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Files posted by JKHub
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Mercenary Kyle
By JKHub in Player Models
Author: Infinity Blade
This model and skin is my interpretation of Kyle from
the game 'Dark Forces'. While it may not fit everyone's vision, I'm happy with
how he turned out. It has Full LOD's, team skins, bots, and I've also included
a Single Player conversion pk3.
Submitted by: Barricade24
4,129 downloads
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KOTOR Flight School
By JKHub in Mixed Gametypes
Author(s): KOTORMRJay & War_Shark
Original Release Date: 03-02-2007
Two simple bases connected by a wormhole
FSF is set up with a few different features.
This map has turrets that have a variable, the server/host must state the ones he has in use
( AI or player controlled ).
All players must conform to the host turret choice. To control the Player turret you must hold the "BACK" direction to unlock full rotation.
There are NPC's in map as well as many secrets and bonuses to find ( like a NPC based saber challenge ).
FSF also has a user variable.
Each player can pick the ships they want to use for the "bonus ships" for Rebs. there is the B-WING_REB and the Y-Wing_reb for Imp. there is the VADER-TIE_IMP and the SLAVE-1_IMP.
These are mainly examples as long as the basic VEH and NPC files remain mostly the same and the ship you choose to create has the appropriate amount of tags almost any ship can be created as a "bonus ship".
Every player can have their choice of bonus ship for example...
Server has the b_wing and the vader_tie in his base folder, player 1 has the y_wing and the slave_1 in his base folder they can both play. When the players meet in space the server will see player 1 flying a b_wing and himself in a vader tie. Player 1 will see the server flying a slave_1 and himself in a Y_wing. Basically you will see the ship in your base folder.
Extract info and basic tutorial of how to switch out ships.
extracted data extract to base folder:
BASE:
FSF.PK3
TURRET_PLAYER.PK3
VADER-TIE_IMP.PK3
B-WING_REB.PK3
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
Y-Wing_reb.PK3
FOLDER(Turret_variants)
TURRET_EXTREME_MODE_A-I.PK3
TURRET_PLAYER.PK3
Let say the server is running AI turrets...
BASE:
FSF.PK3
(TURRET_PLAYER.PK3) delete me
VADER-TIE_IMP.PK3
B-WING_REB.PK3
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
Y-Wing_reb.PK3
FOLDER(Turret_variants)
(TURRET_EXTREME_MODE_A-I.PK3) copy me
TURRET_PLAYER.PK3
Now simply paste the copied pk3 into base folder...
BASE:
FSF.PK3
(TURRET_EXTREME_MODE_A-I.PK3) paste me here
VADER-TIE_IMP.PK3
B-WING_REB.PK3
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
Y-Wing_reb.PK3
FOLDER(Turret_variants)
TURRET_EXTREME_MODE_A-I.PK3
TURRET_PLAYER.PK3
Lets say you want to switch to the Y-wing...
BASE:
FSF.PK3
TURRET_PLAYER.PK3
VADER-TIE_IMP.PK3
(B-WING_REB.PK3) delete me
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
(Y-Wing_reb.PK3) copy me
FOLDER(Turret_variants)
TURRET_EXTREME_MODE_A-I.PK3
TURRET_PLAYER.PK3
Now simply paste the copied pk3 into base folder...
BASE:
FSF.PK3
TURRET_PLAYER.PK3
VADER-TIE_IMP.PK3
(Y-Wing_reb.PK3) paste me here
FOLDER(bonus_ships_imp)
VADER-TIE_IMP.PK3
SLAVE-1_IMP.PK3
FOLDER(bonus_ships_reb)
B-WING_REB.PK3
Y-Wing_reb.PK3
FOLDER(Turret_variants)
TURRET_EXTREME_MODE_A-I.PK3
TURRET_PLAYER.PK3
You can NOT have the b_wing and y_wing or vader_tie and slave_1 in the base at the same time, only one bonus ship for a side (reb or Imp) and you MUST always make sure you have the same turret set up as the host but once again your bonus ship is your choice.
The map is FFA TFFA and CTF.
The map does come with a basic bot support
Bots do not fly
Good luck and have fun.
29 downloads
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Death Star Trench
By JKHub in Mixed Gametypes
Author: Darth Zappa
Original Release Date: 12-07-2004
The deathstar trench. Pretty self explanatory i guess. This is a team ffa dogfightin' map, with turrets on the surface. There is an exhaust port that goes kaplooie and awards 25 points to the first rebel that shoots it, but the entire map does not explode or anything like that. beware flying over the large deathstar gun dish - the gun is ARMED! if you fly into its shot path, it will fire. you will go kaplooie.
This map will NOT WORK WELL in FFA MODE. I STRONGLY RECOMMEND TFFA GAMES on HERE. to change to TFFA, set your server's g_gametype to 6.
This map is huge. In fact, it's as big as it can possibly be. If you had trouble running star destroyer siege, then don't bother with this. There is no 'inside' to the deathstar, other than the tie-fighter hangars. I have no plans to add the interior to this map.
I may add siege in the future; for now it's TFFA.
There are two versions of the map included:
deathstar_trench_v1 - has just basic x-wing and tie-fighter vehicles.
this version is good for folks who dont want to add any custom vehicles to their servers.
deathstar_trench_v2 - has several custom vehicles added to the map
- tie-advanced - darth vader's tie fighter
- tie-defender - a deluxe tie fighter from the EU novels and games
- tie-interceptor - the improved tie fighter from ROTJ
- y-wing - the rebel heavy fighter
- a-wing - small heavily armed fighter from ROTJ
- b-wing - the large heavy fighter from ROTJ
- millenium falcon (yt-1300) - heavy armed freighter, which is only enabled if the rebels make it to the far end of the trench
** IMPORTANT ** READ THIS ABOUT VEHICLE LIMITS **
This map uses many custom vehicles, and you might hit the limit allowed by JA. I STRONGLY RECOMMEND RUNNING A MOD such as 'ASTEROIDS MOD' or 'JAPLUS v2.2' which enables the server and client to have extra vehicles installed in your base folder. If you do not use a mod like this, you need to clean out your base folder of any other vehicles that you are not using on this map to run it.
If you are running a Mod that allows for extra vehicles, you can also install your vehicles in that mod's folder. For example, if you are running japlus, then you can put extra vehicles in the gamedata/japlus folder and they will only be available when you are on a server running that mod. This is a good method to keeping your base folder tidy and conflict-free.
** INSTALLATION **
put the deathstar_trench.pk3 into your base folder. If you are going to run the v2 version of the map with extra vehicles, put the vehicle .pk3 files into either your base folder, or (recommended) your mod folder, such as gamedata/japlus or gamedata/asteroids (whatever one you are using.) vehicles installed into a mod folder are only available during games that are running that mod.
Credits:
--------
map design and construction by darthzappa
custom vehicle models credits:
b-wing vehicle by Hatrus and Manquesa
tie defender vehicle by Hatrus
a-wing vehicle by Astromash and Manquesa
y-wing vehicle by Manquesa and Andy 867
tie interceptor vehicle by 7IM and Michael 'Chang Khan' Gummelt
tie advanced X1 vehicle by Raven Software, NeoMarz1 and Manquesa
yt-1300 vehicle by Raven Software and Manquesa
all original vehicle read-me files are included in a separate folder. Several of these vehicles are from the Asteroids Mod pack, to ensure compatibility with that mod.
Portions of this map were copy/pasted from Raven's star destroyer siege map, but i changed them around quite a bit.
33 downloads
0 comments
Submitted
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Venator Star Destroyer
By JKHub in Mixed Gametypes
Author: XOFT CORP
Original release date: 12-24-2012
Version: 1.0
STORY
By the second year of the Clone Wars, the Outer Rim world of Quell, the principal planet of the Quell system had become a contested site between the Galactic Republic and the opposing Confederacy of Independent Systems. However, Quell's state of contention soon escalated when capital ship forces from both sides of the ongoing war met in the highest levels of the planet's atmosphere to engage in battle.
The Sky Battle of Quell took place in the second year of the Clone Wars in the skies over the contested world of Quell when Jedi General Aayla Secura and her Republic fleet were ambushed by a Confederate Navy flotilla. Meeting in Quell's upper atmosphere, each faction launched starfighter squadrons that engaged their enemies in combat. Although both sides took losses, it was Secura's forces that suffered greater casualties when two of her three Star Destroyers fell to the Confederate frigates' heavy turbolaser fire. As the Separatist tactical droid commander, TF-1726, dispatched B2-RP battle droids to board Secura's crippled command ship, the Liberty, Jedi General Anakin Skywalker arrived with reinforcements aboard his own flagship, the Resolute. Launching in LAAT/i gunships, Skywalker boarded the Liberty with his Padawan, Ahsoka Tano, and troops of the 501st Legion led by Clone Captain CT-7567 to evacuate the cruiser before it could be destroyed.
INSTALLATION
Place all pk3 files included into C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base
Notes:
This pack was tested succesfully in the following Jedi Academy modifications:
- JediMoves JA+ Mod v2.3 Full Distrib
- ForceMod III Movie Battles Edition
CREDITS
________________
Special Edition
----------------
-Phase I
Conception: : Lui-Gon-Jinn
Venator outer Modeling : o.o-LAOSS.FFA.MEX and Lui-Gon-Jinn
Sky : JOE++
Compilation : o.o-LAOSS.FFA.MEX and Lui-Gon-Jinn
-Phase II
Attack Cruiser v2 Remodeling : Lui-Gon-Jinn
Map Object Modeling : Lui-Gon-Jinn
Texture & Shader Design : Lui-Gon-Jinn
Coding : Lui-Gon-Jinn
Munificent Ship Modeling : Lui-Gon-Jinn
Compilation : Lui-Gon-Jinn
-Phase III
Beta Testers : Lui-Gon-Jinn
Compilation & Packaging : Lui-Gon-Jinn
________________
Original Credits
----------------
Title : Attack Cruiser v2
Author : LuB
E-mail : lu8@gmx.net
Website : www.luza-leveldesign.dl.am
File : acv2tjt.pk3
Filesize : 9.47 MB
Release date : 11/04/2006
---
Title : Siege/FFA/Observation Deck - Battle over Coruscant Source Files
Author : Darth NormaN
E-mail : darth-norman@gmx.de
MSN : darth-norman@gmx.de
ICQ : 262187088
Web : www.normansblog.de
Filename : Siege_BoC_Source.zip
Filesize : 4.20 MB
Release date : 12/2009
---
Title : Movie Battles II
Version : Version Zero
Author : Movie Battles Team
Website : www.moviebattles.com
Forums : www.moviebattles.com/forums
Release date : 09/14/2008
Disclaimer:
-----------
The Venator Star Destroyer Team does not take any credit for the following vehicles. They
have been created by the respective authors mentioned below. The
vehicles have not been altered except for improve radars in some models.
Contents:
---------
This pack includes the following vehicles:
Title : Republic Gunship
Vehicle Imports : Mars Marshall "NeoMarz1"
Modeling : Mars Marshall "NeoMarz1"
E-Mail : neomarz1@sbcglobal.net
Website : http://www.geocities.com/neomarz1@sbcglobal.net/
File Name : gunshipVM.pk3
File Size : 981KB
Release date : 11/25/2003
---
Title : V-19 Torrent Clone Starfighter
Model by : Zymotico
Vehicle by : Hatrus
Animation by : Manquesa
Skins by : Zymotico
File Name : v-19.pk3
File Size : 4.46MB
Release date : 06/05/2005
---
Title : V-Wing Starfighter
Model by : Minilogoguy18
Vehicle by : Minilogoguy18
Animation by : Minilogoguy18
Skins by : Dark_Cuillere
File Name : miniVWing.pk3
File Size : 1.81MB
Release date : 10/29/2005
---
Title : ARC-170 Clone Starfighter
Model by : Minilogoguy18, Dark_Cuillere
Vehicle by : Minilogoguy18, Dark_Cuillere
Animation by : Minilogoguy18
Skins by : Dark_Cuillere
File Name : mini_arc.pk3
File Size : 6.52MB
Release date : 08/18/2005
---
Title : Vulture-class Advanced Droid Starfighter
Model by : Hatrus
Vehicle by : Hatrus
File Name : droidfighter.pk3
File Size : 6.62MB
Release date : 06/05/2005
---
Title : Jedi Starfighter
Model by : Unknown
Vehicle by : Unknown
File Name : jsfighter.pk3
File Size : 780KB
Release date : Unknown
65 downloads
- star wars related
- space
- (and 1 more)
0 comments
Updated
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OpenJK for Jedi Academy
By JKHub in Client-Side
OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
Our aims are to:
Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have releases on Windows, Linux and macOS. The JKHub sub-forum is a better place for support queries, discussions, and feature requests. Bug reports and major issues should be posted in the Issues section on GitHub.
License
OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
Installation
To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam or GOG.
Video instructions for installing OpenJK for Jedi Academy:
Installing and running OpenJK on Windows
Download OpenJK for Windows above. Extract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData. Download and install Visual C++ Redistributable 2015 found here. You'll need the x86 version, unless it still gives an error, then try the x64 version as well. Run openjk.x86.exe. [Optional] Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop. Installing OpenJK on Linux
If you do not have a windows partition and need to download the game base.
Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download OpenJK for Linux above. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. Installing OpenJK on macOS
Follow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2 can be found at THIS LINK provided by MacSourcePorts.
For Developers
OpenJK on GitHub
Building OpenJK
Compilation guide Debugging guide Contributing to OpenJK
Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod
Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order)
Ensiform Razish Xycaleth Significant contributors (in alphabetical order)
eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv10,631 downloads
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Anchorhead
By JKHub in Multiple Gamemodes
Author: Monsoontide
This map contains support for FFA, Team FFA, Holocron FFA, CTF, CTY, JEDI MASTER,
and the hidden game mode SAGA (Which is an objective based gameplay mode for two teams).
BOT support is included.
293 downloads
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Carrack Light Class Cruiser
By JKHub in Free For All
CREATED BY Merrick
www.merrick-studios.tk
-------------------------
The contents of this .zip file should include the following files:-
Carrack.pk3
Carrackguide.pdf
Readme.txt
Screenshots Folder
Virquin Promo Screenshots
-----------------------------
Quick Info
-----------------------------
The actual map file is 21,003 brushes big
The map features new sounds, textures, music, and vehicles
The final compile time was around 22 Hours
The Build time was about 2 months
-----------------------------
Installation Instructions
-----------------------------
Open your base folder in the Jedi Knight: Jedi Academy Directory
Eg. C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game Data/Base
Then drag and drop both the .pk3 files into the base folder
If you cannot follow these simple instructions successfully,
I strongly suggest you disconnect your computer from the Internet
before you harm somebody.
-------------------------------
Software and Hardware
-------------------------------
Hardware of Compile Machine -
1.7 Ghz AMD Athlon XP Processor
512MB SDRAM
nVIDIA FX5200 128 AGP Graphics Card
Software Used -
GTK Radiant v 1.4.0
Adobe Photoshop CS
Adobe Image Ready CS
Acrobat 7.0
EasyGen Terrain Generator
Windows Media Player
Sound Recorder
----------------------------
Credits (will do fine)
----------------------------
Merrick • Mapping, Texture Creation and Modification, Shaders
His Evil Greatness Jacam Betri • Creator of Droid Veichles, Beta Tester
Helios • Sound Archivist
[WP]Maniac • Music Archivist
Daron Kel • Digital Artist
Scott Peeples • Mechwarrior 2 Mercenaries Mecharok OC Remix
Berle • Technical Assistant, Beta Tester
Simmo • Shader Assistant
Hyrax • Creative Assistant, Beta Tester
BabySpinach • Shader Assistance (map-center forums)
Darth G - Tech Assistance (map-center forums)
Zertz • Beta Tester
Welli Ton - Beta Tester
Alamy Canew • Beta Tester
Torvan Raiker - Beta Tester
Enzo Aquarius •Beta Tester
Magus Vosh • Beta Tester
Savage (erp) • Input
Germoc Badron (erp) • Input, Official Sound Stealer
Watcher (erp) • Input
Sam Bickley • Input
Set Harth (rpg-world) • Input
Jack D (erp) • Input
Ryuu Hi (erp) • Input
Helios (erp) • Input
Arron Dominion (erp) • Input
Iris Kalamyr (erp) • Input
Gmoney (erp) - Input
Arron Wesson (erp) • Input
Travis North (erp) • Input
Zac Doeza (erp) • Input
His Canon•ness Scooter (erp) • Input
Black Peter Sortengard (erp) • Input, legal advisor: p
Millen Rouge (erp) • Input
Talon (erp) • Input
Jay Ledford (erp) • Input
Janet Flare (rpg-world) • Input
Blamj (rpg-world) • Input
Gojna (rpg-world) • Input
Jack Keller (rpg-world) • Input
(you will find more information about the carrack in the Carrackguide.pdf file)
352 downloads
- roleplaying
- space
- (and 2 more)
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SpongeBob Squarepants
By JKHub in Player Models
Author: unknown (if you are the author or know who the author is, please let staff know)
This is a very old model of Spongebob that has circulated among the JKA community for decades but as far as we know, was never publicly released on JK3Files or JKHub. It's possible it was from pcgamemods. The author is unknown, so if you are the author, please reach out to JKHub staff to give you credit.
It now has bot, team, and NPC support. There are 2 NPCs, one good and one bad, depending on if you want to fight him or alongside him.
/npc spawn spongebob
/npc spawn spongebob_bad
-===================-
-!|!- CREDITS -!|!-
-===================-
@Circa for NPC support, bot edits, team support and sound fix
@disneyaintcanon13 for bot support and upload
-========================-
-!|!- INSTALLATION -!|!-
-========================-
Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
95 downloads
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Homer Simpson Add-on
By JKHub in Player Models
Uploaded by: DarthDerpo
Description:
This is an edited version of the Homer Simpson model released by Marco Fernandez (AKA ArchAngel) for Jedi Outcast.
This version is for Jedi Academy and has some extra features:
Bot support: Yes
NPC support: Yes (Ally NPC)
Installation:
Simply extract this .zip file into your gamedata/base folder.
Skins Available:
/default (typical Homer)
/red (Evil Homer)
/blue (Farmer Homer)
/bowler (pin pals)
/jumper (jail suit)
/hulk (a must see)
/pink (of the pink shirt episode)
NPC:
Bring the console and type in (without quotatios): "npc spawn homer".
561 downloads
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UltimateWeapons for JK2
By JKHub in Cosmetic Mods
Author: Kahn D'halaine
This is the JK2 version. If you're looking for the JKA version, click here.
There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
Let me quote the intro of the trailer, that Nozy found so descriptive:
"This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
Letʼs go for the general:
IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
MELEE: New, improved sounds.
THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).
GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
******************
Optional Files
******************
There are some additional files that alter the weapons in some ways:
BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
Makes the bowcaster effects green, with different sounds.
LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
*******************
Known Bugs
*******************
Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
Mod directory/PK3's
Mod directory/files in folders
Base/PK3's
PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
base JKA assets.
13,875 downloads
-
HS Obi-Wan Kenobi - RotS
By JKHub in Player Models
Author : HapSlash
Description: Here we go with the second of the Episode III models that I'm working on, based off of the latest Star Wars movie 'Revenge of the Sith'. It is currently available for both Jedi Outcast and Jedi Academy.
30,747 downloads
- Team Support
- NPC Support
- (and 2 more)
-
Escape: Yavin IV - The Lost Maps
By JKHub in Single Player
ORIGINAL AUTHOR: DARROW LINDER
Date Created : February 22, 2006
Overview:
---------
Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script,
40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps.
Let's get this out of the way first. I know the download is big. Sorry.
I've made every effort to keep the mod as small as possible. There are
20-30 hours of gameplay here, so it will be worth the download, I hope.
If you played my first conversion, Escape: Yavin IV, then hold on to your
hats. This is an extension of the first conversion, but includes 25
additional levels, a new story, vehicle levels, space levels, additional
duels and puzzles, and customized interface (including a 'Chapters' menu
that enables you to play any game level), on-the-fly saber upgrades, and
three endings (that's right 'THREE' endings). Your choices during the game
decide your fate.
Given the length of the game, I have eased up on the difficultly of the
game a bit (just a bit).
Nuff said.
Installation:
-------------
BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING:
1. Remove *all* custom pk3s and mods from your base / GameData folder
2. Remove *all* custom pk3s and mods from your base / GameData folder
3. Remove *ALL* custom pk3s and mods from your base / GameData folder
Failure to do so will likely result in the game failing to even start. So
please don't ask me why the game won't start if you haven't done this.
To install this map, extract the contents of the ZIP file into the
'GameData' folder of your Jedi Academy install directory. Double-click the
batch file in the GameData folder and you're on your way.
I've been running with the 1.1 patch. If you don't have it, play at
your own risk.
Story:
------
Basically, the Sith have dominated the galaxy. The good guys (called the
Alliance) are threatened. The game will feed you some hints that explain
the reason for the Sith control. Of course, you have to come to the
rescue to save the universe from total Sith control (oh, unless you choose
to become a Sith). The rest of the story pretty much tells itself.
Please note that if you choose to jump around the levels using the chapters
menu, you will not get the entire story. Just keep that in mind. It is
recommended you play through in normal game mode before jumping around.
Gameplay:
---------
In all, there are 38 levels (12 cinematic levels and 26 playable levels).
Unlike the traditional game (JKIII), your saber upgrades occur as you
defeat your opponents. Each level also offers your a chance to 'trade'
your saber for one encountered up to that point in the game.
Like the cool saber disc your opponent has? Defeat him, and take it!
It's that simple.
Issues:
-------
There are two really big issues:
1. level2_saber_shipment always hangs for me when it is *not* loaded as the
first level in the game.
** If this occurs, you can use the Chapters menu to start a new game
from this point in the game.
2. After some time of playing, the game seems to 'hang' after about 90
seconds from a save point. It does not happen in the same level or
in the same place in the level. The problem only occurs after playing
and saving for SEVERAL HOURS continuously (essentially the same game).
Restarting and loading the saved game does not correct the problem.
** If this occurs, you can use the Chapters menu to start a new game
from where you left off.
3. My hard drive crashed and I lost *everything* associated with this game
just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so
really what you are playing is Beta V4+ here. Everything pretty much
works fine, but I lost all of the .map and script files. So... If you
use the Chapters menu to start the ending levels of the game (Chapters 8
- 11), you'll need to use the cheats to setup your force powers.
** Bring up the console then type:
> helpusobi 1
> setforceall 3
There's other little detailed things, most of which you probably won't
even notice, so it's not worth mentioning...
Credits:
--------
Without these contributors, this game would not be.
Beta Testers:
=============
Tester #1 ............................ Theos Burgess
Tester #2 ............................ Captain Shuttle
Tester #3 ............................ Mr11
Tester #4 ............................ Chris Jackson
Skins:
======
Aayla Secura ......................... Mars Marshall & Dark_Cuillere
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul 1 ......................... mrdefender
Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire
Darth Omega .......................... KAZZZ
Darth Savet .......................... Brejo Savet
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
FemOffee ............................. Mars Marshall
General Grievous ..................... Mars Marshall
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Lizard Reptile ....................... Tps_sithrouge
Mace Windu ........................... Aaron Smith
Maddog JKA ........................... Maddog
Magna Guard .......................... Mars Marshall
Mandalorian Sniper ................... Innocent Hawk
Neo Reborn ........................... Drakkan
Ninja ................................ Tim & Jimesu_Evil & Shady-D &
Satanmaster & Playingkarrde
Noghri ............................... RO Agent Smith
Olts Keldor .......................... OLTS /// Lord Vili ****
Pit Droid ............................ Matt-Liell & Scouttrooper
RAB-24 ............................... Chairwalker
Raptor ............................... Thrawn42689 & Graves & LightNinja
Razchrome ............................ Unknown
Rodian ............................... Darth Algar
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Spawn ................................ Stingray
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad
Yoda ................................. Darth Dizzy & Team Yoda
Younglings ........................... Mars Marshall
Zabrak Male .......................... Darth Algar
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Grievous Sounds ...................... Kurt Libengood
Voice Acting:
=============
Darth Maul ........................... Mr11
Jedi ................................. Darrow Linder
Jedi Master Nadoo .................... Mr11
Jedi Master Savet .................... Darrow Linder
Jedi Master Secura ................... The Light Side
Jedi Master Windu .................... Mr11
Mirala ............................... The Light Side
Queen Mothma ......................... The Light Side
Rosh Penin ........................... Darrow Linder
Sith Lord ............................ Darrow Linder
Sithress ............................. The Light Side
Saber Models:
=============
Crystal Hilt ......................... {THC}ShovelHead
CyberNinja ........................... Revan Dark
Darth Maul ........................... Unknown
Desann Saber ......................... CHoSeN ONe
Dual Lightstaff Sabers ............... Red Sith
Eclipse Saber ........................ +POO+Sigma
Imales ............................... IMALES (Damir Berkovic)
Light Disc ........................... Wolrajh/Xantcha
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Reborn Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Star Wars Classic Sabers ............. Revan Dark
TS Custom Sabers ..................... Trauma Sensei
X-Saber .............................. Jon Hill
Textures:
=========
Custom Textures 1 .................... BerneyBoy
Custom Textures 2 .................... Shaithis
Water and Ripples .................... Sith J Cull (Arevas)
Sith Command Ship .................... Sith J Cull (Ep3 Mappack)
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Vehicles:
=========
Duality .............................. Manquesa, RaSiN_HeCk
Sith Speeder ......................... Duncan_10158 & Monsoontide
Speeder Bike ......................... Duncan_10158 & Monsoontide
STAP ................................. Duncan_10158
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewy≤/Uber Noober≤
Maps:
=====
duel_valley (modified and extended) .. Raven
(all other maps were done by me)
996 downloads
- complete overhaul
- contains maps
- (and 5 more)
-
Blades of Fury
By JKHub in Lightsabers & Melee
Original Author: Teh_Blizzy
This saber is simply a gauntlet with sabers shooting out of it. Its sorta similar to the gauntlet knife the Predator uses except with sabers on it. If you want to inflict more damage on your opponents or just want to try something different give this a try. Recommended for use with Dual Sabers for more damage. Please enjoy
This file was uploaded with direct permission from the original author. Permission can be found here.
Author: Teh_Blizzy
Email: TehBlizzy@gmail.com
Release Date: 07-09-2007
Size: 44.14 KB
Filename: blades_of_fury.zip
Source: www.jk2files.com
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,709 downloads
-
Moldy Crow Vehicle
Primary Author: Dark Forces Mod Team (model & textures)
Secondary Author: @AshuraDX (rigging & animations)
long story short : ages ago , I got the permission to convert the DF mod teams
moldy crow model to a vehicle , now I finally finished it I dont think there's much more to say here
spawn the moldy crow by typing "npc spawn vehicle moldycrow" in the console
cheats have to be activated for this to work
364 downloads
- Flying Vehicles
- Star Wars Related
- (and 1 more)
-
Jedha City
By JKHub in Free For All
This is a re-upload of a map made by PyroTechnics. As he has since retired from the modding community, don't expect any official updates and support.
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Jedha City
AUTHOR: PyroTechnics
FILENAME: mb2_jedha.pk3
FILESIZE: 36.270 kb
DATE RELEASED: 11th of November 2020
CREDITS: George Lucas/ Raven, and any people that worked on the game, and stories.
--------------------------------------------------------------------------------
INSTALLATION INSTRUCTIONS:
Install the pk3 file in your MBII folder...
\Jedi Academy\GameData\MBII
--------------------------------------------------------------------------------
DESCRIPTION:
This is the FFA version of Jedha City.
Here is the original readme:
Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod.
If you want to play this map you need to have the Moviebattles 2 mod installed for JK3.
Download Moviebattles 2
The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it.
The rebels have a rooftop advantage, the Imperials a ground advantage.
All the textures, models, map and FA are made by me.
This music is a custom mix from the movie soundtrack to suit the 5 min rounds.
I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc.
I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it.
See you when I see ya,
PyroTechnics.
--------------------------------------------------------------------------------
BUGS:
*few patches not fitting properly,
*some z-ing at the connection points of curved patches,
*some fps issues on older pcs.
--------------------------------------------------------------------------------
COMMENTS:
No hidden areas or death pits this time.
--------------------------------------------------------------------------------
Beta Testers:
*None
80 downloads
-
OpenJediProject Source Code (2013)
By JKHub in Server-Side
OpenJediProject Enhanced Source Code (2013)
This is the last source code of OJP Enhanced released by Razorace on lucasforums.com (2013) before the site goes down.
This is not the exatly the source corde of OJP 1.2 (2008) but a later version (2013) which was never officialy released. So if you compile this source, you will get some minor differences with the compiled OJP 1.2.
OJP Team :
razorace@hotmail.com
http://www.moddb.com/mods/open-jedi-project-enhanced
Presentation of OJP :
Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.
You can find the original OJP 1.2 here :
http://www.moddb.com/mods/open-jedi-project-enhanced/downloads/ojp-enhanced-version-012
Or the same version with some assets fix here :
https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
and a patch to fix some coop maps :
https://jkhub.org/files/file/2341-ojp-coop-maps-fix/
I thank Razorace who allowed me to put this source code on JKHUB.
803 downloads
-
JK2MV
By JKHub in Client-Side
JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations.
Main Features:
Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Fixes for major bugs found in basejk and many mods Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key in fullscreen mode to minimize. Press Alt+Enter to quickly switch fullscreen mode Improved gamma correction High resolution fonts AVI demo recording MVAPI allowing mods to implement features impossible with original JK2 engine Tons of other fixes and improvements in the engine, see the changelog for detailed information Opensource (GPLv2) JK2MV.org
1,134 downloads
-
Mara Jade
By JKHub in Player Models
Author: Edward Peretti
Original download
This is a re-vamp of the legendary Mara Jade character from the "Mysteries of the Sith" addon pack for Jedi Knight.
This is for Jedi Outcast. Includes NPC support and Bot support.
This was a lost JK2 file, but has been re-packed for JKHub.
NPC names:
npc spawn jedimara (saber-wielding)
npc spawn rebelmara (blaster wielding)
1,747 downloads
- jk2
- npc support
- (and 3 more)
-
Crash on Tatooine
By JKHub in Single Player
Author: Mercenary
A student of the Jedi Academy is sent on a mission to investigate a rumored shuttle crash on the Outer Rim planet of Tatooine.
2,611 downloads
-
Dash Rendar Resurgence
By JKHub in Single Player
Author: Mercenary
This is an enhanced port of my single player campaign released for Jedi Knight II: Jedi Outcast in 2003.
Dash Rendar has been hired to smuggle weapons to a mining colony planning a hostile takeover from a corrupt organization that has been exploiting them. After the reliable weapons supplier fails to meet at the rendezvous point, Dash goes on a search for him at the coordinates of where he last made communication.
2,061 downloads
-
Spanki's Jedi Customization
Author: Spanki
This is a Jedi Costumization based on the HS_Anakin model of Hapslash.
You can choose between 49 heads ( ok, there are really 49 different heads but
in some cases I just changed hair and skin color and some little detail like a beard )
most of them with 3 or 4 different hairstyles and hooded versions,
21 different torsos in unrobed, robed, hooded and alternate robed and hooded versions.
Besides you can choose between 21 different pair of boots.
Some face textures are more unique then others, but all detailed.
For example on the one hand you can choose compatible face textures of hm_jedi, chiss , jeditrainer from the original JKA game
and on the other hand there are many unique face textures I made for this costumization based on some RPG chars I created for friends
but never released before.
Never the less there are textures like the beautiful hs_dooku face that I made compatible to hs_anakin, or a new Mace Windu-like face
I created. There are also two very unique textures I created. One for a Victor van Doom skin I am working on.
And the other for a RPG char named Goldmember - yeah. . . its the golden one -
Its the same with the torsos, some are very unique and some are well known textures like the hs_rots_kenobi or the hs_anakin torso.
Many of the torsos are done by other authors, I just made them compatible to this model and added armors in some cases.
again the facts :
- 49 heads with different hairstyles
- 192 icons for the head selection
- 21 different pair of boots
- 21 different torsos ; unrobed, 2x robed , 2x hooded versions
- 96 icons for the torso selection
- all seperated in 18 species
- 129024 possibilities to create your jedi
SP compatible
There are 18 random default skins - one of each species - that are selectable at the MP icon screen.
each of this 18 default skins are BOT and NPC supported :
BOT list : NPC list :
Random Jedi I model/jedi_spanki
Random Jedi II model/jedi_spanki1a
Random Jedi III model/jedi_spanki1b
Random Jedi IV model/jedi_spanki2
Random Jedi V model/jedi_spanki2a
Random Jedi VI model/jedi_spanki2b
Random Jedi VII model/jedi_spanki3
Random Jedi VIII model/jedi_spanki3a
Random Jedi IX model/jedi_spanki3b
Random Jedi X model/jedi_spanki4
Random Jedi XI model/jedi_spanki4a
Random Jedi XII model/jedi_spanki4b
Random Jedi XIII model/jedi_spanki5
Random Jedi XIV model/jedi_spanki5a
Random Jedi XV model/jedi_spanki5b
Random Jedi XVI model/jedi_spanki6
Random Jedi XVII model/jedi_spanki6a
Random Jedi XVIII model/jedi_spanki6b
Regarding to the MP icons and Shaders :
OK, this is just a little hint. Some of my beta testers didnt like the icons - and the shaders - of the MP screen
(maybe cause they didnt have the 18 icons in three lines, so the effect is not working well)
In this case just delete the file out of the original pk3.
There are three shader files "shaders/jedi_spanki" -> for the torso,boots ... etc.
"shaders/head_shader" -> for - you can guess - heads
and "shaders/icon_shader" -> for the MP icons
If you dont like the MP screen icons, delete -> icon_shader -> and save the pk3 new ( the icons will still be there but without the effect )
If you dont like the head cloaks, delete -> head_shader -> and save the pk3 new
43,362 downloads
- Team Support
- Menu Support
- (and 3 more)
-
The Clown Prince of Crime
Original Author: Phonock
Description:
This is not based on The Dark Knight Joker. But I like the idea of The Dark Knight Joker makeup..
I want to try using that makeup style and make my own interpretation of The Joker.
So, this is the idea of the Joker that I have in my head.
I hope you'll enjoy my interpretation of The Joker!
Player models list:
playermodel the_joker
playermodel the_joker_red
playermodel the_joker_blue
NPC list:
npc spawn the_joker
npc spawn the_joker_red
npc spawn the_joker_blue
Credits:
A very special thanks to JORA CUSTOV for his great Agent Smith model. Thanks also goes out to JOHN TURNER for the original Agent Smith texture.
Last, but not least, thanks to Buffy The Sith Slayer for the awesome screenshots.
220 downloads
- Team Support
- NPC Support
- (and 2 more)
-
Jedi Rift Enclave
By JKHub in Free For All
Original Author: Borgking
Original Description:
About a year ago, I decided to start tinkering around with the SP Map t3_rift,
not expecting it to go much of anywhere. Well, here I am, a year later; I have converted
that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground
fissure. It took me a long time to perfect...many of the areas went revision after
revision to get them to their final state.
Uploader's comments:
This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you!
Map Information:
Bot Support: No
New Textures: Yes
Secrets: Yes
New Music: No
Author: Borgking
Credits: located in readme
Note: I was unable to contact the author as the email was sent back with an error.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,521 downloads
-
Alien
By JKHub in Player Models
Original Author: Jora Custov
Description:
Alien Quadrilogy - Alien model for Star Wars Jedi Knight 3: Jedi Academy.
1,786 downloads
-
Asteroid 77
By JKHub in Free For All
Author: |GG|Carl
Readme Description:
----------------------------
This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me!
The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.).
NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different
It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...)
It supports FFA, TFFA (and JKR).
In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners.
And I think I might have hit the world record in "secret area count", but I'm not sure...
Filesize: 13.7 mb
Additional Credits to: George Lucas and Raven
Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/)
GothicX for helping me with LOTS of different things.
WadeV1589 for ansering some of my stipid questions.
lassev for helping me with the scripting.
QkennyQ for the very cool Van Halen guitar md3 +some other md3 models.
My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!)
+Some other dudes at lucasforums...
Other: My best time on the racetrack is 1 min 10 secs, try to beat that!
And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER!
BOT-support: Yes
New sounds: Yes
New textures: Yes
Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought.
He wanted to prove the dark side was stronger than the light.
He saw only one solution. He invited his Jedi brother, Master Ugnaught.
Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful.
They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep.
When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either.
They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff.
Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed.
Suddenly a great idea popped up in their minds; they should race about it!
If you want the rest of the story you've gotta play the map!
* Construction *
Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad
Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag...
* Installation *
Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base)
* Copyright / Permissions *
YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README!
Uploaded by
Onysfx
511 downloads