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Stoiss

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Everything posted by Stoiss

  1. it bugs out when you use the clear cmd Xycleth
  2. i use to Start EoC with Serenity, but got tried of it and left for him, i don't know how much he would like to join and if he would be allow by they others but ask him in here and see if he is willing to give some of his support for it
  3. i think serenity did add this features to EOC SP also with the body location damage plus the OJP full dismemberment plus he did release his code on moddb for sp, take a look for does who want to http://www.moddb.com/mods/serenitysabersystems/addons/serenityjedienginesdk
  4. code in full dismemberment and some location damage on where a weapon will blast his head of and you got it,
  5. how about razorace from OJP eez ask what drives him to start on OJP and why he stop and what he is doing today he can still be contacted on lucasart forum ths days i think
  6. this is a nice way to tellng it, i have always wonder what all this stats do with there values on them, sad the intellingce not is working at all
  7. works fine here i don't get why so many complain about win8 it runs jka fine, its your computer skills there makes the problem
  8. you can always cheat noclip here i come
  9. been running win8 and win 8.1 for long time now and i never have problems with it, just reseonly i had a problem there fixed it fast and was the vcredist_x64 i gave a go and i was back in the game again
  10. Ja++ is your true friend Mog, so go that way instead
  11. ah yeah i forgot there was a map where you was going to get that back i cheated my way to get the saber when i got the game, i never really been a gun type of guy so the saber is my friend at this point
  12. then give the players a cvar option to turn it on and off then
  13. sounds like a OJP thing, i'll say kill the gun play, an only let saber be in use and Give The Npc Ai a reason to live, make them smater and harder to kill but not impossible to slay down
  14. to make this happen, you would need to have someone to edit the sp code to make this to work and then run it from openjk sp
  15. Stoiss

    MBII

    i have read-ed some where that it should be easy to convert UE3 maps over to UE4 maps with a simple little tool there comes with UE4 engine
  16. Nice Job Xycaleth
  17. okay, well if you still have the same idea to use it the same metode as JKG to have alot of weapons then go for it
  18. why not use JKG's Weapons, it is open source as we all know
  19. Hey eez. will this version be useing some of the contens idea's from jkg like the weapons. It would really be cool to see the npcs to use alot of different weapons in the game so it not is all the same stuff alle the way through the game :-)
  20. yes you can switch the player models or skins out, by edit the name of your skins default pic name to a name there is call MB2_"NAME" or MB2"NAME" to fit in model folder if i remember right that is how it is done
  21. as far as i can see in Mb2 assets there is not such thing as a text file where scale is added to it so it is done via a coded line in the source where they add the class specs
  22. you could also always find a older version of Mb2 where they had Bot support in it, i can't remember if it was b17 or 18 i tried it in once just do note the bots do not use manual block in it or a block button
  23. I don't know how far OpenJk have make it possible to play the JKO maps but else use Serenity's EoC mod to do it in, it works fine with it so far i have seeing when i have tryed it out http://www.moddb.com/mods/serenitysabersystems
  24. no prob
  25. look in cg_draw.c and find the line where health is located
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