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Grab

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Everything posted by Grab

  1. Not having new Jedi Knight game is better than having new Jedi Knight game made by EA or someone like that.
  2. Looks like I can't realy turn off soundSet. I tried both target_speaker and empty(empty .fx file) fx_runner - both are broken. I tried to turn it off with targeting it, with target_deactivate and with script "remove ( "GenSound" );" Any ideas?
  3. textures/abc/qwerty { { map textures/abc/qwerty blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite alphaGen const 0.8 } } I did something like that. @Edit oh I get it. I don't think you can have shadows on transparent texture.
  4. I'm stuck on first level. I have no idea how to activate elevator. I even found 2 secret areas. D:
  5. Extremly unpopular opinion: people who buy EA games deserve to be treated like that.
  6. Newmod and NewJK updated: https://jkanewmod.github.io/download.html
  7. Grab

    Happy Halloween 2017!

    Yay, that feels weird and good at the same time!
  8. and I was looking for this: https://jkhub.org/files/file/2812-high-resolution-at-st/ I couldn't find it via JKHub so I found it via Google graphics
  9. Grab

    Happy Halloween 2017!

    That animated pumpkin
  10. Tons of new features and bugfixes. No useless talk, just check it out: Main site: https://jkanewmod.github.io/index.html Download: https://jkanewmod.github.io/download.html Documentation: https://jkanewmod.github.io/documentation.html
  11. I tested -patchmeta before but it didn't work. I just tested -patchmeta nad -subdivisions 0 but it also didn't work. Is it correct: BSP -meta -patchmeta -subdivisions 0, -vis, -light -fast -filter -super 2 -bounce 8?
  12. Well, this is problematic because I can hide mines inside and noone can see them. Is there any way to fix it without puttin brush inside it? Q3Map2 setting or something? https://imgur.com/a/qbyUf
  13. Anyway, any concept for siege menus?
  14. *few months later* @@Sentra any updates yet?
  15. So? Fast style is still used to finish low targets. Also it is just part of single lightsaber. Having weak fast style is big problem in JA. Aren't duals op but they have high skill cap? *summoning JA saberists*
  16. I also can't take some people seriously. Some balance changes would be nice but CTF and Siege is very playable. "There is less sabering in CTF/Siege so it is not cool gametype" kek Dude probably never player good CTF/Siege pug. There is Smod(and Newmod soon tm) mod for client that makes CTF/Siege better, there is base_enhanced/base_entranced server side mod that supports CTF/Siege better. CTF has everything that game needs to be competetive. lol
  17. How is that "remastered"?
  18. ¯\_(ツ)_/¯
  19. JK3* Jedi Knight III: Brink of Darkness - google it We should ask for possible images of this game.
  20. Version 1.0

    91 downloads

    ......Base CTF Maps Fixes...... Author: Grab File name: GGCTFMapsFix.pk3 Description: Fixes for base CTF maps... Instalation: Put .pk3 into server base folder. Copyright: Grab Known bugs: CTF3 plants and CTF2 glass not fixable.
  21. Nope. cg_repeaterorb is off by default and I have it off. Also projectile with this cvar on looks different. But I just learned new cmd. Also this thing is happening to almost all weapons. Because only few ppl testing it. There are my mods in this but I don't have it. Fu duo.
  22. Hey, there is secretly mod that fix many bugs for base JKA that is not relased yet. There is one problem that we don't know how to fix. Weapons projectiles are spawned 6 7 times instead of once. Rocket and Concussion Rifle are probably only effects that work fine. All effects work fine in JK2. I checked fx files and they are identical. This is probably client side/engine bug but we can't find it in code. Plz help!
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