Jump to content

Stoiss

Members
  • Posts

    481
  • Joined

  • Last visited

Everything posted by Stoiss

  1. @@Xycaleth was working one a new one, but is on hold atm
  2. make it happen @@eezstreet if there is a mod version i would like to play for SP it would be this project here for sure
  3. a ingame demostration
  4. you should do a video to show you work i know it can be dl but still like to see one
  5. Hmm is Openjk not totaly Updated wtih the ICARUS stuff so it would be possible ?
  6. i see you use Mp maps, will you support MP also with this Ui tool ?
  7. the launcher is disable for now cus of the internet use of it, but the manual install should have the same files in it
  8. it should have Darth, it have all the stuff for ammo, saber stance and more, if they not are there the game can run
  9. they should be in jkg_assets5
  10. you should not edi the lua stuff, hm i have not seeing does erros before
  11. if you have edit the server config you just do as you did there and there after sai exec server.cfg, it will start up the server that way or do map jkg_spaceport in the console, but it might not do the exec on the server.cfg that way
  12. stalax physics system was done in lua, for what i remember of together wtih that source code for that physics engine Xycaleth used
  13. after he did his come back and maked his source open source he more or less stop working on it and that was in 2010/2011
  14. Stoiss

    FPS Issue

    have you tried take off vSync ? i had a issue with this in OJK and i found out the problem was with this option to be on.
  15. hmm im sure you did comment you codes in w_force.c and some other places with this line, but then again its been years sense i look at it last time and then again i was right //[JAPhys]int strap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );void strap_FS_Read( void *buffer, int len, fileHandle_t f );void strap_FS_FCloseFile( fileHandle_t f );//[/JAPhys]and lines like //[Physics] is also there
  16. Nice work on does menus there
  17. jk3files has it i think, i Remember seeing that model in there som where
  18. Stoiss

    Great work!

    what map are you useing in that pic there ?
  19. look for the comment lines call //[japhys]
  20. haha naaah i would offer 0.25$ pr. function and 0.50$ pr. bug you find thats not you own xP
  21. give me a price @@eezstreet and i will think about it
  22. my mistake I did not mention that we talked about having to have 50 different things on a map at a time, believed just xreal could lower this sort of thing since they've thrown some sort of physics engine in the game
  23. you say the net code as it is a issue, can't it not be redone so it could handle it, its been seeing in some of the Q3 source codes where it has been done, Xreal engine and some other i can't remember the names of
  24. @@Xycaleth would your old project like this not be a lot easyer to inplant now after the full source has come out ?
  25. DT85 did already make a New Kyle Katarn
×
×
  • Create New...