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Everything posted by Stoiss
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REBOOT SKIN MODELING CONTEST OPE
Stoiss replied to KillerRebel359's topic in Mod Requests & Suggestions
making a reboot contents on jkhub, should be a jkhub thing really, reward should be a cool design of a sig where it says date and year and a name say best skin artist of the year like how jk3files once had it, if this is a success we could move on with models and so on not that your skin is a cool idea but i think jkhub should take this up and try it out -
Emitter in effect file - a model that stay forever
Stoiss replied to Langerd's topic in Modding Assistance
change you [ models/weapons2/morch/columnchunk.md3 ] to { models/weapons2/morch/columnchunk.md3 } -
if i remember right, japlus had some dance animation you could use
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just to let players know, Rend2 need cards there support the minimum required version of OpenGL 3.2. if you don't have that you wont be able to play the mod
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we have nothing out atm, we still test and improve so it will be better play able at some point, i will make a post in here when i will put up a beta for testing
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DT you haft to remember that a lot of this stuff here is WIP stuff and may not be used when it come to the better version of rend2 when xycaleth have a good version of it. a lot of this stuff is testing stuff to see what can be done and maybe will be used later on
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we have really no plans for such a system in it really not from what i know of. it goes up and down from time to time, as when we add new stuff to the grafx stuff we need to improve it. but we still wait for a better rend2 from Xycaleth witch he is working on now and makes good progress with it from what i have seeing
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fix the nose DT
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that stuff can be found here https://drive.google.com/folderview?id=0ByE8w9wVLZXbVHo3SFlrVFJmMGM&usp=sharing&tid=0ByE8w9wVLZXbaF8tU1Jfbjl2bEk
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rend2 deserve this opportunity to be worked i hope to see a lot of awesome progress with this in the next couple of mouth
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becoures of broken AI port from jasp
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small update Auto Generated Waypoint Grass and tress on Ctf3 map
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most of the stuff here i do know a little about but learn more in a really good and understanding way would help me but also a lot others who maybe not know that much about it. i hope this is what you wanted to hear about or else correct me on it i think the best way is to tell. How to use a Function a sec maybe from bg_saber,c in to w_saber.c just as a eksimpel what it means when you have a static function call why you need a extern function call why you are using Int Function_NAME instead of float, qboolean, void. what it means in side this stuff here a function caller ?? what ever it is call (gentity_t *ent, int somthing, qbooloean somthing, float somthing ) what it means when you use when you use qboolean, int, float, vec1,2,3_t in a statement some standard operators in jka how to make a cvar
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JKA runs fine on Windows 10. been running JKA/OpenJK on it for 1.5 month now
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does effects have been scale down as i also didn't like it, still things there i s metal and such, plus stormies armor or other players semi to that will have a little glow on them, not to heavy, as we get the plastic look on them also this stuff here is Still WIP and things can or will be change in time but thx for all the feedbacks
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Uniqueone also put up some crazy settings
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Xycaleth have AMD card
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Sry m8 but SP is not my place to work with really. i do see what you mean, but im only a MP guy modified SP is not something i been working with at all so what is there and not is there i can't speak of, ask for a request on help with this in a new topic
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you can do http://www.wikiupload.com its a good site and then PM me or use you dropbox if you have one
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we have redone a lot of stuff like how fx are done and how the weapons use them in the code and it is way more complex from how Q3 is doing it, i would not recommend try using it if you not have and idea how to do it right, i think eezstreets way adding weapons in his Tutorial is a good start, i used it to start with when i did this guns here. for the weapon limit i'am not even sure how was done as i didn't do it. make it MP support and i will show you how awesome it can look
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Yep and there will be more in time, some will be renew with better looking weapons when time is
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Bespin Cloud City Vader SP Mission - WIP
Stoiss replied to Langerd's topic in WIPs, Teasers & Releases
I also need Mappers and i saw him first @@Circa xD j/k he choose what he wants to do no pressure -
First Post has been updated with 2 new pic in spoiler. enjoy