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Stoiss

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Everything posted by Stoiss

  1. The first part of that ai was really good on til uni fucked it up. It was unfinished work I had to get working To even make it playable over all it became a shitty ai in the end. So ofc eez can pull something better out of the default Code and make something more awesome:-)
  2. i did not have any problem using OpenJk with JKO assets so it should be working both ways
  3. use openjk if you want to have a good time with JKO
  4. not just a reskin, but a new model would be cool
  5. it would be cool to see this type of model replace reborns in JKO/JKA with another face and not just Starkiller
  6. Jedi Knight Mysteries of the Sith would be a great remake to i think
  7. yep that would need coding
  8. Really nice job eez i sort of knew in a way you would do this as it was one of the best things there was for JKG it self
  9. does MAX_MODELS_PER_LEVEL not have a bit value there can be change ?
  10. Really nice you should get it to look like this DT
  11. whats wrong with HS model ?
  12. There is no menu files for it. It is only a draw concept. But it can be used to go on with materials there has been used to make it work in a menu file
  13. little concept ide I came up with for jkg some time ago. But it didnt fit int to the game at all So if you want something like this I can give you the files for it :-)
  14. i have tryed it on my PS4 it was pretty fun playing it
  15. take a look at this one here http://jkhub.org/tutorials/category/12-server-management/
  16. you can spawn Mark1 in MP but it does not work right in MP, it needs the animations for it to work prooper, and the right fx files for the gun, as far as i know witch i think needs codeing
  17. oh, sorry about that.
  18. My old friend Byron send me the hold source code for it yesterday i had a look at it, it has been so many years now, it can do live update from a newz site to and it will text that in to the chat on the server, it looks like this on the program
  19. I also work on something like this sort of, i have maked a Saber System for my own OpenJK version. i have a cool block box in it and a block button there activated when a make a saber swing or when a incoming attack comes in to the player so he can defend himself, i have saber damage scale also there can be edit in the server.cfg, got trueview, Movie Saber types of the blade, rgb sabers and sfx sabers, Saber block lightning, and my awesome hud . my main goal for this mod was to keep the old ways of JKA combat like jump around do cool moves combos and still have mblock as a sec defence thing and it works really good, i don't want any sort of Block point in this so i keep that out from the code if you want to have a look at this afinity you can pm me and come on my server and try it out, then i'll send you the client files for it and if you like you can always take a look at the code i have done some edit in to
  20. same here for me
  21. i used to have a Bot program for Lugormod call Azure chatbot, i gave to you for some years ago eez it, you can talk with it and make it ban ppl learn it to talk and much more, spawn things like guns and whatever it should be
  22. the most ugly skin ever xD
  23. not to go to off topic here but there used to be a Huge Map semi to the Asteroids Mod map but it had no Star destroyer or that sort of thing but a big huge Platform with 2 stage and a watch tower i had the map once and play it on VaS Server when i was in that clan but that is years ago and i don't have the map anymore it had a lot of cool Vehicles on it a cool million falcon veh to and a asteroid field to
  24. i tryed use it on my server for OpenJk and it just crash on me
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