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Langerd

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Everything posted by Langerd

  1. Never liked the byss textures but you use them nicely! Great work. Also the ( @@Circa witness this!) LIGHTING ekhm.. works wonderful and it came from the light Sources. It is very important for me in terms of Star Wars like because in movies lighting has a very big part of the atmosphere. Specially Episode 3 5 and 6
  2. Hmm i cant make it to work because i also want the camera lock when upper and lower parts of the player moves. Maybe if i would fit all commands at once but i cant figure out how... some changes turned off animation for some reason and i needed to use a loop already (for one animation to loop) not sure what should i do here :/ i will try scripting. If it will still not work i will send you script i have made
  3. Hmm i might measled you @@Noodle. set_angles is only for npc and player - https://github.com/JACoders/OpenJK/wiki/ICARUS-Scripting#npc-only-set-fields But if you want to set the angles of the brush enitity you use rotate - https://github.com/JACoders/OpenJK/wiki/ICARUS-Scripting#brush-manipulation-commands instantly i think you just set seconds to 0 For people who start to script or are not scripters in general but has many times problems with icarius i will leav this link - https://github.com/JACoders/OpenJK/wiki/ICARUS-Scripting
  4. O... key.. i NEVER saw this before. My character is standing on his head...
  5. Lawl... set_angles works for a player? thought it works only for brushes type entities.
  6. do you have script like this? Can you show us here?
  7. Cinematic removes the player from what i remember.. so this is not what i am looking for. I want it to be like it is a gameplay function. I maybe found the answer - SET_LOCKYAW "off/auto/float" Locks the legs yaw angle of the entity. The head and torso will turn freely but only so far as their tolerance off the leg's angles will let them. That way it will move one direction and look another. "Off" turns off lock angle. "Auto" locks it the current yaw angle, a float value forces it to a specific yaw. But dont know how script should look like for this one. Any ideas?
  8. I want to lock the player movement completely for some time . I can achieve that with the SET_PLAYER_LOCKED script. But what about camera movement? I can still not only move the camera up and down but i can rotate the player model. Is there any script or option to stop everything for player?
  9. Yeah i am working on Ambient Occlusion Bakes and i just give a texture i use multiply with bakes on the textures and before flattening whole image i play with effects, change texture to remove visible seam and try adding some scratches dirt etc.
  10. When i was looking in the code and i was trying things in the game with force and lightsaber -Saber offense is shown to be from 0 to 7 -Some force powers on level 4 act diffrent mind trick on level 4 control the oppenent completely, force grip on level 5 (which i couldnt found in the code) deals 10000dmg . Force protect on level 4 makes us invicible on all dmg.
  11. I used the simpliest basic programs to do these models. I used basic textures and change them in paint.net or photoshop - for simpler things i prefer paint.net rly. If i can achieve great effect with simple little program . No substance painter or other things. I used old noobish methods to do this. Just some basics and knowking how texture acts on the model and how to make it looks.. kinda good. Practice and a ton of time of sitting on my ass to achieve all you can see.. I dont recommend my techniques for the later or professional projects because ... all you see is not proffesional.
  12. No tablet needed. I use default jk3 textures and mix them change them or found some on the internet... but now it is harder because google remove the - show the image button...
  13. Misc_models - these small brown columns . These other props and boxes doesnt look as good as i wanted. The lamps on the floor are these lamps from mos eisley campaign map (the one with Chewie) but i changed their textures. Also Pit is MD3 model too but i made segments - i made one column with the rings and multiple It is amazing what we can do with the MD3 models. If used well we can even make entire map using just models and later just use clips. I rly recommend using them and learn even basics. Even simple models can make everything so much better than chairs and tables that are made with brushes. BLENDER GTKRADIANT GAME Some shader work and there ya go. Also pay attention on the lighting - light should only come form the light sources! Of course not always because light bounce from the walls and floor in real life and we can simulate this too but it requires trail and error and we must plan it wisely. That is why we also add the ambient light to kill the contrast but i rarely use big amount. And .. i will be honest with you - if i see a colored textures like metal that should be gray but it is blue a little because some mapper decided that envoirment in his map creates blue light i am pissed. Jedi Academy style of mapping killed contrast and dark atmoshpere like the jedi outcast had. They used those shaders ... poorly in many maps... The best looking SP Maps for Academy for me are Ord Mantell and Yalara. They payed attention on the lightning and shadows in these and they dont look blend. Vjun maps are for me.. maybe very detailed and great in atmoshpere but there are many places that look awful...
  14. I planned that !!! My main inspiration is of course - Pit in the middle! Every arena will have that. You can of course win with the cheap move - force grip or pull into the pit. 1Darth Maul - normal version as You see maybe the doors i will change into the red forcefields like in the movie 2Count Dooku - some geonosis arena with the pit in the middle 3Grevious - Utapau with the pit with the water at the bottom (i thought that nice thing would be a hole in the ceiling that give a little source of light 4Anakin/Vader - Simple rock with lava pit in the middle 5Vader - a carbonite 6Boba Fett - only one boss with the guns. The pit in his case will be sarlacc pit. I want to make player to actually throwing him into the sarlacc to win 7Emperor there will be pit like in his throne room 8Kylo Ren - snowy forest with the lava pit in cracked earth. 9and for last maybe .. preatorian guards duel - i think this will be first fight - and pit here will have the effect of this electric shaft that we saw one preatorian guards fell - he was completely mauled. My plan is like this - Level 1 2 3 - reborns/ new reberons / cultists / shadowtroopers and all bosses from jk2 and jk3 (lightsaber) after that there will be a level called INSANE - I will not spoil level designs but after beating level insane the new map will load. And that map will be Movie Arena with all bosses that i showed at the top. Or Maybe i will do like you said @@AshuraDX but the gamestyle of the jedi academy is a little different than the DMC series. I want to focus on overall gameplay with these 3 arenas for now and later i will make something like this. I just counted how many levels i would have to do .. and I see 90 stages.. 90!!! and 9 boss battles. That would be insane!!! Of course Player will start with the full force powers and all lightsaber styles - all MAX 3 (and 3 lightsaber styles. No Desann and Tavion for a player). I also thought that Jaden is now a Jedi Master so his force points are regenerating much much faster and we have 200 points of force (We are regenrating like RebornMasters... it was stupid for me that player is always weaker than the other enemies) You may think that this will make everything so much easier. You are wrong. It is hard as shit later on i played and without the tactics you will die.. a lot. It is also important who you will attack first - for example this situation : Cultist using force grip is a joke when he is one on his own.. but with the 2 reborns next to him - if you will not kill him or you will not use force absorb in the right moment.. these two reborns will have you very easy to kill. And Remember guys ... 1 .. Life .. Only. You die you start from the beginning. No Saves. No Checkpoints. Just you and 30 (or later 99) stages.
  15. Thanks! To be honest? That is one of my simpliest projects. It is .. very "young"
  16. I want to share with you with my newest project. It is still WIP and it is my break project from cloud city modification. I choose one of my favourite duel locations as my inspiration. I proudly introduce you to the Langerd's Arena For now we have 3 Levels of difficulty and every level has 10 stages. In Total we have 30 stages. Our goal? Kill every enemy on the stage. After killing all of them the : STAGE COMPLETE messege shows up and than we can jump into the pit because the teleporter will show up. It will lead us to the next stage! There are 2 optional features before going into the arena (i want to add more.Give me some ideas pls). Buttons that change the arena gameplay : -Objects/platforms - when turned on every arena will have objects or platforms. I want to add something more complex but believe me - this small change makes a big difference while fightning enemies. -Kyle Katarn's Help - we can decide if we want Kyle Katarn as a helping npc. If it turned on Kyle will spawn next to the player on the arena BUT one thing - he dies - we lose him. He can be easly killed by pushed into a pit or if too many enemies will attack him so! Pay attetnion on him About the visuals i rly payed attention on the episode 1 lightsaber duel scenes , the hangar the theed etc. Also the generator Shaft which i wanted to be the most iconic part of this mod. Hope you will like it! Maybe i will upload the beta soon.
  17. I meant a praetorian guards here. Sry for confusing post but thanks for both ansers btw I see .. i didnt catched that . Interesting that Star Wars has always pay attention on details.
  18. Amazing! Their armors were different or they had different helmets only? I looked on the pics on google and .. i only see difference in their helmets. Maybe shoulders are little changed but nothinh much.
  19. i always liked phase 1 more. For what i remember only helmet was different. Right?
  20. Well emmm.. to think about it that would be a ton of work writing them down.. That is why this is immpresive @@Barricade24
  21. I may sound weird @@AshuraDX but i think there should be a topic where are lists of all of the models/maps that were made to prevent this double or even triple posting. Or.. i dont know . Sometimes there are a request about the model that was made but for someone who request a new version older version look bad or they just simply dont like it.
  22. I cant find any way to achieve this. I tried by giving the player the force_ammo items.. but in gtkradiant - i cant make it to spawn more than once.. even if i put the count key and type -1 - still one use and it is not spawning anymore.
  23. It works like that - you make a very detauled model first you even make a folds on the clothes and wrinkles scars on the face skin etc. To latere make a overlay model with simpler shape - the shape that will be optimalized for the game. And after that you bake these detailed elemnts of the first model ON the second model - that is secret of the magic. You put detail on the simple shaped model. Later with some techniques you add normal maps - this allows textures to catch lights and shadows on the realistic way so in the end resaults - you have simple model for jk3 with the textures that simulates shadow and lightning on the texture's details. Watch AshuraDX clone trooper on this site https://sketchfab.com/models/7a6eadecc3cd49a2ae39154c42b5a68f And look closely on the models details. At first they were like sculpture but later - they were changed to be more a texture of the model. - check the wireframe for better looking
  24. That looks.. sweeeeet
  25. It is weird for me too.. we Havent seen a scout trooper in a long loong time.. and as far as i know there are more speeder bikes models (These from Endor) than their riders Ironic
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