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Langerd

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Everything posted by Langerd

  1. I get the effect that i think look decent enough (some texture work and shaders) but i will not paste here the shader because it is not a answer for this question. Thanks for replies!
  2. This might be hard to understand... i dont want to play with those options with the shaders. I just want a shader that is like normal texture but has only 80% opacity. How to achieve this?
  3. Yeah i agree (but i heard that this story is a piece of crap .. it is now cannon)
  4. I have always problem when connecting the fog brushes. Is there any way to do it?
  5. Stupid i ... Great Start! Is this Your first player model wrom scratch?
  6. Remember that object's pivot should be always set to x 0 y 0 z 0. It should be in the middle of the model_root.
  7. (Sorry for the not topic related... Is it possible to get that skybox form this game?) Lol it is like Harry Potter car.
  8. Look on the walls in the room with the circle window. Ps. White panel exactly
  9. The blood of Vader runs through me

  10. The blood of Vader runs through me

    1. Show previous comments  2 more
    2. Bek

      Bek

      Wow. Small world.

    3. Ramikad

      Ramikad

      TheWhitePhoenix... What's that make you two?

    4. TheWhitePhoenix

      TheWhitePhoenix

      @Ramikad Absolutely nothing. LOL

  11. Kylo Ren - The blood of Vader runs through m

  12. I dont want to make them stay forever but much much longer. I know that i can make MD3 bodies with flesh and body parts all over the place.
  13. That is not the case here. There is only bodies removal time. I found the code lines that when limb is in solid it is removed. BUT if the limb is rotating or moving - it wont be removed from the game. Maybe some of You saw that limb of the enemy that was cut off - if it will fall on the mountain or the edge - it will slowly go down and limb will roatate. I found out that if this happens - the limbs stay in the game forever until they stop moving. I just want in my map to walk with the bodies laying around and body parts to make everything so much more brutal.
  14. That is for MP only.. I am looking for SP code.
  15. https://youtu.be/C4J7flRx_l8?t=14 For a start it is rly nice! but there are some things i want to point out: -Be careful with this big box map. Sometimes we cant avoid this but most of the times we can. Complex maps are boxes that are connected to each other - not one big box.. -The lighting placement - i think that You put too many of these. Check the scene one more time and see where are the true lightning sources and also how much they light this area. The most of the room specially top is dark. Dont be afraid of complete darkness - contrast is a good thing. -Learn to make Your own textures and shaders - Your map is mixed styles. -Look for some architecture and building concepts from star wars. I dont know how the top of this room looks - but it is not flat ceilling. Be creative Creating something that nobody saw before is very cool and yeah challenging but fun! Specially if these places are movie based. -Not sure about this cloud texture. Use the weather effect instead because You can put this into the entire area. Also put some fog here and there
  16. Many Thanks All of You!

    1. Gorc

      Gorc

      Congratulations on your victory! It was a hard vote but your map, I liked most.

    2. GPChannel

      GPChannel

      Congratulation mate :)

  17. Nice start and cool to see Someone actually want to do this! I suggest some things - -Make sure to make map to the scale of the player. Making it too huge or too small will ruin the effect. -Check for the light sources in this location (from the movie scenes of course). The lighting should has its own source (lamp, fire etc.) Of course You can play with this because light is bouncing in a natural life. -I also suggest to make Your own textures. Not exactly Your own from scratch but use default ones and change them a little.
  18. I Rly thanks to All of You! I rly enjoyed making this map. Many of Those on the graves inspired me and helped me to achieve all of this! Also i want to congratulate all other Modders Who made Awesome maps, models and mods this year! Hope we will fight in the contest on christmass ! Cant wait (I also suggest .... MOVIE Content! After the premiere of the Last Jedi) Keep modding and playing JK series!
  19. Ok! I contacted Him . Here is the reply : I will put new screens in my Cloud City Topic - I replaced the Merr Sonn with this gun. Normal fire and Alt fire fire the same projectile. The shooting is similar to bowcaster. Many Thanks to him I will put his name in the credits.
  20. Remember i wanted to make the terrain from patches too. Sadly i think that they will not work well. You can always import and export it as the Ase model and just leave the patches that You made and give them clip like texture that will use material like snow or sand (depend What You want to do )
  21. I just found the stuff He made.. HE MADE A LOT!!!... Thanks for email Hope i will contact him.
  22. Anyone knows how to contact this author? The License: License: Other players may not share or modify this work without permission from the original author. Want to add it in my mod - edited by my too.
  23. I may sound like an asshole but i had a lot of free time (not rly true but i spent a lot of time making all of this) .. maybe more time than the rest of You :C I rly put a lot of effort and free time to make this. I am amazed by Your work Guys!!! A great atmosphere in pumpkins patch (I AM AN ANGRY MOTHER F@CKIN FARMER!!! STUPID EVIL PUMPKINS!! Also i LOVE that Poncho @@Ramikad and this mysterious ending O.O) Cornmaze is rly spooky too! One of the best maze maps i have played .. maybe because fog and atmoshpere are well made but .. Everywhere we see corn and some gravestones <3 in Soul Edge i rly like the texture and design. This flesh eye monster that is also a sword. This funny effect that eye is looking on Us XD simple but effective Slender map is also cool and Slenderman in some way rly scared me - i didnt know You can do that in JKA! Scary Zombie has rly nice texture work and he rly looks scary. This blood and dark dirty skin and clothes But for me the most fun gave me the Haunted Halls (Dont know if i should have force powers here) The atmosphere is EPIC (i would put fog here and there because i rly love the fog XD) and mini games are fun and in some way they are challange!!! I RLY Cannot wait for CHRISTMASS CONTEST!!! This Year Halloween was phenomenal!! Amazing work You all
  24. As i looked in the game limbs are disapearing after 15 seconds. Cant find anywhere a time to remove those from the game.
  25. I made something like this in my hyperblast map Just make a skybox (the other box outside your main map) inside this box make a cilinder with the flashing texture that scrolls. I will try this now on my executor map and see how it looks EDIT: OK!!! Now how to do this because it went better than i expected: 1. Texture i made - some blue and in some places white splatters.Just this blue hyperspace energy 2. Shader like this - textures/executor/hyper{q3map_nolightmapsurfaceparm nomarkssurfaceparm nonsolidcull twosided { map textures/executor/hyper blendFunc GL_ONE GL_ONE_MINUS_SRC_COLORtcMod scroll -1.5 3.5glow }} 3. In Your map you made a box with the black texture around. In the middle You put your ship. The ship will be in the cilinder that verts are merged together on both sides. You leave the middle part of cilinder like it was at the start. In the end You put the misc_skyportal. Everything You see here will be in the skybox and we want this to be very huge and be part of the background.. not the map. 4. add the blue light in the skybox 5.compile the map and: These two pics shows how i made this.
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