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Everything posted by Stoiss
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my mistake I did not mention that we talked about having to have 50 different things on a map at a time, believed just xreal could lower this sort of thing since they've thrown some sort of physics engine in the game
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you say the net code as it is a issue, can't it not be redone so it could handle it, its been seeing in some of the Q3 source codes where it has been done, Xreal engine and some other i can't remember the names of
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@@Xycaleth would your old project like this not be a lot easyer to inplant now after the full source has come out ?
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DT85 did already make a New Kyle Katarn
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MB2 have some really nice leia Models.. so make her would not be a need if they just was released on jkhub
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A new Darth Sidious @@DT85 would be nice to see
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All things needs balance even JKG's weapons i guess the reload time on the rocket launcher needs to be tweaked to not have this spam here
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Its from EoC Source code
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It will require alot of codeing to make it happen. But yes it is possible to make it work :-)
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has been done in JKG, JKG use a new set of behavior for npcs there use somthing call Autowaypoint system, it fakes npcs to be bots but use npcs AI for its combat, it walks and runs and use all sort of combat skills in it, sad as it is it got pretty broken when it was merge to OJK with a lot of other Stuff, there is a lot of work to get this done if you want npcs to walk, but what i Remember of the AI code, there is some broken behavier in it where it can't find out how to use the button walking and use the pathfinder system to make the npc walks around
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yeah but thats is a lie, as i said Anti Virus can't see what the file holds in it, so it will think it is a virus when its not
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JKG launcher does the same, its becours the AV don't know the exe file, i can insure you that there is nothng worng with it at all.
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The Best RP Mod there is is RPmod from ::JEDI:: http://rpmod.jediholo.net/
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if you look at the picture where he stands with his telescope "http://darthscreenca..._glasses_01.jpg", you can see his hood which is linked to his cape is more open on the front than it is on your model @ DT85. you should try to get the detail with the modelen too
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a shame you not talk so much with him anymore, you should try pull him in to jkhub @@DT85 and see if we can get one of the freat modders in to JKA again
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there was some talking when OJK was started to add bullet physics engine is this still a feature plan there is beeing thinking about ?
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Do we get a rend2 version of this model to @@DT85?
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no crasy on MSAA x 16
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{Request} Remove an object from this map
Stoiss replied to Dumah 11523's topic in Mod Requests & Suggestions
just DL Mb2 and take the map from there, go in to it files and and edit the script from mb2 to ffa -
or else go back to a older driver there was working with it, if its really a big problem
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looks awesome man
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ask him on JKgalaxies irc his on there every day Rooxon