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Stoiss

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Everything posted by Stoiss

  1. its back again
  2. Stoiss

    New Staff

    Graz Eez and Barricade24
  3. wonder whos started does ? OpenJk is the best thing there has been done for JKA in so many years. So stop hate it and give it a chance for improvement
  4. thats also the right one, but could be that the crash comes because you use a different source for how you game should be, like i said i use blueprint first person cam
  5. @@DT85 http://i.imgur.com/XgmoLeQ.jpg
  6. what code do you compile and debug with ? to launch the editor ? i use blueprint first person and i have any problems, i follow the tut there is show in there on there site and i had no problems with it
  7. i never had that problem, DT, i got a hold house now with wall, windows and doors and shit in itand it works perfect on my build
  8. I can for sure recommend this payment I bought my version of this yesterday And it's a great time learning how to map in it and play around with it the engine
  9. i would recommand use this github link instead https://github.com/JACoders/OpenJK as this in the one there is up to date Hugo
  10. how about JKG is where it used to break limits
  11. support pixel shader 5.0 and we can talk about modern graphics
  12. Rend2 is beeing working on, not totally modern Graphics but it will do its work fine
  13. just dl mb2 and you have it
  14. engine hooks
  15. We simple just need a new Jedi Knight serie, ask EA to make it
  16. DT something is wrong with this head, its like it is to fat or something :/
  17. that was a fast try
  18. how does .net 4.5 do a problem here ? i have it all in win 8.1 with 2010 + 2010 sp patch and 2012 and i have no problems compile it
  19. now we just need cloth physics for the flags looks really awesome
  20. this is freaking awesome http://www.youtube.com/watch?v=uT3SBzmDxGk
  21. Yes and Yes
  22. The first part of that ai was really good on til uni fucked it up. It was unfinished work I had to get working To even make it playable over all it became a shitty ai in the end. So ofc eez can pull something better out of the default Code and make something more awesome:-)
  23. i did not have any problem using OpenJk with JKO assets so it should be working both ways
  24. use openjk if you want to have a good time with JKO
  25. not just a reskin, but a new model would be cool
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