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Frost's Pillar Duel

   (1 review)

3 Screenshots

About This File

Greetings everyone, i started mapping some weeks ago and finnaly can release this one.

 

Featuring a Pillar Hall with Sith ambient. Spikes reaching out of the ground to punish falling players.

Alternative a button can be triggered to flood the hall with  "Toxic" Water.

Also created an obversation deck with a fireplace and three Seats.

 

Im always open for feedback or criticism. Thank you :child:

 

/map or /devmap s_pillar_duel to load the map.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


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Nice map Frost, glad you're back into mapping ^^

How does the dueling work, I suppose it's 1 on 1? Pillars are rather small to fight on and you can easily fall down.

Maybe a larger pillar in the center would be nice where you have a bit more space for duel?

FrostS likes this
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5 hours ago, PreFXDesigns said:

Nice map Frost, glad you're back into mapping ^^

How does the dueling work, I suppose it's 1 on 1? Pillars are rather small to fight on and you can easily fall down.

Maybe a larger pillar in the center would be nice where you have a bit more space for duel?

Thanks deddy preFX ❤️
Yeah its hard and should more be a chase. I didn't make the pillars wider so u still have to concentrate of not falling down.

But the idea with a big pillar in the middle is nice!

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8 hours ago, AngelModder said:

@FrostS Hit me up, I can teach you a few things ^_^! 

Glad for that offer. Sure ❤️

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Such a great map. We really enjoyed testing it on server.

Glad to have such a talented person like you with us!

22 hours ago, PreFXDesigns said:

How does the dueling work, I suppose it's 1 on 1? Pillars are rather small to fight on and you can easily fall down.

Want to know? Join us. 😉 

FrostS likes this
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sweeet now I find this :D But I'm unable to access it, jka shuts down and says

"Bot route data not found for s_pillar_duel
Loading dll file ui.
Loading dll file cgame.
Shutting down OpenGL subsystem
Requested feature was omitted at compile time"

never seen that before. 

FrostS likes this
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On 2/7/2021 at 1:01 AM, Fifthforge said:

sweeet now I find this 😄 But I'm unable to access it, jka shuts down and says

"Bot route data not found for s_pillar_duel
Loading dll file ui.
Loading dll file cgame.
Shutting down OpenGL subsystem
Requested feature was omitted at compile time"

never seen that before. 

Hey i somehow found out this has something to do with the levelshot. Without levelshot it loads correct. Very weird. I requested a new .pk3 to JKhub without levelshot 😕

Fifthforge likes this
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