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Everything posted by Noodle
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You could benefit a lot from a shader that makes the eyes glow red.
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Thanks so much for sharing the solution, I'm sure it'll help many in the future, me included.
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Is there a way to increase projectile travel speed?
Noodle replied to HEV_tux's topic in Mod Requests & Suggestions
Just in case you need it, good luck! -
Why bots won't ride the vehicles?
Noodle replied to Javitolo98's topic in Jedi Knight General Discussions
NPCs don't ride vehicles on singleplayer, only the human_merc NPC rides the swoop vehicle. -
Skyrim ain't got nothing on you.
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This guy is a Jedi Tracker.
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I'm sure it's possible, crazier things have been done for this game! There are plenty of things you can order NPCs to do with the help of scripts and a simple menu. However, there are some things you can't do yet, which is why I've been reading eezstreet's coding tutorials so I can create some simple things.
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It's been time since my last update, but I haven't stopped trying to do new things. I was daydreaming the other day and thought 'wouldn't it be cool to do missions in which you can command NPCs?'. Even made a small test in which I ordered an AT-ST around. I think there are some neat things I can do with this.
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Where were you when the Star Wars broke?
Noodle replied to the_raven's topic in Star Wars Franchise Discussions
I was having dinner when my brother told me that the EU was no longer canon. My reaction was pretty much -
That video blew my mind, so I had to do some digging to see if I could find more. Turns out the person who did that map used to post here and had a website where he posted some info about his WIP. http://www.afl-clan.com/forum/viewtopic.php?f=30&t=5248 There he explains how he accomplishes some of the stuff we can see.
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Just tested it, and they do seem to work in Open JK. The controls are a bit clunky, but vehicles shoot and fly better than in base JA.
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No. Tarkin was an actor with a CGI mask. Some of you guys are hysterical.
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What are you guys talking about? Raddus was a puppet, not CGI.
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Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
That boss design looks really nice, like if he just came straight out of mos eisley's cantina. -
I agree with most of what you said. But I think Obi-wan didn't believe Anakin could be redeemed, so it makes sense he thinks Luke is the chosen one. Even though at the end it was Anakin the one who destroyed the Sith and brought balance to the force.
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Scripting a platform to move to ref_tag
Noodle replied to SkullCruncher's topic in Coding and Scripts
Sorry but I have a hard time explaining this. You're doing a move [ <vec>, <vec>, <float>] command, while I normally do move [<expr>, <expr>]. I just set an origin tag and a speed value. It's the only thing you've done that's different from what I normally do. If you change this and it doesn't work, I'll do a small .map file with a working moving object for you so you can study it. I haven't done it yet because I don't have time. -
Kinda bothers me that so many people here have no notion of film history that they don't recognize the duel was styled as a kurosawa-like samurai duel. It was brilliantly done. There was no need to do it in a long flashy way, it was a final conforontation between aged characters, not a duel like in the golden age of force users.
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Scripting a platform to move to ref_tag
Noodle replied to SkullCruncher's topic in Coding and Scripts
Is the script directory okay? Is it on the scripts folder or a subfolder you haven't named on the target_scriptrunner entity? When I try to move something I don't really write it like that, but like this: affect ( "portcullis01", FLUSH ) { task ( "move01" ) { move ( $tag( "movehere01", ORIGIN)$, 3000.000 ); } do ( "move01" ); wait ( "move01" ); } -
Scripting a platform to move to ref_tag
Noodle replied to SkullCruncher's topic in Coding and Scripts
What's the platform? Does it have a script_targetname? -
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I have no issues with long WIP threads. It shows how a project evolves through time and also allows you to recieve criticism for the things you're currently developing if it's a long project like my own or Langerd's. It's very different to develop a serie of inter-connected maps than releasing small models that don't take that much time to create. I think the issue should be related to the fact that the forum is used as a place to publish models that wouldn't be accepted on this page according to our current guidelines. I don't think it's okay for people to release all their content on their WIP page if they know it won't be accepted as an official release here. The WIP threads should be used to show a work in progress, not as a space to exclusively release your content.
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The Force Awakens Conversion Mod for SP
Noodle replied to GPChannel's topic in WIPs, Teasers & Releases
The lightning makes the whole thing much better! -
Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
I had the same problem with my maps, figured out it happened because the objectives are hard coded in the objectives.h file -
Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
I didn't jump to beat those guys, since in Jedi Master difficulty you end up dead really quick like that. I used force speed and force rage and that worked much better and felt Vader like to be honest. Those faces are much better than base JA! -
I don't mean to be rude, but you'll have more luck winning the lottery than finding a competent coder interested in working on a mod with such a deserved shit reputation.