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Everything posted by PreFXDesigns
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This looks really amazing, Angelmodder! Well done and I look forward to the release :)
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I hope you eventually want to continue your workshop as you're a very talented modeler for this community! If not, I don't quite understand the reason for bumping this topic. Anyhow, I wish you good health and best of luck with any new projects! Weske
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AngelModders Jedi Temple on Coruscant - Knightfall
PreFXDesigns replied to AngelModder's topic in WIPs, Teasers & Releases
Simply stunning, wow ! -
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The story of the cavern and SCP Chaos Ops WIP Advances
PreFXDesigns replied to scp_chaos1's topic in WIPs, Teasers & Releases
Great showcase! Looking forward to the next updates -
Great stuff!
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wip School of War: Tron Legacy Edition
PreFXDesigns replied to EvasionStudios's topic in WIPs, Teasers & Releases
waaaaaaaoooooow! -
The story of the cavern and SCP Chaos Ops WIP Advances
PreFXDesigns replied to scp_chaos1's topic in WIPs, Teasers & Releases
Holy shit balls, this looks freaking amazing! Can't believe this is Jedi Knight xD Looking forward to more updates! -
Hello everyone! Weske and I would like to share the highlights of this years JoFBall tournament. JoFBall is a yearly tournament, exclusively hosted within {JoF}, where every members can participate in. JoFBall is an upgraded version of Kyleball (original idea by ZantuS) where two teams contest for the ball by using their saber to score goals. JoFBall tournament 2022 final highlights : Ultras 10 - 4 Yes. Video recorded in Jamme and edited in Sony Vegas. In case you are interested in playing this unique event, you are welcome to join the {JoF} Public Server (IP: 135.125.145.49:29070 or JoF.JK3.in or JoF.JKA.io or Public.JoFHub.eu) where the event is hosted once in a while. If you are interested in joining our clan, feel free to make an application at https://jofacademy.eu/ If you have any further questions, feel free to comment or to contact me through PM.
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Good job everyone! Nice submissions
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176 downloads
*************************** JEDI KNIGHT III MODIFICATION *************************** Title : JoFBall Author(s): PreFX, Weske Credits : Atlas, Perso, Gnost, ZantuS File Name : {JoF}Ball.pk3 File size : 164mb Website : www.jofacademy.eu JoFBall is an upgraded version of Kyleball (original idea by ZantuS) where two teams contest for the ball by using their saber to score goals. JoFBall is a popular event for the JKA clan ‘Jedi of Freedom’. Events are regularly held on the {JoF}Public Server. JoF members have the privilege to participate in the yearly JoFBall tournaments and have a chance to compete for the Striker title. The {JoF}Ball.pk3 is a bundle consisting of the following maps: JoFBall JoFBall_tournament JoFBall_skillgames ‘JoFBall’ is the first custom map and upgrade for the original Kyleball. This map features a central hub with teleports leading to 3 unique maps. Each map is different in size and has a different theme. Arena should be played 3v3, Streets 4v4 and Stadium 6v6. ‘JoFBall_tournament’ features a central hub with teleports leading to three identical Arena’s. In comparison to its predecessor, the arena has an upgraded look, substitution area (dug-out) and spectator room. Thanks to built-in triggers (admin room), the host can simultaneously initiate the start/stop of a round across all three arena’s. In addition to this, in-game messages are displayed for players to keep track of time. ‘JoFBall skillgames’ is a map which focuses on individual improvement presented in a set of fun and challenging minigames. Thanks to built-in triggers, the map allows repetitive practice in the core mechanics such as passing, shooting and keeping. Each minigame is supported with a tutorial and there is a distinction between basic and advanced to make sure everyone, regardless of skill, can play. JoFBall is designed to run on any JA+ server and requires the below server settings to work as intended. g_speed 300 g_saberdamagescale 1.75 g_saberdmgvelocityscale 1.85 jp_allowSaberTouchDMG 1 d_saberSPStyleDamage 0 The four JoFBall Rules Gameplay video’s Installation Just put the pk3 in GameData\base in your game directory. Write /jofballon in the console to load the 'JoFBall_skillgames' map and simulate the server settings in local Multiplayer. Best played in TFFA gametype. Known bugs Due to fast light compile, player models tend to look darker. Final words JoFBall is a project that we have been working on since late 2019. We hope you enjoy this map as much as we do! For any questions, feel free to contact us on discord PreFX#4386 and/or Weske#6740 or visit the {JoF}Public Server. -
- 2 comments
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- team support
- custom sounds
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- 9 comments
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- custom sounds
- clan related skin or model
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- 5 comments
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- lava
- climbing map
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Of course The anfield (stadium) map is quite big and there i noticed lower performances during testing. I fixed it by setting detail/structural brushes, but the better performance mostly came by setting all hidden brushes into caulk. More specifally all brushes behind the stadium that you can't see anyway. Yeah you are probably right and yeah i don't see the point in doing a +15 hour compile anyway. I appreciate you guys trying to help out this noob
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Thanks for the reply! I tried setting up a custom compile in Q3map2GUI with the following settings like you described: -light -patchshadows -v -samples 4 -thresh 0.1 -bounce 1 -bouncegrid. I was optimistic that I wouldn't take too long. I started compiling 19:45 my time and when I woke up to check my pc at 7:45 it was still running Isn't there a faster way to solve this or do I really need this bounce? It seems that this is causing such a long compile time. Thanks in advance!
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Hello everyone! I'm PreFX and I'm a member of Jedi of Freedom (JoF). I'm an experienced skinner but still quite new to mapping. This map you are about to see, in the spoiler below, I have made for JoFBall. This is an upgraded gamemode of Kyleball. Some of you might still remember kyleball, it's a football/soccer themed game. In JoFBall we have replaced the 'Kyle npc' with a ball (edited sentryball) and have scripts running that prevent you from dying on the pitch. This new map allows everyone to play on the same time instead of having to take turns (3v3) in the original Kyleball4 map. I'm really proud on what I have achieved in such a short time period (+/- 3 months). The issue I have is that the playermodels tends to be very dark in most spaces with a fast light compile. However only in the stadium (Anfield) it seems to be rather okay. Perhaps this is due to the larger open space? It seems that the character is also brighter while being in the air, i think this is due to the red/blue panels in the arena (1st & 2nd picture) and the bricks in the street map (3rth & 4th picture) blocking off the light. Below you can see another demonstration on the difference between a FINAL(BSP, Full VIS, Full Light) and FINAL (long time compile) from the Q3map2GUI compiler. You might think, why not go for a final long compile? Well, I tried this for only 1/3 of the map and this already took over 8 hours (still at bounce 2 at that moment ...). I noticed in the Q3map2GUI compiler that you can choose a ton of options. Perhaps it is possible to fix this issue by making a custom compile without it taking to long to compile? I would really appreciate if something could give me his/her expertise on this Greetings, PreFX
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- star wars related
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This is awesome Plague-Angel! Keep up the good work !
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This looks awesome man! Well done :)