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Everything posted by Grab
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Newmod and NewJK - best JA MP client mod ever relased
Grab replied to Grab's topic in WIPs, Teasers & Releases
1.5 relased: https://jkanewmod.github.io/download.html ( Windows only ) -
- 7 comments
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- Star Wars Related
- JKHub Exclusive
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(and 1 more)
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- 13 comments
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- JKHub Exclusive
- Star Wars Related
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(and 3 more)
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- 9 comments
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- Contains Cosmetic Changes
- Star Wars Related
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Holy shit, it was over 2 years but I'm back. I will relase few things later this year. Meanwhile, you can help me https://jkhub.org/topic/11007-2-mapping-questions/ *you don't need phones for these
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Hey, I have 2 questions. 1. I made JKA version of "Eye to eye" map. This is small map where you duel with weapons only. To make players spawn with weapons I made trigger_always with map sized trigger that links to weapons. I feel like it's not good solution. Also on map start or on round restart you don't spawn with weapons, so you need to selfkill to get weapons and it is bad. Is there any possibility to make it better? 2. Is it possible to make some brushes/entities transparent for NPCs? I don't want some brushes/entities to block vision for NPCs.
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- 12 comments
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- snowy
- botroute support
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(and 2 more)
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Newmod and NewJK - best JA MP client mod ever relased
Grab replied to Grab's topic in WIPs, Teasers & Releases
1.4 relased: https://jkanewmod.github.io/download.html Changelog:(sorry, I forgot to put 1.3 changelog before) -
RIP in peperoni.
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I have siege map and there is one objective where you need to take lift to reach second floor. This lift can be activated by red team(team 1) only. But after completing this objective I want everyone to be able to activate this lift. Lift button has key "team" "1" as default. Lift is scripted and it is not easy "just remove one trigger and replace it with another". I tried to objective trigger target scriptrunner, but it doesn't work: "t304" is my lift button targetname affect ( "t304", /*@AFFECT_TYPE*/ FLUSH ) { set ( "team", "0" ); } Pls help.
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Hey, I wanted to make cool levelshots but I noticed that some curves are ugly. Here is duel10 levelshot: Look how nice that pipe/wall on the left looks. Here is mine: I am not sure, but it might be because of bad curve quality: Here are my settings: Pls help!
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C3PO..?
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It is good to not be a staff member.
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> JKA players > JA+
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Star Wars Jedi Knight/Jedi Outcast Fan Cast
Grab replied to gugatucci's topic in Jedi Knight General Discussions
We still need to find actor smillar to Desann. -
EffectsED Bugs, Issues, Shortcomings, Desired Improvements...
Grab replied to Archangel35757's topic in Coding and Scripts
effects/explosions/wall_break for example. -
EffectsED Bugs, Issues, Shortcomings, Desired Improvements...
Grab replied to Archangel35757's topic in Coding and Scripts
This error happens when I try to open big/long effects: -
Newmod and NewJK - best JA MP client mod ever relased
Grab replied to Grab's topic in WIPs, Teasers & Releases
Download 1.2.0 update -
Thanks! I already used that texture but it was looking different because of the lightning. Edit: I already got some inspiration from your maps.
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What is the texture you used for floor here?