Jump to content

NumberWan

Members
  • Posts

    1,299
  • Joined

  • Last visited

Everything posted by NumberWan

  1. I was wondering, whether it is possible to run a mod in SP through a script. For instance a Player reaches a certain place and touches a trigger. Then a script runs a command to load a mod. If a script is of no use here, I wonder if it is possible to run a certain mod through a command in a menu (like the TIER menus with missions). The problem is that I can't understand which command runs a mod. The section of the main menu in JA has a list of added modifications, you just choose one and then click the button to load it. Having looked through the *.menu files, I found no evident code, which I need. What would it be like? By the way, does the type of a mod matters? E.g. a mod that loads a different map, a mod that replaces a Player model, a mod that changes the model of a weapon, etc. Should this be taken into account?
  2. In case of Dagobah it's actually the trees rather than terrain which isn't an easy task. Dagobah has large broad trees with roots - unlike original Yavin md3 models from JA. Also lots of stones and grass, as well as bushes. Besides fog everywhere it's worth adding a minor fog right near the ground as a moving veil through the plants (like on the photo with Yoda). For textures - any park or forest in Autumn will help. =) Oh, I feel sad.
  3. Too bad most NPCs do nothing, but only attack you, standing sometimes in front of you, not trying to hide somewhere. This does rarely happen, if point_combat are placed at wise places, but the Plater can find NPCs there and they won't run away. Scripting makes their behaviour a bit more diverse.
  4. I guess Battlefront II captures the feel of Dagobah the best way. Some time ago I thought it was just a swampy place, but books and encyclopedias revealed, that not far from Yoda's home there is an actual structure, made of stone.
  5. So, Attack Squadrons are no longer pending: it's cancelled! I don't know what it would look like, but if it had a gameplay similar to that of Rogue Squadron 3D, then it's a shame... I really miss that game. The news somehow mention several Star Wars projects, also some unnamed yet, which are in development right now.
  6. @@DT85 I hear, both Carrie Fisher and Mark Hamill went on certain changes to become respective characters again, which included dieting and light physical training, I am glad they've added Gwendoline Christie. And now I understand why it is actually a perfect choice to add her (perhaps a female villain? haven't seen one in Star Wars films yet). I saw her in Game of Thrones, and I must say that is quite the acting. Her characters is one of my favourites in Season 2. Having looked through various actors of the above series, I noted, that it assembled a very talented team, and more might join Star Wars later. Not for Episode VII, but for new movies. One more thing, that touched my mind of late: we saw some photos and we know about actors and even characters. Most people have already spoke out, that Mara Jade, Jacen Solo and other EU as well as old folks will or might appear in Episode VII. With the latest developments of dividing (unfortunately) Star Wars into Canon and Legends, the fans feel more confused than ever. But there are things, which remain true even now. I made a list of characters (besides Luke and co), which might also make a cameo in of the newer Episodes, either in a single scene or in the background. Who that might be?
  7. @@Jeff Yes, it was one of the reasons, we've re-created things from Episode IV, like a strange round ship. We also have transport from Episode I, but they are old, have scratches on the sides (there is an old Republic Diplomatic Shuttle seen in the TPM for example). Some planets have the traits of those good old times from Episode IV-VI. These surely include Sulon, which has the color theme that of Dark Forces II. Imperial worlds, Ord Mantell and some others also fall into this category.
  8. I think making RGC-16 as a vehicle is always a possibility. Luke's landspeeder was made into one, and the original in the film didn't have any weapons... I am not sure, how that would work though. These are plans for the future though. There is also a model of XP-38, which is being textured at the moment. We believe, that "the future is old", so all these models have scratches, burnings, other marks - all left in the past, perhaps, by previous owners (for instance RGC is known to have been used during the Clone Wars, and it's been almost 40 years since then).
  9. Yes, the giant space pig is quite a celebrity now. I showed the pic to some of my friends and they said, that the "little" beast is now their favourite. I hope we will see more soon.
  10. Today they've revealed a new set of photos - now from the UK. You can see them here. One famous ship is clearly seen there, but incomplete. (see for yourself!) Another space vehicle can be spotted at least once there.
  11. @@Agent_Ross Thanks! The new swoop bike can be used by players on a certain mission. @@DT85 It is possible, that they are indeed bright, though ingame it's not seen that way. With maps environment and lights (as well as shadows) the bright colors are smoothed and darker, having a more natural look. Some models also have glass, which is also "shadered" in the game, having glimpses and glassy look. Actually the first screen of Republic cruiser is the depiction, how the models live in the game.
    1. Show previous comments  1 more
    2. IrocJeff

      IrocJeff

      I did translate the sign and I think it says "warning" and "39071". At least it looks like that against the Aurel-Besh font.

    3. Mog

      Mog

      I'm actually happy that they're going with more practical effects. Seriously, CGI and Star Wars doesn't mix.

    4. NumberWan

      NumberWan

      @Cell That's Why in the prequels I Like TPM more - it uses the necessary minimum of Special effects, with most of the scenes having real decorations and actors. The Clone Wars go farther from that, and Episode III even farther, with some scenes having only actors (e.g. in Ep.1 they made the whole Palpatine's office, while in later episodes only some walls).

  12. Now we have these "Legends" section of Star Wars. Seeing Cindel Towani, Darth Revan or Jerec there seems ok. But Cody and even other major characters as well???

    1. Show previous comments  2 more
    2. therfiles

      therfiles

      I don't quite understand their approach. It seems like the "canon" side of the article doesn't include any pertant information confrimed in any of the films, just gives a simple unhelpful overview.

    3. NumberWan

      NumberWan

      Yes, the story in the Canon section is mostly dull. In many cases it is not even ready. The section under "Legends" is much more interesting, has curious facts, rare pictures, behind the scenes and other nice things, which I as a fan like to read a lot.

    4. therfiles

      therfiles

      It just seems like their being a bit too cautious with what to allow, etc.

  13. Even though the neck might be short, it gives this Dark Jedi a new appearance. Having looked at it, I had no associations with Anakin from Episode III or other characters of the Saga. And I like that.
  14. Using cylinders and bending them sometimes help. There is also a square cylinder, but keep in mind, that some textures look ugly on these. In some cases I used thicken option for some of the bevels, and it also created wonderful shapes. Bugs do appear sometimes, but not when you are close enough.
  15. So, is there a way to run Rogue Squadron 3D on Win7 after all? What a game...

    1. Flynn

      Flynn

      I know right? If there is a way, I would like to know as well.

  16. It is also possible to make announcements via holovids with this method. E.g. a droid presenting some news or vital information. The only drawback - if you create a mod in several languages, it might be difficult to make translation for this one (so that changing language, would change this menu as well respectively).
  17. Having looked through some of old notes of mine, I just came across several articles and a script for Episode II. By that time some people were saying that after Episode I George Lucas would (perhaps) brind into reality another of his dream on Star Wars - using Japanese actors and story-telling. I wonder, if anything like this would come up in the news later. =) (as for Episode II - instead of Rising Sun, it moved to Australia, as we all know). Colin Baker might be another gossip, I agree here. But Nexus itself might not.
  18. @@IrocJeff @@eezstreet @@CaptainCrazy Nexus could indeed be a droid. Like IG-88, but more advanced (obviously). I thought, that he might be accompanying the main villain and complete dirty deeds for him. He also might be very old and be escavated somewhere after many years of deactivation. It's doubtful, that a new droid (if a droid) would be a "good guy", because we already have R2-D2 and C-3PO. And Star Wars (films) didn't have any bad droid on the frontline for a long time (TF battle droids, IG-88 and others do not count, and Grievous is not a droid). We must take into account that Serkis is also on the set, and he is likely to play an alien in Star Wars film. Perhaps a representative of a new species, which can only be computer-generated. Somehow the mentioning of a possible new alien reminds me of "Vision of the Future" book, where Luke meets an unknown little grey alien with wings. I can't remember all of the details and surely Episode VII would show something more peculiar, but nevertheless these are the associations, which come to my mind for now. By the way, the recent video with J.J.Abrams shows a minor town on Tatooine (it looks that way). Several people pass by in the background, though it's unclear whether they indeed wear the clothes, intended for Episode VII. An unknown creature (reminds a Jedi Master from Clone Wars series) is also seen coming to him, with some turkeys in the bags. This one could be just a joke, but what if the background has more hints?
  19. Some things in JA are actually md3, but act like NPCs. Turrets for instance. Also remotes use only md3 body, as fas as I remember.
  20. Having looked through the IMDB page on Episode VII, I came across the name of a new actor for the cast. More than that, the new addition - Colin Baker - is supposedly playing the mysterious character of 'Nexus'. Who is this guy? I missed any news on Nexus on theforce.net, and wookiepedia remains silent as well. I searched through Google, and found out, that people are indeed discussing the first new character, which will appear in the new film. Any ideas?
  21. Thanks foy your comments, guys! The model is notable, perhaps, for its diversity: the twi'lek has two different faces (I mean the models, the face type, not just skins), and different lekkus. Also the clothes can be changed from ordinary citizens or mercs to more exquisite ones like officers or businessmen.
  22. I think, there is already a guitar saber. At least something similar was uploaded to jk3files in the past.
  23. @@Lord Spook Well, the game was shut down several years ago, but we can say that it still lives, because you can find quite a lot of videos related to the game. More than that there are a lot of websites and fan clubs, as well as just people who feel nostalgic about this game. So that leaves a lot of material on SW Galaxies, which somehow survives as a legend at least. And thus @@ent can use that for his own new ideas. =) By the way, @@ent, you might like to make the first icon of Empire/Rebels logo divided vertically instead of 45 degrees.
  24. @@ent You should check other (SW) games for ideas. For instance, look here. See the section titled "Gameplay", there are various aspects, which might include icons. Below is the example of various items from Star Wars: Galaxies, which are not icons per se, but can serve as an inspiration for you.
×
×
  • Create New...