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Everything posted by Noodle
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That could be. I've a lot of old files laying in my Jedi Academy folder, and the problem got fixed when I asked my brother (who's not having any problem in his computer) to share his gamedata folder with me.
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For some reason I keep getting an annoying error that doesn't let me start the game, it says: "Couldn't initialize refresh" when I open the Run JKGalaxies.bat file. My jkgalaxies folder is inside my Gamedata folder.
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Get ready for the scrimmage match!
Noodle replied to eezstreet's topic in JKGalaxies General Discussion
Too hyped for this! -
- 6 comments
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- Team Support
- NPC Support
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Potential MoBA Style Changes [Idea]
Noodle replied to Futuza's topic in JKGalaxies General Discussion
I like your ideas, hopefully they can be implemented in some way, since they allow strategy to become even more important. -
func_static that can be moved with Force Push / Pull?
Noodle replied to Spirit's topic in Modding Assistance
I did a small map and script file you can check to see how to make this work. https://www.dropbox.com/s/18c1zlpdu9sq1g0/pulltest.rar?dl=0 /devmap f_pulltest to see it ingame. Also, open the .map file in GTKRadiant so you can see how I managed to make the crate movable. Remember, you must add an 'origin' brush in your func_static entity, so it moves without issue. -
func_static that can be moved with Force Push / Pull?
Noodle replied to Spirit's topic in Modding Assistance
That'd be smarter, yes. -
func_static that can be moved with Force Push / Pull?
Noodle replied to Spirit's topic in Modding Assistance
It's not a moving object, what you're doing when you push or pull it, it's just to triggering an event you have to set up. I'm not sure what you need to do to make this work, but you probablly need to do the following 3 things: 1) Create a script telling this specific entity to move to a specific place. 2) add a ref_tag entity that tells the func_static where to move. 3) Link the func_static to a target_scriptrunner, so when you pull it, it'll activate the script telling it to move to the ref_tag you previously created. I might try to do this later and show if it works. -
Someone talented could always reskin the hazard trooper to make it similar, at least in it's color scheme.
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I did! Didn't extract a single thing. The error that apperas states the following message: "Couldn't load mpdefault.cfg The crash log was written to (Crash log location)" But if I leave the folder, untouched, in the Star Wars jedi Academy folder, it works without a problem.
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There seems to be a problem with the installation instructions in the Readme. It says that you must place the folder inside the Gamedata folder, but when you do that, it doesn't find the assets and crashes. I tried installing it the old fashion way, by placing the folder on the Star Wars Jedi Academy folder, and it worked like it usually does.
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Sign up for the Scrimmage Match!
Noodle replied to eezstreet's topic in JKGalaxies General Discussion
GMT 4 -
Sign up for the Scrimmage Match!
Noodle replied to eezstreet's topic in JKGalaxies General Discussion
If I'm home I'm avaiable any day of the week, and after 17:00 my siblings should be aviable during the week and any time during the weekends. -
I just came back from a 3 week trip! Tomorrow I'll check the document and give some input! Also, congrats on being a father!
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Isn't @ still hosting a server?
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As far as I know, the only way you can do that is by doing a script that tell the NPCs to not follow you. In one of my maps I turned rebels into enemies by applying the following script to them: set ( "SET_PLAYER_TEAM", "TEAM_ENEMY" ); set ( "SET_ENEMY_TEAM", "TEAM_PLAYER" ); set ( "SET_BEHAVIOR_STATE", "BS_DEFAULT" ); set ( "SET_LEADER", "NULL" ); set ( "SET_CHASE_ENEMIES", "true" ); set ( "SET_LOOK_FOR_ENEMIES", "true" ); SET_LEADER "NULL" makes them stop following you.
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- 11 comments
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- Roleplaying
- City
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Halloween Mod Contest 2016 - Zombie Stormtrooper
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
Great job! As always, you know how to make things look good and fresh. -
Did I see some hammerhead ships from Rebels along the rebel fleet?
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I think the people that make those mods don't really know about the norms that communities like this one have. They think it's fair game to take a bunch of different mods, slap them together and make 'Total Conversions' of the game, like that turk did almost a decade ago. They've never heard about giving credit to other authors and don't know (nor do they care) about creating if they can port content from other games. People that do learn a craft and begin to make their work known are aware that there's much satisfaction in doing things, and since they are aware of the time it takes, seeing people take the easy route (porting) can be a little bit annoying. Even more with all the requests that've come recently. But I do think that maybe the best thing to do is try not to pay attention to the talentless hacks that will wither with time and instead try to hone your skill and slowly get recognized by your peers as the creator that you are. I know that at least here, the people from this community are very aware of your talent Langerd.
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Nah. I think perhaps we need a basic concept to start working on.
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Those were some sweet skills on that video.
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Gravity in some places .. but not entire map
Noodle replied to Langerd's topic in Modding Assistance
I agree. The only thing multiplayer has that SP doesn't is vehicle control.