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Stoiss

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Everything posted by Stoiss

  1. gamefront maybe ? i remeber somthing semi to this was posted there years ago
  2. just use g_saberMoreRealistic "1" as eezstreet said
  3. if he plays sp it should work no bat file needed for that
  4. #define NUM_FORCE_POWERS-5 #define NUM_FORCE_POWERS-1 Like this i guess ?
  5. Awesome water effect you got there and awesome map but i agree with The One and Only about it is running a bit to slow
  6. it was alos the interview i was talking about i never heard that one before so i just though i would post it here
  7. didnt knew that just that gamespot posted as a new topic last night
  8. Listen to the interview http://www.gamespot.com/features/how-jedi-duels-inspired-a-cyberpunk-swordfighter-6407782/
  9. why not useing OpenJK as it has been clean up and work with VS 2008, 2010, 2012 ? and test it from there, i realy don't see why not useing the clean code instead of a messy one
  10. we can hope most of does who use the steam version know about this site here then they will be able update it if they like to
  11. adding split screen would need to have the coop part in it, and OJP was the ony dev team i know of who did it and never finish it to work probly, i even don't know how much work there is left for that stuff to get working fully out but i know it was bugged like hell in some of the maps
  12. ah yeah i forgot that error was in there easy to fix
  13. Try this to see if you can find out how it works it work for me when RaZor gave me this in the old days when i was begining to learn edit JKA MP SDK BTW this is for debug mode but it give you a way to learn how the tools also works in VS C++
  14. no need to learn me how to do it i will learn that for my self just more all does jka bones animations and stuff there need to be putted in, like in that link you have alot more easy if it all was putted in to the right dir folders from the start if that not already is it
  15. Mini do you plan to release this mod with everything in it combind so does who would like to try this out don't need to dl alot of files to useing it for jka ? i think it look's very good your work here and would like to try this out some time when it is ready as i think dragon was some werid stuff to be working with
  16. Lol i have never seeing that upside down thing before and that is all the servers ? i see you pretty low in fps, try turn off the jkg postprocessing
  17. if i understand this right from jkg irc channel then they are makeing a new luncher with a new PTR server/client update it might be why you can't update the files you have atm. in the old server files there was some crash problems and vendor problems so for what i know they should have a update soon when idk eezstreet is the one who is deside it with the team when it is ready
  18. i have a note for you mate i don't know if it does the fix the problem but look out for a new driver for you gfx card i see you run a ati card jka have got problems with this before also try run a DirectX End-User Runtime Web Install and see if it could be somthing there could fix it.
  19. I would definitely clean up your base folder when you have so many things to be in it, however much of is maps but there may be something in your base which may conflict with the JKG itself. either save your install it to your other mods and then make a completely new installation of jka and patch it and after throwing JKG in. I would almost bet that all those who play JKG have a clean installation of JKG and jka without other mods inside it at less not match that is thrown in at their base folders
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