Models are one color because of that.
  24. How You exported the MD3 model and have You added in the custom properites the md3shader property ? If not: -Select the model in the object mode -go to the properties -Object -slide down to the Custom properties -click add and edit on the right -in property name type : md3shader -in property value the path to the texture. One object of the MD3 / One texture. example : models/map_objects/bespin/generator (You can have multiple texture but first You need create multiple objects. Of course two objects can use two textures) Remember that radiant need paths to your folder as well. So if you want see texture in the program you must add them first. And now UV layout = no texture coordinates .. simply no texture at all. And MD3 needs to be Tris too. However You can use seams in the program instead of the sharp edges (like in glm models) the exporter split them automaticlly (no problems and bugs with the MD3 exporter to be honest from my side).
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