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Langerd

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Everything posted by Langerd

  1. I am rly enjoyed my first try in the haunted halls ! I must finish it tommorow because today i am too tired... I checked all of the mods and i must say! I am Amazed how fun these mods are ^^
  2. You must add and edit it like this - property name to md3shader and property value to the path of Your texture.
  3. You must go down in the object options - custom properties - select add - edit - rename "prop" to the "md3shader" - propert value rename to the path of the texture. It should work now.
  4. AAAa my mistake XD .. Yeah sadly map is sometimes laggy ... i was trying to optimalize it.
  5. Well i was inspired by it too ! Trees for example
  6. I AM SPOOKED!!! GOOD LUCK EVERYONE ;)

    1. Ramikad

      Ramikad

      Good luck, good luck!

    2. Rooxon

      Rooxon

      good luck to you just as well!

  7. 757 downloads

    Halloween Town by Langerd! Greetings and hello!!! Welcome to the ghost and pumpkin town! The map works both sp and mp : Devmap Hallotown The music i used is a Cave of Bad Dreams from Rayman 2 game. In the map You have many graves with .. ekhm Names on them I rly like to Thank All of You and all Jkhub to improve this title a lot and keep it alive for years. Many Thanks!!! This map is my tribute to You. But it is also a HALLOWEEN CONTEST MAP!!!! You have Pumpkins that have 2 variations of taunt Ghosts that are spooky and scary coming from graves CANDIES EVERYWHERE!!! Use the cauldron to MAKE MORE CANDIES!!!! And finally!!! Broom Vehicle All visuals, skybox, models and textures are mine same goes with the design of everything trees, characters etc. - only music is from diffrent source (Rayman 2). You can press the pumpkin to laugh or jump and You can press the cauldron that is in the middle of the map. Broom sadly works like swoop but in mp You can fly a little (Vehicle_fighter class was removing the cahracter model.... sadly) HAVE FUN! AND HAPPY HALLOWEEN!!!
  8. That is cool stuff! Thjere ae many ways to make terrain now. Now i found out how to use alpha shading on the terrain to make that smooth effect. I used the MD3 models with texture that has large resolution for better looking texture. It worked out very nice but i dont know if it is not memory consuming and not very optimazed.. Still amazed that there are more and more options to mod this game! Great work @@AshuraDX
  9. I .. am so.. God damn amazed ... what i made for halloween was never made for Jk3 before.. I made so many things...... I am proud of myself..

    1. Barricade24

      Barricade24

      You should be. You've made some pretty darn great stuff.

    2. Langerd

      Langerd

      Thanks! Now i am making something that i will not at in the WIP Section. I have not much time to finish this...

       

      I hope that there will be more halloween files this year! I am a little afrad because there seems to be not many of those in files section :/

    3. Ramikad

      Ramikad

      I'm getting one up there soon. All I can say is that I'm putting my Halloween Spirit in it. :P

  10. The eyebrows will not be so sharp. It looks that way in blender. I made a planes that are on the head. They are not part of the head texture. His head (face) is totally messed up. There are in some way disproportion here and there as i saw on some pics. But yeah eyes are a little too big. I was making this model looking on this pic and some others.. Thing i screwed up is not making the neck ... Like i said it was a test.. i just wanted to sculpt for myself to be honest. If i will find free time i will come back to this model.. but i dont want make entire snoke.
  11. I am not.. in great mood but in the free time i was doing this for test... And i thought... why the hell to not make something new.. Here are the resaults -
  12. + i purpose to make him walk instead of run. If player walk with the flashlight the torso is static and lightning is not jiggling around.I will get up soon and try make script like that
  13. I mean for my flashlight for example. I have two models - flashlight that is flashing and second that is turned off. Turning lightsaber off will change the flashing flashlight to the second model. And it will goes opposite way when we will urn it on.
  14. And it is because frostbite engine has one of the best lightning engines in the game world... It is like - look the human body without shadows and light look flat... YES because there is no contrast without light and dark. The lightning on the world and on the characters items weapons are generated not baked.. The jk3 engine doesnt have this.. That is why even You put most detail model into the game shadows will look like shit. And model will look very unnatural..
  15. Already did it is waiting for approval. I will upload today but later. I am now in the School.
  16. I just uploaded it. It is waiting for approval. Some screens. ​ ​ ​
  17. Is is possible to make script that change our saber into the other one when we turn off the first saber ?
  18. Version 1.0

    164 downloads

    Flashlight by Langerd - Halloween Contest 2017 Simple flashlight model. I changed the draw and standing animations. When You walk You actually look like You are using the real flashlight. The only problem is the lightning in the MP - not sure if it works correctly but in SP it worked just fine. License - You can use this file free. If You want to add it in Your modification just type me in the credits that i am the author of this file. In SP type : -saber flashlight In Mp the flashlight is normally in the saber menu
  19. Yes.. this is transparent texture with the holes. The model with the holes would be very vert'y.. I am not into the programs for texturing.. i use shitty paint.net program.. i am standing in one place for years. Even is models are starting to look not bad - they are not in the qquaity of 3D models that are made this days.. Hand madeing and shading on texture is dying these days. Most of the newer programs use materials , substances or other things.. From what i looked it is 50% genereting method. The textures tho looks more natural and they going with the shape of the model.
  20. I use old ... amatures methods to make my models... They are low quality and not well made.. Here are the models i made for my mod... ​ ​ ​ ​ In matter of quality.. comparing the Dlt20a to Corto's E11 my model looks like completely shit...
  21. I am not huge fan of Clone Wars serial and overall outfits stories etc. But You Rly made amazing work here!!! I see much improvment in Your works.
  22. Making some new stuff and rly trying my best to make cool stuff this year. Hope to see amazing stuff You Guys will make.

    1. Corto

      Corto

      Consider my offer to help you on the textures and shaders. I think the engine can be used in better ways.

  23. Well i made that gun for my Cloud City mod .. but it is nothing compared what Corto can actually make. His E11 was one of the best gun models for Jk. EDIT: Did i told You that i consiuder this weapon as one of the most beutiful one? Also i love how they made it in the EA battlefront (even if i dont like this game)
  24. You Too Many thanks
  25. Yeah patches are pain.. i hate when ragdoll bodies are inside them.. it looks weird and diffrent. I recommend this for Your trip mines. Make Your bevels like before and after that - use system/physics_clip texture for this pillars that are the same shape as the bevel . Ofc bevel is more detailed so you can make it more detail. Trip mines and guns, blasters work better on the brushes anyway. well it looks like it is all made of brushes on this pic but it is not. The white wall is one sided patch - bevel. Rest are traingle brushes
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