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Teancum

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Everything posted by Teancum

  1. I don't suppose anyone still has my old species pack? Getting ready for another playthrough of Jedi Academy and I want to have lots of options.
  2. I've not rigged a Jedi Academy model in ages. I will tell you that I removed all of the dismemberment sections, so yeah. It's easier to take the JKA jedi customization model here, then just take the Mon Cal bits from my kitbash. You'll have to scale the Battlefront model way up (they're tiny compared to JKA models) and bash that back in. That way you keep all the dismemberment stuff. It's already posed in the JKA default pose, so once scaled it should line up. If you're asking whether I'm willing to port it back to JKA, unfortunately I have to say no. I like playing JKA, but have no interest in modding it.
  3. Is there a specific tool you're using to get the original Dark Forces level geometry? I don't mod JKA any more, but would love to port bits of levels to Battlefront II (2005) as retro maps.
  4. Teancum

    Jedha City

    Thanks for re-uploading. Great map.
  5. So a while back when the Jedha City FFA map was released by PyroTechnices I reached out to them. I wanted to port it to Star Wars Battlefront II (which I've done with other JKA maps). While the permission set on the file said it was fine, I wanted their blessing anyway. Long story short I got it, but then had to put the map on the back burner for other projects. Now I can't find it anywhere, and PyroTechnics seems to have deleted all accounts I can trace to reach back out: here, Discord, Moviebattles.org, etc. Does anyone have a backup of this map, or even better any contact info for PyroTechnics? I know it's a longshot. If a public version of the map isn't available could someone DM me? I definitely have permission, but I understand if it's no longer a public file. Just as proof of Jedi Academy >> Star Wars Battlefront II conversions by me: https://www.moddb.com/members/teancum/addons --- I've also converted many of your community's great player models and weapons
  6. Nice conversion! Have you tried to compile yet? I'm curious how it will handle all the KotOR pieces.
  7. My only major critique is that the shadows are completely black. No shadow is like that.
  8. Thanks for this -- listened to it like a podcast. Those guys were chatting like old friends being reunited after years apart. No wonder these games are absolute gold.
  9. The X-Wing Alliance upgrade project has a model that's really quite good. There's a program out there called OPT23DS (I think that's it) that can convert the OPT model for you into 3DS, and from there you can convert to MD3 in Blender. Just be sure to get permission from the author. https://www.xwaupgrade.com/index.php?action=screenshots&id=85
    This is a fantastic kitbash by ZelZel. It captures the likeness really well, and I didn't see any issues with weighting. The only suggestion I would make is to combine some of those UVs so that there's less texture usage, but that's minor. Also team skins would be nice, but not necessary. Maybe make the spiky shoulders red or blue.
  10. Bit late to the party here, but I thought the author of JKTouch kept his source code closed. Obviously you're not supposed to do that, but I recall that being the case when they were first released on Android.
  11. They're obtainable, but when exporting from 3D Object Converter all the UVs have to be re-scaled. I could probably provide a few down the road.
  12. Nice. Very retro. I like the idea of demake-like models.
  13. @ZanderNao could I ask how much the commission cost you? Even if you'd rather reply via private message, it'd be interesting to know.
  14. Those look great @Jeff! My only suggestion is to add some embossing to things such as belt lines, collars, etc since they would have to have been carved out of stone.
  15. Looks like the normals are inverted on the head, causing the problem.
  16. It's not ideal, but what I do right now is resize the browser window small enough to change the theme to mobile, then click the three lines, then mark all as read from there. After that I go full screen again.
  17. Sweet! Now there's a Selkath jedi for Jedi Academy too. I just finished mine for Star Wars Battlefront II (2005).
  18. Yep, just took a look at this myself. It's not worth converting to JA even if that weren't a taboo thing. It's 200 triangles, with a 128x128 texture. But it's a cool design, so I second Lancelot's request for a new JA-worthy model.
  19. I definitely agree with the bland landscape issue. That might be my only problem with the show in general. Tython didn't bother me though. I took it as a remote place on the planet that jedi went to in order to meditate. I'd agree that it could have used some alien touch here or there, but overall it seems like many planets in Star Wars are variations on Earth biomes, and always have been. It's definitely time to throw in something unique though. The browns and greys of planets are getting old.
  20. This one would definitely be cool as a map. It's like a mashup of different bits of Star Wars planets, but it still somehow looks unique.
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