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Stoiss

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Everything posted by Stoiss

  1. it is and Razorace is working on it again https://code.google.com/p/ojpa/source/list
  2. Update first post with 2 new videos of the OLD BattleFront 3
  3. don't know where else there would be a mod there has this gametype then
  4. OJP basic and OJP-E has holocron gametype, but if there are any other mods there has it i don't know for sure.
  5. don't count on it, if it was released i would know im a source code collector and besides the only was mention on there old forum. but ofc it would heart asking them if they wanted to make it public for the jka community so it could be improved even more
  6. https://www.youtube.com/watch?v=KvFdePRDGGk the fps is bad in this alpha but it show of some more gameplay then what we have seeing so far of how it could have been info from the source http://www.gamerheadlines.com/2014/10/new-leaked-star-wars-battlefront-3-gameplay-xbox-360-shows-youtube/# Enjoy https://www.youtube.com/watch?v=IebD4cyQiSo&list=UUuSWzO7EDsTLNi-GsGVyVrw https://www.youtube.com/watch?v=zJQViUir2Hw&list=UUuSWzO7EDsTLNi-GsGVyVrw
  7. some one call Azymn and i think Wudan also was a part of it at some point
  8. FM3 source was and will never be released, it was asked on there old forum for many years ago, becours the dev was to slow or was stopped can't remember
  9. or have to many vehicles in you mod/base folder
  10. but you could make a new (case) for it there if you needed the effect
  11. Becours thats what they always do, don't count on that they would upgrade Q3 and make it look next gen, they would start on a hold new engine, if lucastart was going to do this, it would have been done on UE3 engine as they putted a hell lot of money in to that engine before it was sold. and then we would not have seeing any sort of gameplay like we have in the 2 last JK games in the serie
  12. If we had a JKO/JKA game with the next gen engines today, it would be TFU all over again, button smash combos and no free style movements, no awesome saber system like we have it today
  13. have you also added anything in cg_event.cpp ? there is some effects there is handled there to for saber clash effects and more
  14. have you tried JEDI' s RP mod http://rpmod.jediholo.net/
  15. Stoiss

    Reek

    already posted and uploaded by him http://jkhub.org/files/file/2043-nexu/
  16. Not likely, you would have to modified the hold engine to be able to use a Multi player option for it. the best result is the one OJP came out with, and is buggy as it never was finish ina ll of the npc scripts there was maked
  17. not possible and gameplay has not change at all from 1.0.0 to 1.0.1
  18. i would say. if you want a saber system there has auto movement parrying with good blocking then you should play OJP if you are after a Saber system where it take skills to play you Should do MB2's Saber system.
  19. http://www.moddb.com/mods/jkgalaxies/images/developer-diary-27-3-years-in-development5#imagebox and there after
  20. By looking at the code it loosk like you have to a missing code in after the != ET_NPC && ) try remove the && and try compile there after about the ADMIN_ITEM i don't know anything about but i looks like it not has been define anywhere in there
  21. Now not to take part on anyone's side here, but as I read your way of writing to serenity is quite a critical way of saying things to him, no wonder the man never bother to write anything in here because of the ways your always are after him and the way her makes his t things. I think it's well made Serenity, but as Eezstreet says there may be a way to fix the things in which he mentioned in here
  22. maybe clean you OpenJK folder in Mygames ?
  23. really nice Stuff you got going here look forward to see a full pack of this some day
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