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itachisen

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  • Gender
    Male
  • Location
    Guatemala
  • Interests
    Star wars
  • Operating System
    windows 7

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  1. hey guys thanks for the help in the last post. in this post im interested in animations. in PC game some movements are trigged by the activation of a combination of key, the especial attack for example is activated pressing the alt attack + attack, doing it in the computer is very simple but since im playing the android version at the moment this task is very difficult since it required to press the buttons plus the movement with the touch. to solve this im thinking if it is possible to make this animations be activated by single button to bind it and make it simple, for now, im interested in simplified: especial attackroll: run+crouckstab: roll+ attackthis possible to do this? how can be done? thanks for the help.
  2. interesting. well for the momento i bind the comands to a button to active them. it will nice to improve mods to android since its nice to play the game in mobile, the simple ones work nice
  3. Hey guys I wanna know if it's possible to use /merge certain animations of one mod into another.. what I want is to put certain stances from the mod of dark souls into the clone wars stances and effects mod. It can be done? Thanks
  4. I wanna use the cheat configuration as a default config. When I play in solo
  5. Hi guys. I'm playing jka on android Android and I'm interested in set certain camera cheats as default this because is far more simple to play. I wanna set cg_thirdpersonrange 180 has a default to not use cheats always in a match. It's possible to do this? Thanks for the help
  6. thanks for all the help. i update and it work perfect! https://www.dropbox.com/s/nmtqv8pbnk8vqmf/f.jpg?dl=0
  7. hi guys, it's been a while. i have some problems with a model, when is in game the light in the head works fine but the body itself has no light effect... how can i correct this?? here is a screenshot of what im talking about. https://www.dropbox.com/s/8e3a81lq83avt82/dgg.PNG?dl=0 thanks for the help.
  8. Really??? i never found one related to archive this
  9. Hi guys anyone knows how can i change or use a head with another player body.. Forma example i wanna use one of the kel dor heads with the default rodian body How can i do this?? Regards
  10. problem solved!!, it was a miss calculation in the position of the skeleton, the rig thing was fine now its a fully working model: https://www.dropbox.com/s/qosd2dq1wlvdw7q/Screenshot%202015-03-09%2021.53.38.png?dl=0 XD
  11. Sup guys, sorry for the late reply but my pc die >( hey Asgarath83 nice to see you around, we have much to talk about I have progressed a lot but im not a master yet. I couldn't solve the issue so I do all the process again and the problem was no more I don't truly understand what was it. Now I have a visual problem, I cannot weigth correctly the legs so the crouch animation looks like this. https://www.dropbox.com/s/tms8v8t4u87kbrd/Screenshot%202015-03-03%2000.02.06.png?dl=0 instead it looks like this ( this is the closest I get) https://www.dropbox.com/s/8ogaxbnsmx5hxxa/screenshot%202015-03-02%2000.03.26.png?dl=0 the problem is the lfemurx and ltibia.... I don't know if any other bones affect this animation. Here is the distribution of the bones in the model: https://www.dropbox.com/s/iwvbwc9q3rjusoi/Screenshot%202015-03-03%2000.06.07.png?dl=0 Xycaleth , Asgarath83 can you help me with this? thanks again.
  12. sup man! long time. after some checking I see the problem is in the hips, but I don't know why? if I remove the hips (if a sub segment call hips_lower) of the model it displays this if I enter with another char (if I use the model itself the game crash or gives me the error) and if I only use the hips part without the legs it works perfectly. here some caps: model with hip part using legs: https://www.dropbox.com/s/qjmdotajr24llm2/Screenshot%202015-02-16%2023.38.33.png?dl=0 error if used https://www.dropbox.com/s/46yn1nqewqo954y/Screenshot%202015-02-16%2023.34.43.png?dl=0 model with hip as robe and without hips_lower. https://www.dropbox.com/s/v3bpijk9za9t1eb/Screenshot%202015-02-16%2023.42.23.png?dl=0 model working https://www.dropbox.com/s/8zvf25szfcdtkgd/Screenshot%202015-02-16%2023.42.59.png?dl=0 about the shader file, I don't have one since I don't know how make it. thanks for the help, as always.
  13. Hey guys, I was working on a new model, it worked perfectly in modview but when i test it ingame this return this message: https://www.dropbox.com/s/o48tcyto4y5ykek/Screenshot%202015-02-15%2002.02.32.jpg?dl=0 what does it mean?? how can I solve it?? thanks for the help!!
  14. Hey guys, thanks to the help of Asgarath83 i learned the basics of modding, for practice i used this mace windu model and i added successfully to the game, unfortunately i have some issues with the model, the first is a hand problem when the model stab: https://www.dropbox.com/s/huoqcgalhnti705/Captura%20de%20pantalla%202014-11-03%2008.13.32.png?dl=0 and the second is the weigth of the tunic, i dont know how to do it well. https://www.dropbox.com/s/jz4mx7edr5bxfms/Captura%20de%20pantalla%202014-11-03%2008.13.52.png?dl=0 could someone take a look to the .max file to help me: https://www.dropbox.com/s/1f8k5sbrfg9p6v1/windu.zip?dl=0 thanks for the help.
  15. thanks to all, i change the skeleton like Archangel35757 said and all went fine... almost. https://www.dropbox.com/s/k41mcm3aszqb0pb/Captura%20de%20pantalla%202014-10-13%2014.17.42.png?dl=0 now i only have to correct some weigth issues XD
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