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Stoiss

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Everything posted by Stoiss

  1. i saw him first lol naah you do a awesome job at mapping really keep up the good work
  2. does not mean that it can be change to be better
  3. yeah you are right, anyway i edit the links to a better site
  4. well yeah i had to find something fast when i did this so it was what i got
  5. whats wrong with postimg ? don't click on the ladies and you are fine and yeah AI is is sort of the same from JKG but it has been maked more advanced now and a lot more clever then it was in JKG
  6. atm it runs okay but not perfect
  7. we are starting small with this project and don't have to high ideas for something there not is possible yet, we do which in the future is to make it possible to make it a MMO game, but we need mappers to help us out in the last end to make that possible and ofc and better Rend2 @@Xycaleth
  8. we are waiting for Xycaleth to have a stable rend2 version where its performance is a lot better then the one we have or there is available on github atm so when that is up and running we will use that version for sure
  9. What we are about to show you here is still a WIP. A lot of this stuff might or will be replaced in time as we get further into Development. Here is a short list of some of the stuff we have changed. General:* Support for 128 players on a server. We have yet to test with 128 real players, however.* Lots of fixes for JKA and OJK (which we based our code on).* We have added 22 new weapons so far, and keeping the old default one also. The big plan for where we will will come later.* New HUD. Shows your and your current target's info. AI:* All AI's with a jetpack can use them.* Bot_minplayers style NPC spawning.* Civilian NPCs.* NPCs now function as a full replacement for bots. No need to use player slots to have AI on your server. (Bots still exist, and use all the goodies that NPCs used before, plus all the other AI upgrades on the NPC AI)* Padawans in some game types. You get an NPC to follow you around and help out. This will be expanded to a full companion system later.* Support for missing single player NPCs. Graphics (based on rend2, but we have added many, many improvements you see in new game engines):* Anamorphic Lens Flares.* Bloom.* Darkxpand - A brand new shader never seen anywhere else. Fixes some game rendering issues and improves edges.* Depth Of Field - Standard (static) and Cinematic (dynamic) options.* Depth Xpand - Adds depth to textures similar to a parallax effect.* E-Sharpen - Improves texture sharpness.* FXAA 3 - A fast Anti Aliasing method.* Krisp - Improves texture details.* Lens Flares.* Screen Space Ambient Occlusion.* Screen Space Global Illumination.* Texture Clean - Cleans dirty textures without loosing detail.* True Anaglyph - Anaglyphic 3D rendering with true (real) depth.* True HDR.* Vibrancy - More color please!* Volumetric light on lightsabers.* All the normal rend2 enhancements, with most of them being improved! For Mappers:* All of the above graphics improvements.* Fully automatic waypointing for your maps! No longer do you have to manually run around your map creating AI support!* Parallax is added to your surfaces automaticaly. No need to manually create normal maps, etc.* Volumetric lighting. All you need to do is set the intensity of your light to a negative value. Sound (we have completely replaced the JKA sound engine):* Low Quality (11khz) up to Ultra High Quality (96khz) sound.* AI and players use all their sounds. Not just the normal multiplayer ones.* Dopler effect on all positional sounds.* Dynamic music system.* Hardware audio mixing (with fallback to software if your sound device does not support it).* Full surround sound. No matter what your speaker configuration.* Full sound volume sliders for every type of sound. Adjust sound to be exactly as you want it.* Completely new music soundtrack (psy), but you can select original music in setup menu, or add your own music (any format) to music/custom and select custom.* The new sound engine is multithreaded, so it will now lower your game FPS at all. The plan for this mod is to be a full scale MMO-FPS game. But we could really use help from the community. https://www.youtube.com/watch?v=kWDMuSwIV34
  10. i once saw a picture Scooper posted on jacoders website where he had putted in animation config for each models he had in for MP maybe he could give some more info on it
  11. thats all good, but i really just need to fix the tags on the weapon and go on with it. fast edit and export to make it work thats all but nice tutorials
  12. Hey Guys. Is there a Blender tutorial for Weapons anywhere around the forum or somewhere else where i can see and learn how to import and export weapons for JKA, i have some weapons with a really bad Flash Tag problem i would like to edit and to be fixed and get in to my jka. I have tried with MrWonko's Plugins, but i can't make it work out at all when i export the weapon back the the glm files, it doesn't see the edit in game with the model at all. i have also tried with 3ds Max 2010 with plugins and all that stuff, but it mess up the weapons rotations on the body, modeling is not my skill tree at all, so a little help would be cool to get with this project i have putted my self in to.
  13. Hey Guys, i need some help i have tried getting blender with does plugins there is on the forum to import weapon models. but i'm pretty lost atm and need help to get the right tools to make this happen. the plugins i have install works as it should. but it wont load the model i'm trying to load up just say it can't find the texture on it or it just show a box in the middle as it does when it loads up blender. its my very first time with something like this so i suck at this stuff here. so i could really need some guidens with this and maybe if the person know his stuff he might be able to help me out and do the stuff for me so i can code this models in to my jka mod
  14. Darth Vader was Bad ass Awesome in this new eps of season 2
  15. from june 16 to 18 My high hopes for this years E3 is to see some more of No mens Sky PS4 release date SW:Battlefront, New Hitman game if that will be showcase of that one the new Mad Max game also for sure And ofc Windows 10 with full showcase of DX12 but what else there will come out is also nice to looking forward to also
  16. is it becours there is no download link anymore or are you just blocked to use the links to the download ?
  17. Razorace has started working on OJP 1.2 again and ported the best stuff from JKE from what i know, he have reported testing on Lucasart forum for some time ago, and there should also be a link to his google drive files in there to try it out
  18. would be a good try ofc, to see if he can force it to do the same ting on a nother pc with the same driver he use on his own pc
  19. i bet my right arm on that its not a driver related thing but the card it self.
  20. its you graphic card there is broke, i just had the same issues with one of my 970 cards and had to send it back with a rma to get a new one i have tried everything, i spilt up my PC and put it all together again, new cables to my SSD drives and updated them and check them for firmware and updated my bios also, everything there was possible, untill i found the card there was making the problem, and only tried that one card and removed the driver and install it again and it gave my does things on the screen as you get, somtimes it was working and other times it was not.
  21. looks like JKG jetpack
  22. Yes there is search for this in the SP code or mp code and change it to the 0x800000 #define MAX_NPC_DATA_SIZE 0x40000 For example doubling it to 0x80000.
  23. Been playing since Jk2 and there after JKA always been a freelanser without a clan before i where joining *VaS* Clan witch was the good old days and there after started my own clans with lugormod and then i got in to modding
  24. well you should consider it in the end as the player base of jk is a lot bigger on the ja side then the jo side, if you need help let me know
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