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Angel Soul

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Everything posted by Angel Soul

  1. I have. Thank you for the fix. Love the map! Yes it was a bit strange problem. But you got rid of it. Ninja skills!
  2. I wonder if those cool sabers exist as a mini-mod or something for the ForceMod 3 - CE 1.5?
  3. And it was great concidering the bugs it had. Wish you could improve the COOP there more. I think I posted on that mod file on JKHub about this.
  4. Yeps - you could. But, the way it was done in OJP was wonderful. You got to choose more options - different blades - from original trilogy and so. And how they looked there was just great.
  5. Yep. It's true. It would be only 25 MB. But without the screenshots which are about 50 MB all in all... the downloader won't really get a glimpse of how they look like (except from the explanation text in the readme). And eversince my first mod release (New Force Icons 1.2), I've always had the .PSDs in the pack - in case someone wants to build on them and make something their own. So... in this pack... since I have also made SP menus... I have added the .PSD file on where I worked on these menus. Anyone who wishes to make their own JKA menu can use them as a base since I have saved most of the important selections for borders, windows, etc. And I felt like that would be nice to have in the pack. Nothing that's really needed - I just thought it'd be nice. Allright, so if I link to the file it will be downloaded on JKHub? I could put it in my dropbox, that's no problem.
  6. @Wystan I have problem with the map. When I have the map installed, and start ForceMod 3 - the whole menu turns into gray boxes. And so does the cursor! I can't even see what I'm doing lol!
  7. Hehehe allright man! Hope you like it, and enjoy big time!
  8. @@Omicron... ahaa... okay @@Circa just explained. Sure... the link is just in my signature. The emerald green colored font. The file should be there. And I'd really be happy if it gets uploaded on JKHub as well!
  9. @AngelModder you got bot support in the map?
  10. This looks so cool! Could you please add bot support to this??
  11. Is there any bot support to this map?
  12. Is there bot support?
  13. Angel Soul

    Imperial Bunker

    @HuskyFur the game shuts down and I get an error message that it can't find two sounds: "Borgshaftelevator" and "Holodeckdoor". Fix please?
  14. Oh, allright. JKHub was my first choice, but the file is about 115 MB in size. And here I can upload up to 50 MB. Allright. You take care this week. Don't forget to relax - heh. No problem at all. Thank you for taking your time to help me out a bit in this.
  15. Yep. I've made a backup plan for it. And it's mentioned in the readme as well. I'm all done now. The mod's been released. If you're intressted, here's the link. You're mentioned in the readme too. http://www.moddb.com/mods/ultimate-force-icons-mod-v201a
  16. You should be able to via this link: http://www.moddb.com/downloads/start/76091?referer=http%3A%2F%2Fwww.moddb.com%2Fmods%2Fultimate-force-icons-mod-v201a It should start automatically. If not, click on the "mirror" in the text, and it will redirect you. Unfortunately, I am unable to post it on JKHub as the file is 115 MB big.
  17. Hehehe! I am glad you do! Thank you my friend! <3
  18. Finally, it's done. After lot and lot of work, I've finished it. WHAT'S NEW? - Added a completely new icon set - Improved effects - Fixed bugs - Added new menus - SP menu now has music! EDIT: - Separated the resource and mod file packs. Now you can download the mod pack (25 MB) separately from the resources! (79 MB) Resource pack is not required for mod to run. - Added couple of new effect variations. EDIT 2 (version 2.01b): - Added a completely new and reworked HUD ENJOY! DOWNLOAD LINK JKHub: http://jkhub.org/files/file/1449-ultimate-force-icons-mod/ DOWNLOAD LINK Moddb.com: http://www.moddb.com/mods/ultimate-force-icons-mod-v201a PS: - Mod downloaded via the "Download" section in Moddb.com - Resources (not required) downloaded via the "Addons" section in Moddb.com
  19. Ahhh... oky. I get this one too. But here's my problem: the recovery icon does not show the other images mapped to it. I have sparkles, glitters, auras... all kind of cuteness mapped to it, but they don't show. They do in ShaderEd2, but not here. This is the only thing I need to get fixed so I could finally release my mod pack I have been working on. EDIT: Okkkaayyy... this thing gets wierder and wierder. O.o I actually GOT it to work for one gameplay. Then not again. I added RGBIdentity to the images used for the rage recovery. I was playing "openjk_sp.x86.exe". I tried ordinary jasp and it didn't work agian. I tried "openjk.x86.exe" and even jamp... nothing. Even though that the shader file in the ShaderEd2 that worked (even in game) was copied over to the pk3 file!... This doesn't seem to be a bug from my part really... but rather in how the files are read! O.o I wonder... @@Raz0r ... what is your opinion about this? I know you work with OpenJK a little. So... what do you think this might be? EDIT 2: Ok, I've solved the problem. The thing is - like you said @@Omicron - that JKA reads some shaders only from a shader file with a certain name. The ragerec icon is defined in "mp.shader" file... so, I copied all what stood in the base "mp.shader" file, removed its definition of the ragerec icon... and added the shadering of my force icons, including the ragerec one. And now it works flawlessly. Both SP and MP. While I can now release my mod (FINALLY), I am somewhat concerned if there are mods out there that change the "mp.shader" file... if they do, won't that make my own icons stop working since the shader file might be overriden?
  20. Allrighty. The recovery one works to me in SP, but not in MP.
  21. Allright man. That's all that was necessary. That rage recovery icon (you know, when the character is slowed down - an icon that pops up blinking) is just making me confused. I know that all other work for certain. But ok... if this icon works for you... Would you be willing to try one more thing? This is another effect file. Like above, the rage recovery icon is the one I have problems with - despite coding seemingly being correct. Does it work well for you? Will the sparkliness and aura of them show on this one as well like the other icons in the .pk3 file? https://www.dropbox.com/s/00q7tvejif6mqb9/UFI_C_Effects_v201_sparklyauraandglitter_v1.pk3?dl=0
  22. I find this most ... confusing. Hahah And it works in MP too? Sorry if I repeat the question... but I just don't get it why it shouldn't work for me. My .pk3 with the effect files has the most z's now and it still won't work. But it works perfect in ShaderEd2... and looks like for you too.
  23. And the rage recovery?.... Its background is also same as the other icons? That power pulse of sorts? Like a shining star?
  24. @@Omicron here - I uploaded the files to my dropbox. Just recently got it. Can you please check and see if it works for you? Mod file: https://www.dropbox.com/s/bzy7803atj061v3/UFI_v201_C.pk3?dl=0 Effect file: https://www.dropbox.com/s/unz2okdnaspk5sy/zzzzz_UFI_C_Effects_v201_powercore.pk3?dl=0
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