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Everything posted by Langerd
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It is Ashura's HD Hud. Dont know if He uploaded it on the download section but it is somewhere here for sure. Edit: https://jkhub.org/files/file/2956-ashuras-simplified-hud/ found it @
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rocket trooper - jetpack effect on the _humanoid player model
Langerd replied to Langerd's topic in Modding Assistance
It goes with all tags i believe. The cool thing is that we can add more diffrent ones.. dont know for sure how the game will load them. It is possible but it also requires some animations work. -
Yep! I t worked I will try it too! but the patches worked the best
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
I .. created monsters O__O i made them very fast - they are using the CLASS_Rockettrooper and it is shooting with repeater. The only new thing i was thinking about - Javis and 6 of those drones. If Vader will destroy one of them - after 6 seconds there came another drone. That made fight more annoying but more challange and skill is required. They are flying everywhere - because of speed sometimes even behind my back. Now there is only create them scripts that change them to the droids a little and of course make spawn script after destroying one of them. (i gave them weapon called weapon_jawa... They destroyed me so fast that it is ridiculous.. so i changed them to the repeaters. I am thinking about mixing three weapons - blaster alternative , repeater normal and disruptor normal) -
Ok ! So .. as long i remember i was checking player models ones for how tags are made and how they are named in overall.. I found out that Boba Fett model has extra tags for his jetpack and flamethrower (i remember jetpack .. i could be wrong about the second tho). After that i wanted to check how it was made for the non _humanoid models. I mean - rockettrooper hazardtrooper etc. Now i want to make someone use jetpack ... and i have on my mind this thought : - If the Boba has special tags for jetpack .. and they have names for the game to load the fire effect what will happen if i will add the tags from the rockettrooper model to the normal _humanoid AND make npc file that use CLASS_ROCKETROOPER? My point is that - The game loads effect with the class and tag names or is there something else?
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
I used the Byss shield shader for that! i made 3x3 patch plane and i put it on the forcefield generators. The patches are great because they are one side only and i found out that we can shoot throught them if we are standing on the side without the texture. It is cool thing because we can use it in the lot scenarios and situations. The texture can be invisible as well and it would create weird effect when enemy can shoot You but Your blaster bolts are exploding in the air For sentry droids i want to make them annoying as hell. It will be hard because of the fact that Javis can knockback us. Droids will deal extra damage to You if You will not get up quickly because blocking from laying on the ground is not working Of course there will elite besping guards to kick our asses and i want to add rebel soldiers to the mix. We will fight : bespin cops, elite bespin cops , cyborgs (Lobot like) , ugnaughts, ugnaughts droids (these are WIP because i made one project but it was not near in the atmosphere to the cloud city so i want to make new one from scratch) , Rebel soldiers , maybe wookies, i am also thinking about making bothans and of course Jedi Bosses. but i have a problem - their lasers are invisible.. had this bug before but can someone tell me how to fix this? -
How do I overwrite models/map_objects textures?
Langerd replied to MusicForThePiano's topic in Modding Assistance
That is weird - You cant change the texture by changing the paths AFTER baking the map BUT You can change the shader and it will work.. the same goes making this textures glow or be transparent... what the hell?? ...as long i remember You can do that. Changing baked texture into the shader is somehow ... editable? -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Well i will add his name only Some bounty hunters dont want to show their names but their nicknames Now i am about to Show You the Second Boss Fight ! It is Javis behind the shield barrier shooting Vader from the top. Important thing (i want to make script like this) - Javis can shoot us from this barrier but we.. cant. He is using the concussion rifle (Dlt20a - Pulse Cannon in my mod) and i want to scrpit him to be using normal and alt firing (mostly the Altternative) I will not tell You want You need to do here! It will be for You to guess I hope for near future AND One very important thing: You think that these towers will make everything much easier right ? Well... This Dude want You dead.. I Forgot!! I am makingg new sentry seeker model ^^ These will be annoying as hell in this duel. -
Toshiro Mifune as Obi-Wan Kenobi and Darth Vader
Langerd replied to KyleKatarn1995's topic in Mod Requests & Suggestions
Holy Shit! XD I would take someone with more bass voice tho -
Toshiro Mifune as Obi-Wan Kenobi and Darth Vader
Langerd replied to KyleKatarn1995's topic in Mod Requests & Suggestions
To be honest.. I always thought that it would be cool that Anakin was Asian Guy.. (correct me pls if i sounded rude.. i am not racist) Vader is my Favourite character .. His very powerful well constructed sentences are very like Samurai or just Guy Who is not stupid but rather very powerful wise warrior. That Topic here is something i always thought about. That is Why i always Loved Vader from Episode V .. He is so amazing character.. mysterious wise but also very powerful and fearsome. Making him talking Hard sound Japanese WOULD BE AMAZING! -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
I dont know :S I dont know.. I dont like it like that. i thought that there are a lot of models made like You saw on the pic. I wanted to make big glassy helmet that is in some way out of proportion (that may look like mistake but i made it that way on purporse) and it Gives him a little mystery. Today i will try to upload something for You Guys I made a Arena (big Hall) with him as a BOSS!!! That is right. I added some func_breakables around Have on mind that he is using the Battlefront like Pulse Cannon sooo.. i made that weapon (him) powerful . In my story this DLT20a that he is using is modified. Dlt20a - not modified is disruptor Dlt20a - modified is concussion rifle. But i will try to give You some screens soon ^^. I am rly proud that You like his look! I tried to make him memorable character. -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
He would have neck snapped i believe -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
I named him Javis .. but maybe You Guys will find better name for him -
I need a clip like shader - transparent but it will block fire and enemy will shoot at me even if it will block his fire. Is there any chance to do it?
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What would the JA Engine say for more advance dismemberment ?
Langerd replied to k4far's topic in Mod Requests & Suggestions
Well i found something like this : https://www.reddit.com/r/gamedev/comments/49vqt5/game_mechanic_dynamic_mesh_cutting_metal_gear/ An object can be cut anywhere, as specific as the player likes. The engine dynamically generates inside-faces for where geometry has been cut, and applies an appropriate texture to it. The objects can be cut multiple times, at as many different angles, and re-cut any of the cut-off pieces into smaller chunks. I mean imagine Jk3 lightsaber combat with this .. cutting someone with the strong m1+w attack in the half -
What would the JA Engine say for more advance dismemberment ?
Langerd replied to k4far's topic in Mod Requests & Suggestions
Yeah .. Dismemberment like in Metal Gear Rising Revengence .. I was always curious how did they make it?? Sometimes models are cut in the places where polys are not stick together ... How?? Is it like we were cutting the edges of the model.. this would generate new polys or something i dont know.. I always wanted for Jk3 an SP mod when we can simply dismember enemies with the blasters. It would be cool to shoot someone with the flechette and completely destroy guy into pieces. -
Manual Blocking that ISN'T an addon
Langerd replied to Pickles256's topic in Mod Requests & Suggestions
If You want If You have any problems share with Us on the forum -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Well he is kinda finished ^^ i took the backpack model from snowtrooper and change it a little. But i rly enjoy this model ! I Hope You will like him too Also I am thinking about bonus mission - the same mission but with many things diffrent and also fightning imperials as the Javis. -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
like that? -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
I Rly Like Your mixed opinions About the helmet - i rly wanted it to be this big. The body is for the test but i will make a little changes to it. Now i was checking some colors. First version was from Cloud City pallete. Now i made 3 new ones. 1.White variant 2.Carbon variant 3.Magenta variant 4.Rust/dirt variant -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Well i am happy about that reaction in some way XD -
He rly take me back to my older models.. I am talking about First Morin model for example (my own guy made for the modification) . When You are making a character from book or game It is very important to feel this original character . As the Rooxon said His mask is defenitly too big and i think his Eyes were yellow/orange. Also the body build is more like that - arms are set wide and his body is more slim.. Even if someone is muscular it doesnt mean he is bulky and seems like that person is fat or something. But anyway very good start and i hope too see more stuff soon Of course We all should take on note that this character is kinda cartoonish looking so his proportions are changed.
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Yes ! I am going to change him a little and give him something unique . To be honest i was always thinking the same way.. is like with knights -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
The Bounty Hunter - One of the best snipers in the Galaxy - Javis (this is still WIP) He will be a mini Boss.. annoying as hell Dude. He has amazing reflexes - he can hit me while i am using force speed jumping.. so fighting him You should rly use some cover. I hope You will like him ^^ The design is made by me. I will not make 100% the same version as the concept art. I will change things because i dont like whole armor. [Edited model from @@Barricade24 's gunner model]