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Everything posted by NumberWan
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Changing Force Aura fx (Sense, Protection, Rage, etc)
NumberWan posted a topic in Modding Assistance
We all know, that most things can be easily changed in JA, including lightsabers, weapons effects, skins, shaders, textures and much more. I wonder, if it's possible to change the aura of the characters and objects, when you use Force sense to see through walls, those of enemies, neutrals, allies and items. The same applies to the effect, which applies to the Player or NPC, when he activates a certain Force power on himself, like Force rage or Force Rage, or similar like these. The question is, where is this data stored inside the game? Is it a shader, then which one? I looked through a lot of files, but found nothing, what might be responsible for this aspect of the Force. =) I've experimented with so many things in JA and JO, and yet "this one eludes me. It must be important" © -
It is possible to make a model of NPC as a statue, either by making a md3 object from glm model, or via scripting (adding such parameters to the character as invincibility, ignoring pain, enemies, no taunts, one animation, with endless timeframe, etc). It was made on a certain level of one of the SP mods, though I wish I remembered the title of that mod (not that bad by the way).
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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
It's a small Galaxy far, far away... -
Good progress, continue the work, so that we could see the whole level, and later - the next chapters of Dark Forces II (oh, one of my favourite games).
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I prefer the darker one. Desert one is nice, but I hope it won't make the whole forum too bright.
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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
I actually like Mon Mothma, though I am quite sure, we won't be seeing her in the new movies at all. By that time - as I recall it - she was quite sick or even died after long service for the Alliance and later the New Republic. As we don't know yet, which timeline they are planning to show, there are quite a lot of background things which are difficult to predict, such as the who is in charge of the Republic, what the Jedi look like after the Empire, whether the Jedi Temple looks the same and if it used somehow, etc. All these things have been elaborated in one way or another in EU sources, but as far as I remember, they said they are not gonna follow any previously established canon. I am trying to remember - again and again - whether I knew anything at certain production stage like this (with Episode VII), when we all were waiting the prequels. Back in 2000 or 2001 I got my hands on unofficial script of Episode II, which looked pretty much like what we've seen in Episode II except for some things. It had quite a detailed description of most scenes, planets, creatures, aliens, which could drive one fan's mind. As for Episode III I was checking the Internet myself instead, taking small parts of rumours here and there, comparing them and later adding into one text, which would remind, what we see in ROTS. I think, the same is forthcoming with Episode VII. Yet, I have a different feeling right now about the sequels... -
Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
From what I know, there hasn't been any official posters just yet. Also no info on the new logo, and I guess, it's also a fake one, because the Internet actually has some other sources already, indicating, that logo remains the same (these include the new video games, the Rebels TV series, as well as new Lego sets, based on the Rebels and more). Changing logo is also a serious matter. I would prefer this aspect of Star Wars to stay unchanged, as a special symbol, if you ask me. Some things must stay true to themselves. The confirmed news is different - the script is done, Carrie Fisher 100% participates in shooting in April, as well as Mark Hamill and Harrison Ford, and the most important stuff begins in May 2014. Some people speculate, that Episode VII will be the last movie to tell the story of the classic trio, Episode VIII and IX on the contrary will show more of the next generation. But everything remains to be seen. In the light of making a new movie and not making it too disappointing, some fans published a very good video addressing J.J.Abrams on how not to spoil the good story. http://youtu.be/_joDNOpeWWo I must say, I don't agree with all things, mentioned in the video. I think Star Wars is great for the very reason, that it can be different, showing very contrast things, several sides of one character, one planet, one event, one problem, one Galaxy. So there is place both for rebel bases and ancient temples, for elegant libraries and slimy cantinas, Imperial cruisers and Naboo silver starships, sandy back-water Tatooine and maritime highly advanced Kamino, among many other things. The video is quite good in a sense, that it makes good points, that Episode VII should indeed look like Episodes IV-VI, with older ships, with the technologies, which remind us of the Imperial era, rather than the prequels (in my opinion have to be that shiny and new, at least due to the reason, that all events shown there take place before the Dark Times). That's all for now. Or almost... Well, one spoiler perhaps? -
The background is not just a picture, it's the 3d model of holoprojector, which is originally seen in the menus of Dark Forces II. Olgo wanted to link DP more to the old good games, including the DF video games, which had simple, but quite stylish designs, especially in 2d graphics. We've decided to follow the traditions of those wonderful games and thus have created a model for the old good look. I am glad, I've had a chance to work on this model myself, texturing it, while Olgo created the holoprojector from scratch.
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I must say, that I prefer the yellow sky the most. It distinguishes Ord mantell from other planets in the mod, which are more cold or darker. There are lots of planets during the day as well, but the sky is purely blue. We also have one dusty planet. The sky in SW TOR seems to be acurate as well, but it works fine there, because the characters move through open spaces most of the time. Ord Mantell during the Cold War is mostly the islands and continents with hills and mountains, some of which are volcanic, and the skies are hidden behind the clouds. Some lighter areas are in the distance, which can't be seen in our maps due to a large amount of junk and old ships. Speaking of which, I have to notice, that the planet has become a junkyard (possibly) some time after the Cold War, thus the climate, the atmosphere and general color gamma might have changed as a result of deteriorating situation. Shadows of the Empire had quite a lot of Ord Mantell stuff. In the cutscenes the sky is more reddish. The atmosphere in the game - due to game engines of course - is more like sandy dust. Piles of junk, wrecked starships and other things add more to the atmosphere as well. Yet, the violet-like skybox might just work the best way. We'll have to look into this matter.
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- NPC Support
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The textures are based on those, created originally from the KOTOR ones and to be used in mod version for Jedi Academy (DP was for JO and then it was made for JA). Besides the textures, the level design has changed drastically through years. I guess it's only fair that we update the textures. However it's not in the nearest plans, except for skies, which we created in Terragen in the past. As the new version of Terragen has been released, we've already updated the skies for several planets, but not all of them - Anarmar, Ord Mantell including. Dantooine is also planned, as well as Sulon. Both these planets are finished in the level design way, only lighting, md3 objects, some scripting might go through additional renovation and change.
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Let's stick to the topic. We'll be able to discuss both the demo and the beta testing in a different thread (soon).
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Beta testing is possible, but we'll announce that later. As for Dantooine is not part of any demo or initial testing. We'll release more info soon.
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Selkath is an NPC, created specifically for our mod, and for now is not available for public download.
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Star Wars Episode VII Discussion
NumberWan replied to Circa's topic in Star Wars Franchise Discussions
As an old SW fan, I am watching carefully the whole this story with the new Episodes, the two spin-offs and the new series. Some rumours are really good to hear, but some are just rubbish. It's a wonder, that Star Wars is entering the new era in its history. So many things at once, but in any case nothing (yet) to see, to wait for... I think, there wasn't so much secretiveness about Episode I at the time. Not to mention, that Episode II was already a clear plot even before they announced everything, whilst Episode III was obviously a connection between two trilogies. Episode VII is different. It has always been more of an illusion, which would never live up to anyone's expectations. The whole activity on Ep.VII front reminds me the words of my mother, who said, that George Lucas had always said, that Star Wars could continue for ages - after I showed her the Dark Forces II game back in 1997. -
Thanks, guys! Yes, the levels are in need of more shaders for the stones and walls, perhaps. The skies will be changed for sure. ) The main part in improving is for better lights. After battle, you'll be able to talk to some locals and learn the opinion on current Galactic affairs as well as the events of the long forgotten past.
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DANTOOINE Dantooine is a well known planet to most if not all Star Wars fans. Once home to a Rebel base, it could be destroyed by Grand Moff Tarkin, if the Death Star was close enough to it. The planet got a lot of attention in KOTOR, where it was a system, chosen by the Jedi to create a small Academy, which is better known as the Enclave. During the Jedi Civil War Bastila Shan and Revan found shelter here, and later the Sith brought devastation to both the Jedi and the local estates. Some time later it was revisited by the Jedi Exile and her team, while searching for the lost Jedi Masters. During the Clone Wars a large battle occurred on Dantooine. By the time of events of the Dark Pastime, Dantooine survived through a lot – including several Imperial attacks, the latest being the operation against the refugees from Eol Sha, destroyed by the forces of Admiral Daala. A group of farmers, however, managed to establish a new settlement near the local spaceport, and it seems calmness and peace eventually came to Dantooine once again. Nevertheless someone reported to have seen strange people in red armour, moving through the old ruins. Local Republic task force immediately contacted Luke Skywalker, and several Jedi were sent to investigate. It was believed, that this mission would help to achieve two goals - starting the investigation for the locals and learning more about the Jedi of the Old Republic. Luke Skywalker himself arrived here to see everything for himself, but the latest crisis on Almania won't allow him to stay here for too long. 01. Attack on the farm This how this map looked in 2005-2007 or so. 02. Ruins of the Past 03. The Lower Level of the Academy More planets coming soon.
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All circles should have one center. Perhaps, the Sith Empire logo should be larger, covering entirely the black circle. And inside this red circle of the Sith Empire - the mandalorian logo should be placed. That is, if some fan would like to use screenprinting this SC logo on his/her t-shirt with one paint color. In the given case it's impossible to make an invert picture. I have to remind, that mandalorians were not a part of the Shadow Collective - officially... Otherwise the people of Mandalor would rally against them. Yes, Maul was in league with them. But Shadow Collective was supposed to be a crime union, so mandalorian logo is out of place there. =) Nice try anyways.
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The green version looks a bit like Dr.Bushroot from DarkWing Duck cartoon. =)
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JKO in Unreal Engine Porting Discussion
NumberWan replied to CaptainCrazy's topic in Art, Media & Technology
Curious stuff, though it's not big news: there've been quite a lot of such mods/ports (etc), which re-created original SW games in new graphics and with new engines. This one indeed looks very interesting. But wait, we've been playing JO and JA. And these videos represent very different games... -
I always wanted to add some creepy aliend to our project, and finally we did that a few years ago. Biths suit perfectly into the story, as well as NPCs in the background. I spotted them back in Episode IV of course, but they became so popular - I guess - after the release of KOTOR. I do remember the quest with the Bith scientist as well, whose severed arm we find on Nar Shaddaa in KOTOR 2.
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I remember this one from Episode II, but they also make a cameo in SWTOR. Good work!
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