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Everything posted by Stoiss
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what blur ?
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Non of that is is the goal. EoC is somthing totaly diff. and no we don't have LUA in our codes at all. Uniq don't like to use it xD we will build a new quest system when that time comes but Uniq is the only one who knows how that will be and what to do about it
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Not Sure what EoF is DF but we have some goals wich i can't say much about becours its not have been done yet. so we don't give players high hopes for somthing there not is the real deal yet but Uniq want to make it a RPG MMO thing with quest and instance. have some large weapon amory to have players try to sort of grainding for thats my hope for it xD but never sure it will change to that, but who knows follow the tread and see what happens over time
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it is playable, but even if it is playable, it would still have many bugs and issues there can crash and involved the experience of a good play time of warzone
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nice i like how they act like doing the shift betwean each others whne the get close and then go back and sit down for ther turn
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relax guys i have plans for making a new video at some point ofc Uniq could show the fps in his pic the scope view is still a little buggy as it renderer 2 times on the same screen i hope this can be fixed at some point. but im pretty happy how the scopes works now
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its not that a big of a hit. Uniq have done a pretty good job with this
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the md3 is for proj and view model eez glm files is the one there is in the players hand when you see him in 3 person view for what i can understand from it byt the problem Mau has it that he needs to turn the grenades hand tag so it is in side the hand and not out side as it is seeing in this pic here. @@DT85 knows how to to it, so he might be able to help with this one here
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thats not true i just get over 150+ in fps atm and i also think the new nvidia driver for my cards did somthing. but after i turn off rend2 sun "somthing cvar i got high fps" shoots still impact the efx but not as heavy as it used to be
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New Scope mode, we can now scroll with some of the weapons, depends on its spec on it. the zoom is only in the middle of the scope and as you can see it blur out side and around it
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Development screenshots: cool things that are being worked on
Stoiss replied to eezstreet's topic in Jedi Knight Galaxies
he already got them all from me DF -
i will still make a Server if it is needed
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im mostly free all day long so let me know when you want to have it done who is running the server ?
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Massassi Temple is shutting down
Stoiss replied to eezstreet's topic in Jedi Knight General Discussions
was not mine i came to jk3files and jk3 files forum in the days to look for new stuff, moddb was also the place plus lucasart forum both for models, coding and so on but lets face it, that site has been done for many years and all what is good and left for jka is in here on jkawesome hub -
Nice to see a new Hud for JKA its been long time sense we have seeing that
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JKHub doesn't load at all when using Opera Turbo
Stoiss replied to Xycaleth's topic in JKHub Feedback & Help
im also getting website not is up on opera but if i reflash and load it again it is there. -
Winter is upon us. What game is on the top of your wishlist?
Stoiss replied to eezstreet's topic in Latest Poll
No man's Sky for me that game looks badass awesome in its own way but sadly its not a game release of this year so i guess SW:Battlefront -
Razor did a portal gun mod years ago eez
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Nope, Serenity work on this with Matt, i retired long time ago
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REBOOT SKIN MODELING CONTEST OPE
Stoiss replied to KillerRebel359's topic in Mod Requests & Suggestions
making a reboot contents on jkhub, should be a jkhub thing really, reward should be a cool design of a sig where it says date and year and a name say best skin artist of the year like how jk3files once had it, if this is a success we could move on with models and so on not that your skin is a cool idea but i think jkhub should take this up and try it out -
Emitter in effect file - a model that stay forever
Stoiss replied to Langerd's topic in Modding Assistance
change you [ models/weapons2/morch/columnchunk.md3 ] to { models/weapons2/morch/columnchunk.md3 }