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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
Having seen a minor interview with Mark Hamill, where he talks about Episode VII experience. You can watch it here. It's notable for some comments on the new film, it's comparison to old movies and personal feelings. It's worth watching. The other thing that attracts me here, is that Mark Hamill speaks and moves very much like a real old Jedi Master. Re reminds me of old Obi Wan Kenobi here (too bad Alec Guinness didn't live up to this day to see the further impact of his work in Star Wars). -
And here rises a question, which bothers a lot: I've used NPC_spawners quite often, on most of my maps. But "this one eludes me", as 8T88 said. What is the command for these strings? For instance, it's clear that use print "health - 300", or "targetname - my_goal_name". For func_breakable it is "material - 3".
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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
@@Darth Futuza It is just a rumour and might prove to be false. The text you've quoted is actually of my origin, as an alternative to what the 'news' proposed. Some more things mentioned: -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
I've been out of town, but now I am back. Having read another portion of Episode VII news/spoilers and I feel agitated now. Now be careful, possible SPOILER ALERT. As theforce.net says, we now have some elements of the plot revealed. It proves, that some of our older ideas are true. If you are not afraid to learn more than needed in advance, proceed to open the text below. About one of the earlier spoilers. I think that... -
@ We asked for permission, but the new models are created with a different approach - thus the NPCs will look a bit differently. We'll be posting news very soon.
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What is the oldest program you use?
NumberWan replied to IrocJeff's topic in Art, Media & Technology
Heh, that's difficult to answer. The first PC I tried in my life was the one of my aunt, back in 1991 I think. Norton Commander that was I think... I had my first PC in 1999, but I used the one also before that. Windows 95, oh it was so long ago! I wasn't much of a software user at the time. Games mostly like Dark Forces 2 or Duke Nukem 3d. Since that I used very different programs, different versions of them... And alternatives to them. For instance I use Photoshop since 2003 or so... But I also tried GIMP. It's notable to say that Photoshop of that time looks very different from the latest version I am using now. Not visually, but by its usefulness and functionality. So the versions are like two separate programs. I can't think of any particular program, which would survive up to this day from 1990s or even 2000s... -
I see a Surrender command, which is set to unlikely. Does that affect, how NPCs act when they are pushed, deprived of their weapons and/or have small health? usually they stand in front of you with their hands up, and sometimes try to run away from you. What do they do, when surrender is set to unlikely?
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I remember having this problem as well, but in my case only the legs and hips had the glitch. The upper body acted fine. But when moving, the character reminded kangaroo.
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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
Theforce.net mentioned a large portion of spoilers on Star Wars, but I can't find them anywhere (some would say, that is for the best). But I am kind of a person, which after learning the whole plot never turns down watching a film. Someone said, that most fans are discussing the possible appearance of Mara Jade, which is too iconic not to appear in the upcoming stories. Well, this might be just a wishful thinking. Some said, that there would a new mandalorian character in Episode VII. -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
@@IrocJeff Various Star Wars stories hinted on the fact, that the Galactic Empire was unique in its nature. Even though there were Sith Empires in the past, and the Republic, which existed for 25 000 years... Still it was not the same state. It is possible, that the Galactic Empire was special because it was constructed upon the former Republic institutions (which were the opposite of what the Sith wanted to create) and it was based mostly on the Imperial idea (not the Sith philosophies). It was the absolute rule of the Dark Side and its incarnation - Palpatine aka Darth Sidious - which were much more than Sith Lords or any similar fraction. What I mean, is that such a mechanism might have had a larger impact on the Galaxy, than we believe. It is notable, that the real-life Empires also had a large influence even on peoples and nations which existed centuries later, not to mention those, who lived just after the collapse. Roman Empire is one such example - it left a large legacy for many European countries, including legislation, languages, culture and much more. Another "empire" that of German Reich also had it impact - besides most obvious antihumane actions and wars, the tragedy caused the creation of the United Nations and development of a large quantity of legal institutions. Also many countries gained independence after 1945. While some are prosperous now, some others entered the era of disarray. @@DT85 It is a rumour, but if true, Tom Cruise is likely to appear the way George Lucas is seen in Episode III - baron Papanoida in the background. Cruise might be an alien in the background or some kind of ganster in the background. Or a trooper, or Imperial officer standing not far from the main villain. =) -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
@@IrocJeff I feel disturbed by the fact, that the authors assume, that the Galaxy might have been changed by the rise of the Empire to the state of "noncombackie". Like that Coruscant is no longer shiny and impressive with its buildings collapsing, the Jedi Temple standing abandoned, and most of the planets being under economic crisis and suffering from wars, hunger and deceases... The victory over the Empire never brought neither satisfaction nor happiness - that's how I read this now. I just hope, that the movie won't be too dark. About Gwendoline Christie: Jedi Hunters . Planets Vehicles -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
I check Episode VII now and then, and the rumour about the atmosphere of the film is still around here. Just read another article, which speculates on what we might see in the new story of Star Wars. It's close to what I published previously in the 'spoilers' section above. I will say no more, but I feel a comparison is in need. When reading the latest news about Star Wars I recall again and again the lessons of history: think of a large state, which accumulated its potential through many centuries, grew stronger, but at one point it would collapse. What would be next? And why? I feel, an example of the Roman Empire, the Empire of Alexander the Great, Austria-Hungarian Empire, the Russian Empire and the USSR are in order to be mentioned here. Look, what happened just after they seized to exist. I guess that's partly the answer what was happening after Episode VI. And hey, the Galactic Empire existed for 20 years, and surely it should have left a more significant mark than we expect. -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
@@therfiles It is almost confirmed, that they are most likely to use new names and characters instead of those established in books. The talkings about Episode VII actually made me re-watch Episode V, where all of the iconic Star Wars things are at its peak. UPDATE: I just read the latest news, which revealed some possible plotlines from Episode VII (these actually reveal the possible enemies, the government and the links to other Star Wars). WARNING! Spoilers might lie ahead: UPDATE 2 Having read the third article (which contains much more spoilers) and can be accessed through the link in the spoilers section, I came to a conclusion. Hmmm, I will make it a spoiler too, though it's just my opinion. -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
Another article, which speculates "who might play what" in Star Wars Episode VII. We've discussed some of the possibilities already, this one just sums it up. I like certain things mentioned there, especially about Max von Sydow. http://mashable.com/2014/04/29/actors-star-wars-episode-vii/ The latest notable news is actually about Daisy Ridley, which is now "cast" on IMDB as "Jaina Solo". However she tried to dissuade the fans, that we must not rely on such resources. Even though she is right, what else do they expect from fans?! There will be even more rumours at later stage, which might be much more weird. -
It's high time they've made a flight simulator and a new RPG game. From the glimpses of latest project, Attack Squadrons and Star Wars 1313 were quite close in fulfilling this dream.
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@@Barricade24 Thanks for kind works. I think textures and shaders will bring the necessary results I worked on textures for three more models yesterday, one of which is equal in its status to that of a Mon Calamari Republic Cruiser. Hoping to finish all these models and post them soon as screenshots. Stay tuned
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Running a mod via script or menu command
NumberWan replied to NumberWan's topic in Coding and Scripts
That's what I thought. What about mods, which do not involve DLL. There are lots of them, and the game loads them perfectly. @@Asgarath83 Truth. So perhaps the game understands better, when it loads a mod via a bat file rather than the one, when you upload it through a menu inside the game? Hmmm. -
Running a mod via script or menu command
NumberWan replied to NumberWan's topic in Coding and Scripts
@@ent @@Asgarath83 None of the mods installed in JA directory have a dll anywhere, and the game sees them as mods in the modlist, and they can be uploaded in the menu. It's just a pk3 inside, which includes maps, models, scripts and other things. Some of the mods don't even have an exe file to run them from desktop. There must be something else. Perhaps you were referring to MP instead of SP? -
Running a mod via script or menu command
NumberWan replied to NumberWan's topic in Coding and Scripts
When I loaded a pk3 as a mod, it only created jaconfig.cfg. Perhaps fs_game won't be of use here then? The purpose was to upload additional *.pk3 from a folder different from gamedata/base. -
Running a mod via script or menu command
NumberWan replied to NumberWan's topic in Coding and Scripts
@@ent Wait, there are lots of mods which do not have any dlls inside, and they work just fine. The game loads them perfectly. Or do you mean something else? -
Running a mod via script or menu command
NumberWan replied to NumberWan's topic in Coding and Scripts
The question is whether you can use fs_game to load a mod, which is in GameData/mymod folder? Should I write just fs_game mymod? Also this folder has simply a pk3 inside, which includes a model inside. Should this work then? I just tried to make a button in the menu (it works just fine with any other command), which would use fs_game to run a mod from a folder. But on various occasions the game showed several messages, for instance "fs_game is write protected". In the setup menu there is a section - Mods. There is a line "uiscript RunMod ;". this what confuses me... Currently the button looks like this: action { exec "soundstop"; play "sound/interface/button1.wav" ; close all ; fs_game mymod } Or should it look like this: action { exec "soundstop"; play "sound/interface/button1.wav" ; close all ; RunMod "Mymod" } -
Running a mod via script or menu command
NumberWan replied to NumberWan's topic in Coding and Scripts
Thanks a lot, @@ent. You too, @@Asgarath83 -
I also think, that Dark Jedi need no Sith eyes. Jerec, Sariss and Yun had normal eyes being the Dark Jedi in the flesh.
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This can be used to connect two maps, which represent 2 parts of the city for instance. The HUB will make it so, that you can leave Map1 and go to Map2, and then return from Map2 to Map1. If you killed an NPC on Map1, they will be dead even if you return there. Also items and opened doors will not respawn. Besides checking HUB or keep_prev, you must set target in the target_level_change (e.g. next1) on Map1, and set targetname (next1) on info_player_start on Map2. On Map2 you will have to do the same: set target in target_level_change (for example next0), and targetname of info_player_start on Map1 (targetname next0). Keep in mind, that in case of Map1, you will put two info_player_start, one in the beginning of the map (no targetname here), and the second in the end of it (with targetname).