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Found 1 result

  1. Hi, post anything and everything you experienced, primary concern here is constructive criticism and bug reports, but all comments and suggestions are welcome and encouraged! Thanks to everyone that came out, it's always a blast (in more ways than one)! Definitely a lot less crashes this time around which means we achieved most of what we wanted to with this update. I think that there needs to be some ~1000 credit options when purchasing weapons, as there is an awkward gap (around 750 credits to 1200 there's very few options). Bugs and other feedback posted in this thread will be collected here: Hologram Bug - Seems to be connected to players reconnecting Capture the Flag - Flag Carriers inside spawns: Prevent Flags and Carriers from entering spawns via a special clip OROpen spawns completely (no doors) ORDisable door locks and turrets while flag is inside of spawnStun: Multiple weapons still have stun disabled (E-11A, ELG-3A, etc.)If you are stunned mid-air, you are magically levitating (should cause knockdown)Thermal Detonators cause clients to crash (SOLVED) Weapons that consume ammo while charging shouldn't automatically fire when they run out of ammo, they should just stop charging (some weapons use up ammo when they actually shoot, this should be taken into account) ELG-3A alternate firemode is named "charged" instead of "stun" "A"200 Battle Rifle holo-sight looks like there is a ton of glare (disable dynamic glow or reduce around edges) Knockdown still allows people to shoot: Prevent firing while in knockdown altogether ORAllow knockdown until you hit the ground (matrix style) ORAllow knockdown while on the ground, but before you get up (carries over to "bleeding-out" states where you can be revived?)Grenades seem to drop incorrect variant on the ground sometimes (possibly when switching weapons and dying at the same time after starting to cook?)
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