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Everything posted by Noodle
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The Force Awakens Conversion Mod for SP
Noodle replied to GPChannel's topic in WIPs, Teasers & Releases
Your map is solid, just need to have proper lightning and maybe make some of the textures fit better, otherwise, it looks like Coruscant much more than base JA. -
The Force Awakens Conversion Mod for SP
Noodle replied to GPChannel's topic in WIPs, Teasers & Releases
My autism can't handle the fact that there's something written in english next to a sign in aurebesh, correct this tragedy if you can. -
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| Tristan's Character Workshop |
Noodle replied to D A R K S ! D E's topic in WIPs, Teasers & Releases
I'd like to see the characters you've made. It's always inspiring to see original characters. -
Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
Yes, but that's normal for any SP total conversion. Anyone having issues with .npc files must have an overcluttered base folder. -
Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
I laughed a lot when I heard that, wasn't even sure if it came from the game. I've finally finished this beta and I can say that I enjoyed it a lot! The ending to the duel was really unexpected and I even said 'that's hardcore' outloud. I had absolutely no issues related to lag or random crashes, but it might have to do with the fact that I had a clean base so I wouldn't have npc, texture or model issues. I appreciate the freedom that you can have while playing, even if it's odd to see Darth Vader use a rocket launcher. I found one of the secret areas (won't say where, since they're secret) and I think that hidden things like those are good for players that like to spend time observing the space instead of doing everything easily. I appreciate a challenge, and oh boy, I was stuck a few minutes at some places. My main criticism has to do with sounds, since sometimes NPC say non-sensical things like 'Don't shoot, I'm on your side' (or something like that) and things related to the remnant, which make no sense since Vader is alive. The last boss said something like 'I can defeat a jedi', which was a bit ironic. But aside from that, you're on the right track. I really did love the cinematics, keep it up! I do recommend people to play it on Jedi Master difficulty, one thermal detonator is all it takes to kill you, so it's really hard and it forces you to use your force powers on an intelligent manner. I'll look forward to this project, and I'm also looking forward to your project related to Morin, your own character. -
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Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
Looks great so far, but I'm stuck at the begining since I can't find the security key to proceed. I know I'm missing something, yet I can't find it... for now. -
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Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
Too hyped for this. -
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Maybe if you show us some pictures we might be able to offer some advice.
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Ideas for a modern Jedi Knight game
Noodle replied to Mizore's topic in Jedi Knight General Discussions
But Anakin is the chosen one, he's not your average jedi. Your average jedi is Coleman Trebor, who gets rekt by a bounty hunter a mere meters away from him. That's a fair point. -
Ideas for a modern Jedi Knight game
Noodle replied to Mizore's topic in Jedi Knight General Discussions
That's non-canon though. -
Ideas for a modern Jedi Knight game
Noodle replied to Mizore's topic in Jedi Knight General Discussions
I disagree. We see Jedi get precognition when they're actively in combat or when they start to focus on something because they feel there's something afoot. But talking about gameplay mechanics, I just remembered the Spider-man 2 game for the gamecube. That game had combat precog that wasn't a QTE. You had to press a button in the right time when you were going to get punched to dodge an attack, but you'd get a spidey-sense effect over your head that told you you were going to be attacked. There was no QTE or slow motion, and it worked really well. -
Ideas for a modern Jedi Knight game
Noodle replied to Mizore's topic in Jedi Knight General Discussions
Except that's wrong. In Jedi Academy you get super reflexes if you use Force Sense, as it should be. Force users have to focus to get their precog and super reflexes, There are many examples in canon, lit's the reason why Plagueis could be killed during his sleep, Mace Windu was almost murdered by Boba Fett, or in Order 66 when some of the Jedi don't even see it coming untill it's too late. Same thing happens in Jedi Academy, if you use Force sense, you get perfect aim with guns and you also get the ability to dodge sniper lasers. When you use Force Speed, time does slow down, but it's something that you choose to do, or have to if you use your brain, not an automatic trigger that makes it impossible for you to lose. Videogames are much better when there's no handholding: QTEs, automatical slowmotion or translucent vision, makes playing a video game much less enjoyable since the player is much less active and doesn't get to take important desitions. -
Yeah, while Blender is good for kitbashing some stuff, I think Softimage is a much better tool for animations. My animation work is still very choppy and I'm still not skilled enough to do a decent walk cycle, but I plan to make NPCs with custom animations when I get good at it. In fact, one of my ideas is to make animations for elder-like NPCs. Like the protocol droid, I'd make a non-aggressive NPC that has it's own walk and stand animations.
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That'd be awesome. Unique looking NPCs are always appreciated since they can be turned into cool followers, boss enemies, or even as part of the bounty quests I was working on. In the demo map I uploaded in one of the previous posts I made an all kel'dor gang, but I'm sure something much nicer can be done. (This was just an experiment I did a couple months ago. You'd select a target and it'd spawn somewhere in the map, or lead to a new map, in which you'd have to either kill or capture the NPC).
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A small update! I've been working on some things that were on my head that allowed me to learn some new stuff. Would it be too annoying to create an escort mission, carry an NPC from point A to point B? I've started to test this idea: Also, I've wanted to model some things, but I still don't have the knowledge or skill, so I've started to play with Blender and kitbashing to create a Togruta follower. It's still a WIP though and I should ask permission for the respective authors. This has also been an opportunity to learn how to skin.
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Bix Creo and Savage. The other guys look like they belong in a bad nu-metal/goth music video. Gareth Lorca looks like a Anakin's Jedi Knight outfit with more stuff over it, so I don't really consider it an original outfit.
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Most of the Force User designs look like they belong in a bad fanfiction, but those bounty hunters and mercenary sure look stylish.
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Oh wowee!