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Everything posted by Stoiss
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it is and Razorace is working on it again https://code.google.com/p/ojpa/source/list
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Star Wars Battlefront 3 Pre Alpha Gameplay Xbox 360
Stoiss replied to Stoiss's topic in Art, Media & Technology
Update first post with 2 new videos of the OLD BattleFront 3 -
don't know where else there would be a mod there has this gametype then
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OJP basic and OJP-E has holocron gametype, but if there are any other mods there has it i don't know for sure.
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How to take screenshot at JKA menu?
Stoiss replied to Angel Soul's topic in Jedi Knight General Discussions
why not just use fraps ? -
Star Wars Battlefront 3 Pre Alpha Gameplay Xbox 360
Stoiss posted a topic in Art, Media & Technology
https://www.youtube.com/watch?v=KvFdePRDGGk the fps is bad in this alpha but it show of some more gameplay then what we have seeing so far of how it could have been info from the source http://www.gamerheadlines.com/2014/10/new-leaked-star-wars-battlefront-3-gameplay-xbox-360-shows-youtube/# Enjoy https://www.youtube.com/watch?v=IebD4cyQiSo&list=UUuSWzO7EDsTLNi-GsGVyVrw https://www.youtube.com/watch?v=zJQViUir2Hw&list=UUuSWzO7EDsTLNi-GsGVyVrw -
or have to many vehicles in you mod/base folder
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but you could make a new (case) for it there if you needed the effect
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Becours thats what they always do, don't count on that they would upgrade Q3 and make it look next gen, they would start on a hold new engine, if lucastart was going to do this, it would have been done on UE3 engine as they putted a hell lot of money in to that engine before it was sold. and then we would not have seeing any sort of gameplay like we have in the 2 last JK games in the serie
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If we had a JKO/JKA game with the next gen engines today, it would be TFU all over again, button smash combos and no free style movements, no awesome saber system like we have it today
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have you also added anything in cg_event.cpp ? there is some effects there is handled there to for saber clash effects and more
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have you tried JEDI' s RP mod http://rpmod.jediholo.net/
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- 16 comments
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- JKHub Exclusive
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Not likely, you would have to modified the hold engine to be able to use a Multi player option for it. the best result is the one OJP came out with, and is buggy as it never was finish ina ll of the npc scripts there was maked
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not possible and gameplay has not change at all from 1.0.0 to 1.0.1
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i would say. if you want a saber system there has auto movement parrying with good blocking then you should play OJP if you are after a Saber system where it take skills to play you Should do MB2's Saber system.
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http://www.moddb.com/mods/jkgalaxies/images/developer-diary-27-3-years-in-development5#imagebox and there after
- 104 replies
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By looking at the code it loosk like you have to a missing code in after the != ET_NPC && ) try remove the && and try compile there after about the ADMIN_ITEM i don't know anything about but i looks like it not has been define anywhere in there
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Now not to take part on anyone's side here, but as I read your way of writing to serenity is quite a critical way of saying things to him, no wonder the man never bother to write anything in here because of the ways your always are after him and the way her makes his t things. I think it's well made Serenity, but as Eezstreet says there may be a way to fix the things in which he mentioned in here
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maybe clean you OpenJK folder in Mygames ?
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really nice Stuff you got going here look forward to see a full pack of this some day