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Everything posted by Aldro Koon
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Sequel trilogy maps from you would be UNREAL!
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Thank the maker for one of the best mappers return! @z3filus Ping
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I love that they're allowing you to choose custom buttons. Vita remoteplay is awesome with it.
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Isn't it the same servers too between PS4 and Switch? Kind of surprising as I didn't think Sony was keen on allowing cross play... (been out of the loop for a while though). And it is kind of messed up that PC can enter to be honest, so I completely agree with you there.
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Yeah we're aware, but hopefully us chatting with enough information can clarify that. I'd also bet that the majority are actually aware of what game they're buying in a sense that they know there is a PC version out there as the game is hardly *a new game*. People can also tell from the graphics etc, alone. Lovely news about the racer. I recall that having some LAN online. Would have been crazy if they could make that work across the network but yeah, wishful thinking. Anyway, thank god for Aspyr .
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Which is why it is our obligation to get them to PC! ? Naw I do understand what you're saying and I partially agree but it still can't hurt to spread awareness of the PC benefits. Our community will obviously try and reach them, sorry in advance. And I'd still bet that a majority who actually own a PS4, probably have some computer. What boggles my mind is how come the game is so unresponsive on the console servers? You hit someone flush and it doesn't register properly at all. Not sure what is going on there but it felt truly alien. Dear god please be true, any sources you got?
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Fantastic news, the SP is real fun and I enjoy remote-playing it on my Vita in the couch. The MP is absolutely horrendous so stay clear and hope people find the nostalgia strong and simply return to PC instead.
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Please consider making an MP version without npcs!
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Pls fix: https://jkhub.org/wiki/index.php?title=Main_Page
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Jedi Home III - Temple Edition
Aldro Koon replied to AngelModder's topic in WIPs, Teasers & Releases
Been 6 months now since last reply although he did login in November... ;_; -
Yet another episode is out! https://vimeo.com/372448259
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Try a few easier VSTRs and see if that works, then slowly work your way up instead of going all out instantly. For example: set s101 "wait 500;svsay ^3Current map is ^2mp/duel5" set m101 "map mp/duel5;vstr s101"
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Maybe try launching it with OpenJK if thats doable/helps?
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Scripting npcs to walk a path through waypoints while performing animations/holding them (think of the Atlantica map if you have seen it). I recently added a tiny bit of Icarus Scripting to our entity modded MP/Duel6 which is in the normal rotation on our {JoF}Public server. If you ever see it on, you might wanna visit. We have an npc sitting down in a chair indefinitely. We have an npc patrolling an area with his hands in amatease-ish position a lá Luke Skywalker. We have two npcs sparring/fighting, turning off their saber, talking to each other, and repeating this process indefinitely.
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Pretty sure the wait time is in ms! When you do any command with wait, I do believe that you wont be able to perform any other commands inbetween that wait. Meaning if you theoretically put a vstr that has a wait of say 5 minutes, and its running -- then the server wont accept any rcon commands (and maybe even admin commands) for 5 minutes until said vstr finishes. Using VSTR to do super long "waits" is probably not a good idea and not just for this reason, but I do believe it takes a toll on the server performance too. Dont quote me on all of this but it is what I have been led to believe based on experience although I have not actually investigated it thoroughly. What you rather want is something that externally writes svsay after a given time. With Linux, you would have to use crontab to schedule it. But that is slightly bit more complicated than using JKA commands obviously. So the easy alternative is to simply do message at the start of every map (in a vstr that lods the map, add a short wait time and drop the message you want there). But doing it for several minutes or hours is where I think you probably should reconsider. Once again not sure but I think thats the case. Try bringing up the console and connect doing /connect 127.0.0.1:21000 or /connect 127.0.0.1:29070. Make sure your server is up on the CP or whatever you are using. If that works, then its likely that your internet connection doesnt have open ports for JA/your NAT settings are restricted or there is some firewall preventing it from being publically hosted. If that doesnt work, then your server isnt launching properly and we would probably need to see what your CP is saying to troubleshoot it. Preferably with /developer 1 or /developer 2 enabled on the server.
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- 12 comments
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- Roleplaying
- Containing NPCs
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- 11 comments
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- Roleplaying
- City
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- 8 comments
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- Star Wars Related
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- 23 comments
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- Containing NPCs
- JKHub Exclusive
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