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Everything posted by NumberWan
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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
Some more news on silver armour. Be careful. I hear, that Anthony Daniels completed his shooting in Episode VII. I guess 5 months is enough (and okey) for C-3PO to appear in the film. I wonder if R2-D2 is also done. I am asking, because the difference in scenes might mean, that the two might have been split again as it happened in Episode I, Episode IV (briefly) and Episode V. -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
Silver helmet was rumoured long ago, but it's not a usual element in the Imperial army. It's more like special forces or something. -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
It is said, it's genuine. Of course it can be a fanmade stuff, but yet they say, that the helmet is based on the sketches for the film. And it's an actual helmet. But the hood won't be used. Not sure about the other parts seen here. The blue screen is also clearly seen in this pic. As far as I remember SWTOR uses a different design - close to Episode III to be precise. Other helmets include bizarre concepts, forms. Or are based on those seen in KOTOR series. This helmet looks like the one (white) before. -
In the past I spent a lot of time on Half-Life (1) and modding it, then SimCity 3000 (and also modding it). Then I played Age of Empires II, but it was a smaller period.Star Wars Galactic Battlegrounds was my favourite for quite long. I was also a fan of Sin and later Deus Ex (which I replayed several times, the last being a year ago, including playing mods of other people). The latest is actually Mass Effect 1 and especially 2 (my favourite). SWTOR was like 1 year, but later I decided not to prolong my account. Difficult to count hours, etc. Because I usually don't play on Steam. Rarely on Origin. But when I have fun and enjoy the time playing, why do I need to know the hours to understand that?
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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
BIG Spoiler here. A photo of an actual thing from Episode VII. This one has been rumoured long ago, when G.Christie was announced to appear. -
Wing Commander III free on Origin.
NumberWan replied to CaptainCrazy's topic in Art, Media & Technology
@@IrocJeff I would rather see GOG would release Rogue Squadron. It looks as if Lucasarts are the only ones too stubborn to allow a side company release their old classics. If you look through the list of games there... I've already bought several, and they all run without any tampering with code, DLL, INI files or whatsoever. =) -
Wing Commander III free on Origin.
NumberWan replied to CaptainCrazy's topic in Art, Media & Technology
I will be jumping up to the ceiling, when they release Roque Squadron, which will be working on Win 7. =) -
Tales From The Clone Wars - JKA comic
NumberWan replied to Kualan's topic in Art, Media & Technology
I read the issue as well. I can't wait for the next part. I really like some scenes, and it's cool to see other planets revealed. Is there any article, which explains, when events of the comics take place (like 21 BBY or 20 BBY, etc)? -
At different age I was interested in various things. When I was 10 or so, it was mysterious Darth Vader, starships battles and Luke's adventures, which applied to me the most. With the release of Rebel Assault games and later - Dark Forces I and II I was very much fond of deeper Star Wars, which would become a personal experience. These EU stories added the idea, that the Galaxy in SW is much larger. Episode I showed a new perspective to me - I saw Star Wars not just like "space", but also as time. It was a good example, that the world is changing, and that it's full of different cultures and point of views. I really like that Episode I shows exquisite clothes of characters and elegant palaces, and other things. It's like in real world - some countries are futuristic and modern, while others preserve traditions and unique way of life - there is beauty in both. It was with Ep. I and II and I started to compare Star Wars to real-life events, history. So Star Wars for me is also an analysis and a way to think things through. The whole saga is also a good example of very good design. For me it's more of a visual art. KOTOR 1 and 2 opened a more phylosophical approach - one of my favourite. I did remember Episode V deepness, but it was KOTOR, which introduced the stronger idea of generations. And their connections.
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One helpful alternative for modders would be the rule "one model - one NPC", which means, that if you want to create R2-H8 droid for instance, you don't have to create a new folder R2-H8 and a file R2-H8.npc Instead you make a R2_H8.skin in R2D2 folder, and a script, which sets this skin for R2 model. No need to create dozens of rodians, grans, humans (like Jedi_HM).
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Faking Star Destroyer scale with tiny NPCs in a cutscene
NumberWan replied to DarthStevenus's topic in Modding Assistance
@@DarthStevenus To tell the truth, I see no other (optimal) option. I guess, that by "shrink the NPCs" you mean scaling down the models. We've discussed this one with lost of people here, but unfortunately JA allows to scale NPCs only through npc files. Scripting command SET_SCALE doesn't work in Single Player. -
Faking Star Destroyer scale with tiny NPCs in a cutscene
NumberWan replied to DarthStevenus's topic in Modding Assistance
You can use sky_portal to make this trick. Create a room with a window outside, make a sky wall there. Then create a second room completely covered in the same sky texture. this room should be placed at some distance away from the first soom with NPCs. Place a Star Destroyer or any other object in the Sky room. Place an entity, which is called sky_portal. This small box will work as a camera, which will show the Star Destroyer on the sky nearby. You can also add all other things in the sky room (like the large hangar, where SD is stationed). You'll have to try yourself to understand, how it works. The best angle, the size and other things. -
How to use a script to check if the player has any weapons?
NumberWan replied to DarthStevenus's topic in Modding Assistance
There are several scripts, close in function to what you are asking. One of them blocks all the weapons and powers. The Player can't jump too in this instance. Another one is (also) used on Nar Shaddaa in Jedi Outcast. Should you try using any weapon, Kyle would comment, that he can't use it ("I don't want any trouble... Yet!"). Surely this second script is not linked to the fact, that Kyle says something. It's rather that the script checks whether you try to use them or not and that you are not allowed to activate them (perhaps by another script). I came to a conclusion, that a phrase "this can be possible merely through code-tampering of the game" sometimes might prove wrong. Scripting bring amazing results sometimes... -
Screenshots here are another proof, that JA has so much replayability as well as potential. Just look - a game from 1990s - the Dark Forces - was just a root for a large tree, which eventually turned into a huge and spacious forests. Surely with the fans' help, but still. I mean, that JA is far from DF2, but the memory of that game still lives with even such minor details like this axe. But that is a discussion, for another time, perhaps, as Kreia would put it.
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I feel this one could be made into an excellent model of Exar Kun, including him at younger age. Light Side/Dark Side.
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Add eyebrows as soon as possible. I do understand, that this is one of those details, which should be put on the model at later stage, but for now she strongly reminds me of Cassie Cryar.
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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
Ireland was used as a shooting place a month ago or so - I guess it's some sort of a new planet with greeny rocks and ocean, but bear in ming, the shooting took place for 2-3 days, so we will see one scene only perhaps... Today they posted more pictures of the vehicles in Episode VII. I also see one new, not seen before. Mini-Update: the pictures above show the actual Star Wars scene, not the hangars, where decorations are stored to be filmed elsewhere. Franfully I didn't think this that far, for it's the ships that caught my attention more... So some spoilers here... Those characters (which remind of JA) are... The source says, they saw a concept art of those characters: A planet from EU. A planet from OT and changes in timelines. Episode VII and the Prequels. Star Wars Rebels and Episode VII. Hasbro and Episode VII. One new female character mentioned before. -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
More screenies leaked. This time we have background characters, it seems. You can see them right here. Some of them reminds me of Jedi Academy... Through that link you also watch a small video, but it's nothing special, just the entrance and some people at the distance. -
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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
Hey, nothing special these days on Episode VII. But today we have this picture of vehicles from the upcoming movie. I guess one of the ships will be seen standing in the hangar (or outside). We'll probably see it from the same side as it was in Episode IV - VI. I mean this one: Hopefully, we will see some more pics on the new vessels, including the starfighter, presented earlier... By the way, was there any news on when we would see sort of a trailer? Spring 2015 perhaps? -
@@Circa I wasn't saying about ratings, I was mentioning the comments in the App Store. People were criticizing the game and there are reasons. Some of them I found myself while playing even the first several minutes.
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I tried Star Wars: Commander, but not sure yet, whether it's worth being noticed by fans or not. Overall it doesn't introduce anything really special new. It's set after Episode IV and the scenario is based upon this event. You work with a group of mercs, who can join either the Empire of Rebel Alliance. I haven't checked it yet, but it's very possible, that some of vehicles from the prequels might have made it into this game as well. I read quite a lot of negative reviews for this game, and they are not biased... I think. The thing which I might not like about this game as well is the fact, that your units act by themselves during the battle. You do not order them to attack a certain building, instead you just put them near the enemy base and they randomly attack the buildings. Sometimes an enemy (in my case it was a womp-rat) would run out and try to eat my troopers, while they were shooting down some structures. In some ways the game reminds of Empire at War, but here you have more building. So my favourite will still be Galactic Battlegrounds (needless to say, they created hundreds of various units and buildings if not thousands for that game, different for each of Star Wars fractions). I also miss certain aspects of the Rebellion video game here - the diplomacy, when establishing a contact with the planet was not through battle or intimidation, but also through negotiations. Not a very popular trend in video games now - they all are more about action. It seems that Lego Star Wars are the most notable game up to date. KOTOR yes - but it was in the past. Let's hope they'll make something decent besides new Battlefront. SWTOR also has some addons. They now have Manaan as a flashpoint, though I am almost done with that game. It became too much complicated, with too many rules, innovations, stuff and other things. I do like Tatooine there, some vehicles, armor and even stories. But on the whole the game doesn't bear any character which I would like to quote, to draw or remind. Well, except for orokeet, of course!
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@@Jeff Oh, thank you! I am glad we've made some progress regarding OT similarities, and it's good, that other people notice this minor detail.
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@@Omicron It's difficult to compare these droids to the two variants, you've described. In comparison to other enemies in our mod, these are relatively easy targets, not capable of complex tasks. In any case we are limited to what Jedi Academy engine allows to do. AS for the zombie-like creatures - there are actually certain NPCs on later levels, which are close to this description, as well as their behaviour.