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Files posted by JKHub
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Telekinesis
By JKHub in Cosmetic Mods
AUTHOR: Gamemaster
This Mod replaces force choke with telekinesis (Moving people around with your mind), makes people react in a cooler way when you force push them and replaces close range drain with choke.
BUGS: When you use lvl 1 grip on someone, they flail their arms around wildly but stay standing still on the ground and occasionly the painlessness doesn't work, if this happens just bring down the console and type in "playermodel player".
769 downloads
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A-Wing
Author: Manquesa
Description:
This is the A-wing starfighter from Star Wars as seen in the movie Return of the Jedi. It is a very fast and maneuverable vehicle capable of taking on the fastest imperial fighters.
Features: 2 side mounted laser blasters
2 proton torpedos launchers with lock on capabilities
2 main engines
Animated landing gear
Custom sounds and weapon effects
Custom sheild display and reticle
3 levels of LOD's
Submitted by: Barricade24
582 downloads
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Imperial Storage Facility
By JKHub in Free For All
Author: lukeskywalker1
Taken from readme:
***Imperial Storage Facility***
Map Name: ISF (Stands for Imperial Storage Facility)
Mapped by: lukeskywalker1 (Benjamin Shukrallah)
Email: lukeskywalker215@wmconnect.com
AIM: lukeskywalker215
***Misc Map Details***
Bot Routes: Yes
New Textures: Kind of, it contains a new skybox, the cloudlayer was taken from the game.
Swoop Note: There are 3 swoop bikes (2 red, 1 blue) they respawn. They dont blow up if you leave them, so, dont lose the swoop :-D
Size: Around 5 MBs
Date Completed: April 28, 2004
442 downloads
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Vergil, Devil May Cry
Author: AsianLucas
This is a skin of Vergil from Devil May Cry, the skin is a reskinned version of the Dante model made by Graves.
565 downloads
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GrayFox
By JKHub in Player Models
Readme:
Author (Of this SoundFix): Xen/MeWmIXNOTE: I did not make this Model..all I did was make it so the sounds would work in JA.Also, I am 80% done with The Twin Snakes version of Gray Fox, I just need my skinning done. Included will be the sounds, Bloody Gray Fox, Spider-Fox (Unlockable Costume Change for him) and hopefully I can finally finish my Beam Rifle model for his arm.Credits: Well of course ksk_h20 for the model, and SM]Maximus, FoJ_JM_Miyamoto for the skins. This is probably the best model for JO and it should be appreciated by being used by people in JA. I use it alot..so that should motivate you enough to use it. ^.^
Original ksk_h2o model readme:
***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Uploaded by:
Toast
399 downloads
- Menu Support
- Custom Sounds
- (and 3 more)
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Mandy
By JKHub in Player Models
Author: Chairwalker
A female mandalorian, with big shiny....shoulderpads.
189 downloads
0 comments
Updated
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JK2 Software Development Kit (Editing Tools 2.0)
By JKHub in Official Releases
From James Monroe's .plan update:
==========================================
Contents of Tools2:
EffectsEd.exe - the editor we used to create EFX files.
BehavEd.exe - the editor we used to create Icarus scripts.
IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used
in JK2 is the same as the Elite Force version, but the BehavEd.bhc file
has changed.)
roq.exe - tool to compile images into a RoQ video.
and these Documents:
bot_tutorialot_tutorial.txt - how to make bots for MP
Bot waypoint tutorial.doc
Guide to SOF2JK2 Vertigons.doc
Guide to SOF2JK2 Weather.doc
ICARUS Manual.doc
JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc
Model Constuction Conventions.doc
Using_EffectsEd.doc
and SPscripts.zip - all the scripts from JK2 Single Player as reference.
It will also extract the game source folders:
Code - all the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info)
bin - the folder for code compiling
ui - support folder to compile code
Plus some more example maps and models to Base as well.
==========================================
There are quite a few .maps included, ctf_ns_streets for example. There are also some more player models included.
Note: These tools are unsupported by Raven Software, Activision or LucasArts.
This is an update for the JK2 SDK, includes some useful files, mainly 4 base character models in .xsi format fully enveloped to the skeleton.
1,001 downloads
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OpenJO for Jedi Outcast
By JKHub in Client-Side
OpenJO is the Jedi Knight 2: Jedi Outcast version of OpenJK. All of the below is copied from the OpenJK page, but it all applies. Installation instructions should still apply to JK2, with different folder names for the games. This is for single player only. For multiplayer, please see JK2MV.
OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
Our aims are to:
Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have releases on Windows, Linux and macOS. If you need help, the JKHub sub-forum is a better place for support queries, discussions, and feature requests.
License
OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
Installation for Windows
To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam or GOG.
Video instructions for installing OpenJK on Windows for Jedi Academy, by @Futuza:
Installing and running OpenJK on Windows:
Download OpenJK for Windows above. Extract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData. Download and install Visual C++ Redistributable 2015 found here. You'll need the x86 version, unless it still gives an error, then try the x64 version as well. Run openjk.x86.exe. [Optional] Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop. If downloading from the builds page for the latest build, the Windows download looks like this:
Installing OpenJK on Linux
If you do not have a windows partition and need to download the game base.
Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download OpenJK for Linux above. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. If downloading from the builds page the Linux download looks like this (currently outdated, download from us above😞
Installing OpenJK on macOS
Follow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2.
The Mac download looks like this (very outdated, download above or in the tutorial page):
For Developers
Building OpenJK
Compilation guide Debugging guide Contributing to OpenJK
Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod
Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order)
Ensiform Razish Xycaleth Significant contributors (in alphabetical order)
eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv2,077 downloads
- open source
- mac
- (and 1 more)
0 comments
Submitted
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Moldy Crow Vehicle
Primary Author: Dark Forces Mod Team (model & textures)
Secondary Author: @AshuraDX (rigging & animations)
long story short : ages ago , I got the permission to convert the DF mod teams
moldy crow model to a vehicle , now I finally finished it I dont think there's much more to say here
spawn the moldy crow by typing "npc spawn vehicle moldycrow" in the console
cheats have to be activated for this to work
364 downloads
- Flying Vehicles
- Star Wars Related
- (and 1 more)
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Chopper Saber
By JKHub in Cosmetic Mods
Author : Egor
Description : Saber skin that puts iron cross "chopper logo" in sabers.
75 downloads
0 comments
Submitted
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WB Academy - Fists of Fury
By JKHub in Lightsabers & Melee
Original Author: Covax
Description:
Ok, this is a proof-of-concept mod which will be a part of a new WBA weapons pack. I've replaced the first 5 single light sabers with various 'charged fist' effects as opposed to a light saber. I belive this is a cool frist step for both kung fu mods (like The Matrix) as well as 'super power' mods (like Dragon Ball Z/X-Men). It is recomended that you either use two 'fists' together, or a saber/fist combo. A fist by itelf just looks wierd with the current animations.
Included are various blood and/or damage effects, some sounds as well as an 'Agent' to play around with. Also, I've got the standard Force Flame replacing the Lightning and Tavion's staff now shoots out a 'flame beam'.
[Weapons Replaced]
Saber 1 - 'Flame Fist'
- The name speeks for itself
- This also replaces the Sith Sword, because it's a cool scene...
Saber 2 - 'Quantum Surge'
- The power that Quantum Kights (long story) draw upon.
Saber 3 - 'Acid Radical'
- A green cloud of vapourus acid
Saber 4 - 'Psi Focus'
- Spiritual strenght made manifest.
Saber 5 - 'Open Fist'
- No weapons? No problem.
- Since you have nothing to throw the alt-attack is the kick.
[Characters]
Agent - Original skin by Kingpin
- This replaces the Imperial Officer, and gives him 'kung fu skill'. He's not too tough but just tough enough, spawn 5 and you'll apreciate a light saber more...
- to spawn him type:
npc spawn impofficer
or bind a key (in this example the Q key) with:
bind q npc spawn impofficer
Kyle - Uses 'Open Fist' style, both hands.
Luke & Kyle_Boss - Uses a saber in the right hand and fist with the left.
Possesed Tavion - Uses two Flaming Fists.
Instructions:
Unpack in your /GameData/base folder, should work automatically.
The new swords will show up in the menu. If you want to change weapons using cheats andable cheets with 'devmapall' and type 'saber single_<1-5>' for the effetcs. So if you want the Open Fist aka Kung Fu mode sword type:
saber single_5 single_5
or if you want a saber on the right hand and fist on the left it's:
saber single_7 single_5
Credits:
(Keep up the good work guys!)
'Melee Mod v1.0' by Slice, Dice and Mince
'Burning Hand Technique' by {THC}ShovelHead
'5AMURA1 Stances' by Evan Clover
'Flamethrower beta v.1' by Dark Reaper
Bugs:
1 - This is not a 'play tested and balanced final build' mod (that's what you guys are for..), rather it's a quick and dirty assembly of ideas. The effects are not power balanced realisticaly. They will be in future mods. Feel free to report errors or to make suggestions.
2 - Mutliplayer has not been 100% playtested.
3 - This will be inclued in my next weapons pack, which will NOT replace any of the light sabers.
4 - I'd really like someone to tinker with the animations so it looks more like actual kung-fu punches.
578 downloads
0 comments
Submitted
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Alienpods Skin Pack
Original Author: Phonock
Description:
This skinpack features three new aliens characters i came up with..Yellowpod,Greenpod and Bluepod.
Here is a short character description.
1.Yellowpod - He has the power to transform into whatever shape he wants.
2.Greenpod - He is very intelligent and he has the power of speed.
3.Bluepod - Among the three alien he is the most powerful.
All these aliens is a reskin of Shadowtrooper.
Credits:
Thanks a lot to Buffy The Sith Slayer for taking these cool screenshots.
204 downloads
- NPC Support
- Bot Support
- (and 2 more)
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RCON Unlimited
Developer: Phoenix
Rcon Unlimited is designed to be the next generation of remote control of Q3 powered servers. Most Servers admin have heard of (or used) Rcon Commander. This program is designed to be the replacement of Rcon Commander, giving you many more options and abilities.
789 downloads
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Gaara_Of_The_Sand's Legendary Saber
By JKHub in Lightsabers & Melee
Author
Gaara of the Sand
The most Kickbutt saber hilt, ever. its a clear hilt with three prongs around the emitter, and (the best parts) a crystal inside it with the emitters and lenses actually modeled in the hilt, along with the beam visible inside the crystal. this saber also uses the desann and fast stances.
This hilt i made was sooo kickbutt, i almost named it "the Chuck Norris".
232 downloads
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JK2 Demo Map for Retail Version
By JKHub in Single Player
This map is basically for the retail version of Jedi Outcast. What you have to do is type in "map demo" in the console command. And there you go!
1,255 downloads
- JK2
- Contains maps
- (and 1 more)
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Indiana Jones
By JKHub in Player Models
Author
Major Clod
The bullwhip cracking archaeologist and expert in the occult, Dr. Indiana Jones, is now a player model for Jedi Outcast, complete with his trademark fedora and whip.
This includes the Indiana Jones player model with bot support and full facial animation.
758 downloads
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Agent Smith
Original Author: Jora Custov
Description:
Agent Smith from Matrix movie
780 downloads
- Team Support
- Bot Support
- (and 3 more)
0 comments
Submitted
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Byss Outpost
By JKHub in Free For All
Mapped by Roshi
Byss Outpost is a multi-themed FFA/TFFA map for Jedi Academy. The main portion of the map is a Byss themed space station. This portion of the map contains bot routing. Going downstairs via elevator leads you to 4 teleporters linked to different themed arenas. The included arenas are:
Bespin duel arena
Desert rancor arena
Yavin duel arena
Hoth tauntaun joust arena
Supported gametypes: FFA, TFFA
Bot routing: yes
Note: All textures in this map are base JA. If you experience missing textures, you have either deleted textures in your base folder, or downloaded maps containing custom textures that overwrite base JA textures.
369 downloads
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Mystery Girl
Author: Phonock
I reskin the Jan Pink skin.Enjoy
Credits : Special thanks to Jim 'plasma' Manavis for the use of his skin.
348 downloads
0 comments
Updated
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Galak Mech
By JKHub in Player Models
Author: Chairwalker
This is a multiplayer version of the single-player Galak Mech model.
324 downloads
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Asteroid 77
By JKHub in Free For All
Author: |GG|Carl
Readme Description:
----------------------------
This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me!
The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.).
NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different
It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...)
It supports FFA, TFFA (and JKR).
In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners.
And I think I might have hit the world record in "secret area count", but I'm not sure...
Filesize: 13.7 mb
Additional Credits to: George Lucas and Raven
Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/)
GothicX for helping me with LOTS of different things.
WadeV1589 for ansering some of my stipid questions.
lassev for helping me with the scripting.
QkennyQ for the very cool Van Halen guitar md3 +some other md3 models.
My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!)
+Some other dudes at lucasforums...
Other: My best time on the racetrack is 1 min 10 secs, try to beat that!
And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER!
BOT-support: Yes
New sounds: Yes
New textures: Yes
Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought.
He wanted to prove the dark side was stronger than the light.
He saw only one solution. He invited his Jedi brother, Master Ugnaught.
Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful.
They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep.
When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either.
They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff.
Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed.
Suddenly a great idea popped up in their minds; they should race about it!
If you want the rest of the story you've gotta play the map!
* Construction *
Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad
Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag...
* Installation *
Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base)
* Copyright / Permissions *
YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README!
Uploaded by
Onysfx
511 downloads
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ForceMod III - Return of the Sith (Manual Patch)
By JKHub in Server-Side
Author: Azymn
Fixes for version 1.01:
---------------------------------------------------------------------
- Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)
- All .ini files updated (courtesy of Kyle Kellasheskee)
- Duel and PowerDuel Gametypes now supported
- Maximum vehicles allowed in base folder increased
- Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists
- Merc jump boosting now only in vertical direction
- Force Protect now properly only drains force when hit
- UI now properly displays all player models if f_forceClassModels is turned off on server
- Saber forms are now color coded in menus to indicate respective saber stance
- Kick removed as alt-attack from single sabers - accessible through melee
- Weapons can no longer be pulled away from classes who can't pick them up
- Bots now use katas occasionally
- Disabled 5 second "/kill" delay for CTF games
- Saber-Resistant trait re-balanced
- Commando class no longer has flamethrower
- Non-lightsaber blade weapons no longer reflect projectiles back at attackers
- Non-lightsaber blade weapons no longer collide with walls
- Scoreboard now displays number of deaths
- Thermal Vision now properly sees through Mind Trick
- Saberstaff wielders can now throw saber with one blade off again
- Various item spawnpoints disabled on maps to prevent class imbalances
- TCK RGB colors are now saved properly after exiting RGB Setup menu
- Lightning sound no longer accompanies Flamethrower and Coomb Spores
- Saber users no longer kick when trying to throw saber without enough Force
- "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)
- Clients IP address logged during connection (courtesy of Asteroids mod source)
- Orange single stance now throws saber with altAttack
- Droideka no longer crashes server when falling to death
- Charged Absorb prevents knockdown from charged Lightning
- Charged Seeing necessary to counter charged Mindtrick
- ForceSage Push/Pull damage fixed
- No saber sound plays when sage meditates
- Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)
- Super Battle Droids now have a 1 second cooldown after firing a rocket
- Vong speed reduced to 1/2 normal while firing Coomb Spores
- Level 4 Absorb immune to Push/Pull
- Saber stances rebalanced
- Fixed crash caused when loading Griffinclaw's JediCouncilGCX map
- Fixed bug which reset f_defaultclass to Bounty Hunter on server
- Fixed bug which rapidly cycled through splash screens during connect
- Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi
- Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time
- Fixed bug which sometimes caused loss of Force Powers in menus at apply time
- Fixed bug which falsely showed illegal saber menus after changing RGB settings
- Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used
- Fixed bug which allowed non-rechargeable weapons to be selected
- Fixed bug which allowed unavailable classes to be selected
- Fixed bug which allowed illegal blade types to draw null shaders
- Various classes rebalanced
- Updated readme follows
---------------------------------------------------------------------
OVERVIEW:
---------------------------------------------------------------------
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
---------------------------------------------------------------------
CLASS SYSTEM:
---------------------------------------------------------------------
JEDI
"Warden" - Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Aurorian" - All Level 4 Lightside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Sentinal" - Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Ancient One" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
SITH
"Cardinal" - Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Zealot" - All Level 4 Darkside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Crypt Guardian"- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Dark Sage" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
MERCENARY
"Mandalorian" - Health/Shields: (100/150)
- Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Ammunition Generator
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready
"Bounty Hunter" - Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial Arts Training
- Scope Tracking
- Combat Roll ready
"HotShot" - Health: 150
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready
"Commando" - Health/Shields: (150/200)
- Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready
MILITARY
"StormTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"SpaceTrooper" - Health/Shields: (100/150)
- Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Improved Jetpack
- Shield Regenerator
- Ammunition Generator
- Medpac
Abilities:
- Radar-Equipped
"CloneTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"Royal Guard" - Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training
"ScoutTrooper" - Health/Shields: (100/100)
- Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training
"ARC Trooper" - Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training
SPECIES
"Wookiee" - Health: 500
- Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks
"Tusken Raider" - Health: 300
- Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training
"Noghri Warrior"
- Health: 200
- Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Battle Senses
- Thermal Vision
- Wallclinging
- Natural Leaping Ability
- Martial Arts Training
"Yuuzhan Vong" - Health: 300
- Speed: 120%
Weapon: - Amphistaff
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training
"Gungan" - Health/Shields: (200/100)
Weapon: - DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training
DROIDS
"Battle Droid" - Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to Fire
"Super Battle Droid"
- Health/Shields: (75/300)
- Speed: 60%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to own blasters
- Immune to Fire
"Droideka" - Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters
"Assassin Droid" - Health/Shields: (100/100)
- Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Resistant to Melee attacks
- Martial Arts Training
- Wrist-mounted Flamethrower
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
"DarkTrooper" - Health/Shields: (100/350)
- Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
LIGHTSABERS:
---------------------------------------------------------------------
- Seven Forms of Lightsaber Combat:
(originally developed by David West Reynolds)
Form I: (Yellow Stance)
- Level 2 Saber Offense Required
Form II: (White Stance)
- Dual Lightsaber wielder primary stance
- Level 4 Saber Offense Required
615 downloads
0 comments
Submitted
-
Tatooine Nights
By JKHub in Free For All
Author
Ayala
This map is a second attempt to represent part of a Tatooine space port at night. Even though it's a second version, there is very little from the first map that survived from the first version into the second version. It is intended to be used for ffa and tffa. It was also made to have somewhat of a single player feel to it. If you play the map by yourself, there are plenty of things to keep you busy. It would also be a good map for merc wars. There are a bunch of destructible brushes and most of the control panels/computers trigger something, although it may not be visible from where the trigger is located. Have fun finding them all!
1,091 downloads
-
Vader's Meditation Chamber
Author
Desostros
"Vader's meditation chamber." is a smallsized JKA map made for duel purposes.This map consists of a remake of Vader's meditation chamber,in the JKA SP.Therefor i dont wanne take credits for the designs.
655 downloads
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Lumas Etima
Author
HOUOU
This SKIN is the version 3 of Lumas Etima.
Previous SKIN was a little more improved.
Amendment point
1.The texture of the costume and face was revised.
2.Trousers were drawn again.
3.Botfile and sounds were amended.
4.The texture of lightsaber was a little revised.
5.I divided these files not to become an obstacle to
other characters and weapons in this version.
=New Skin/Jedi Knight Lumas Etima=
Jedi Knight Lumas was added newly in this version.
Actually, he is not Jedi Knight.
Therefore, this is SKIN of my imagination.
Of course, because it is jedi knight, there is no braid.
Because it passes many battles, as for him, there is an innumerable wound in the face.
A glove is being put in its left hand.
And the wound of the battle is left in its right hand.
A look became a little robust.
Then, a foot model was changed.
Of course texture was drawn newly.
There is new sound in Jedi Knight Lumas.
=================================================================
[Lightsaber]
Open a console, and input the following command to call lightsaber.
"saber single_lumas"
[NPC]
Open a console, and input the following command to call NPCs.
"npc spawn lumas"
"npc spawn lumas_knight"
=================================================================
--Lumas Etima data--
He is human JEDI PADAWAN of the old republic.
It has a blue lightsaber, and there are blond hair and two braids.
And, He learned a Lightsaber Combat Form 6 "Niman".
It doesn't know who his master is.
He is 1 person out of 200 people of jedi which participated
in the battle of geonosis(EP2 "attak of the clones") to rescue Obi-Wan.
But, in the midst of the battle, He stumble in the wreckage of droid,
It was shot in blaster of Droideka for the defense-less.
A setup except for this isn't known well.
Incidentally, his Action Figure(figure pack) seems to exist.
It was found out that he was an official character.
194 downloads
0 comments
Submitted