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Everything posted by Grab
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The Jedi Knight saga has been wasted.
Grab replied to Mizore's topic in Jedi Knight General Discussions
Not having new Jedi Knight game is better than having new Jedi Knight game made by EA or someone like that. -
Looks like I can't realy turn off soundSet. I tried both target_speaker and empty(empty .fx file) fx_runner - both are broken. I tried to turn it off with targeting it, with target_deactivate and with script "remove ( "GenSound" );" Any ideas?
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Shader with shadows on the brush - but it is transparent too.
Grab replied to Langerd's topic in Modding Assistance
textures/abc/qwerty { { map textures/abc/qwerty blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite alphaGen const 0.8 } } I did something like that. @Edit oh I get it. I don't think you can have shadows on transparent texture. -
Bespin Cloud City Vader SP Mission - WIP
Grab replied to Langerd's topic in WIPs, Teasers & Releases
I'm stuck on first level. I have no idea how to activate elevator. I even found 2 secret areas. D: -
Extremly unpopular opinion: people who buy EA games deserve to be treated like that.
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Newmod and NewJK - best JA MP client mod ever relased
Grab replied to Grab's topic in WIPs, Teasers & Releases
Newmod and NewJK updated: https://jkanewmod.github.io/download.html -
Yay, that feels weird and good at the same time!
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and I was looking for this: https://jkhub.org/files/file/2812-high-resolution-at-st/ I couldn't find it via JKHub so I found it via Google graphics
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Newmod and NewJK - best JA MP client mod ever relased
Grab replied to Grab's topic in WIPs, Teasers & Releases
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I tested -patchmeta before but it didn't work. I just tested -patchmeta nad -subdivisions 0 but it also didn't work. Is it correct: BSP -meta -patchmeta -subdivisions 0, -vis, -light -fast -filter -super 2 -bounce 8?
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Well, this is problematic because I can hide mines inside and noone can see them. Is there any way to fix it without puttin brush inside it? Q3Map2 setting or something? https://imgur.com/a/qbyUf
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Anyway, any concept for siege menus?
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*few months later* @@Sentra any updates yet?
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I also can't take some people seriously. Some balance changes would be nice but CTF and Siege is very playable. "There is less sabering in CTF/Siege so it is not cool gametype" kek Dude probably never player good CTF/Siege pug. There is Smod(and Newmod soon tm) mod for client that makes CTF/Siege better, there is base_enhanced/base_entranced server side mod that supports CTF/Siege better. CTF has everything that game needs to be competetive. lol
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R.I.P. JKA
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¯\_(ツ)_/¯
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JK3* Jedi Knight III: Brink of Darkness - google it We should ask for possible images of this game.
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Nope. cg_repeaterorb is off by default and I have it off. Also projectile with this cvar on looks different. But I just learned new cmd. Also this thing is happening to almost all weapons. Because only few ppl testing it. There are my mods in this but I don't have it. Fu duo.
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Hey, there is secretly mod that fix many bugs for base JKA that is not relased yet. There is one problem that we don't know how to fix. Weapons projectiles are spawned 6 7 times instead of once. Rocket and Concussion Rifle are probably only effects that work fine. All effects work fine in JK2. I checked fx files and they are identical. This is probably client side/engine bug but we can't find it in code. Plz help!