Hello there! So, it's been a few months since i started to work with modelling and all that. I've been able to create some hilts (but not even close to the ones Ashura does) and make them work on JKA... this time, i want to create a mask and assign it to a playermodel's head. Now, i know what to do when it comes to creating and texturing the model itself but the problem is about assigning it to the playermodel so it can work properly. So my question is, what should i do? Does it need a modifier to work or do i have to do something on the Object data (vertex group, shape keys...) I'm using Blender atm since it's the best free program i could find and i've been using it since i started learning about modelling.