-
Posts
1,147 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Noodle
-
The amount of things you can achieve with ICARUS is amazing. Coding is fun too, but I don't want to use it unless it's really necessary.
-
Thanks! I'm glad that you like it! Those are great ideas! I'm avoiding cutscenes for a more open-world like gameplay (at least for this project), but what you said already gave me a couple of ideas on how to make the NPCs fall asleep! Funnily enough, all of this has been done with scripting only. I'm using coding to add weapons and other things, but I think that'll come much later since I want this to be compatible with other mods (for now).
-
Rogue One - Vader's Bast Castle (Request)
Noodle replied to BenSolo's topic in Mod Requests & Suggestions
I agree. If the Darth Vader comics proved anything, is that Palpatine values Vader a lot and is a hell of a teacher. -
I was playing galaxy of heroes the other day and noticed they've an R5 unit with a silver tray serving drinks on the main screen. I was wondering if someone could add a very simple tray to the JA default R2 (or R5) unit. I'd use it for decoration on my own cantina maps and I imagine others would use a resource like this too. Sadly, I can't find a good reference image, just the ones of R2 in ROTJ (which looks way more complicated than necessary for JA)
-
Guess who's learning how to animate just to make his NPCs drink beer. Also, is it cool if I use your Mas Amedda model, as seen in this video, @@Kualan?
-
- 18 comments
-
- Star Wars Related
- Jedi
-
(and 2 more)
Tagged with:
-
- 18 comments
-
- Star Wars Related
- Jedi
-
(and 2 more)
Tagged with:
-
Finally! I've finished compiling a test version of my first map. Remember though, this is just a small part of a big project, and this map will be connected to a bigger net. If you can, tell me if you find bugs or things that should be fixed (I'm sure there are lots!), I'm also open to suggestions. Some will be added, some I don't think I've got the skills yet. To test type in console /devmap demobandithideout01 Download link: https://www.dropbox.com/s/1qoxjxtfsfrmnbt/DemoBanditHideout.pk3?dl=0 A list of things that can be tested: - Some NPCs can be knocked down and cuffed (not all of them though!) - The Jukebox should be able to play some tunes. - Control panels might be useful if you've got the proper data card. - Boss might or might not surrender if you fulfill certain conditions (this will be useful for future bounty hunting missions). A list of things that will be buggy: - Some of the NPCs might move when they're cuffed (only one that I'm aware of) - If you turn the turrets to your team, don't expect them to have good aim. - A small UI error (I was testing new stuff) IMPORTANT NOTE: If you want the menus to work, you must have cheats enabled. I know it sucks, but it's the way it is for now. Thanks @@Langerd , your work's truly inspiring and it helped me to get into mapping. Thanks! I don't know why this hasn't been done before, but if I manage to upload this map into the hub, I'll make sure to add the source .map file so others can see what I've done.
-
Holiday News Update (Sabers, Jetpacks, and more!)
Noodle replied to eezstreet's topic in Jedi Knight Galaxies
Everything sounds great, but I wonder if we will see melee weapons that aren't necessarily lightsabers? -
A small update! I've always been bothered by those random control stations on different maps. Even though they're merely decoration, sometimes I wish you could interact with them on a superfitial level. So I did this (please someone correct my grammar if it's bad, my english is not that good): Even though this station does nothing, I've already added some that make a big difference in the gameplay! This is just a small example: Lighting's always the hardest part for me. This time I'm trying not to use light entities, but rely on shaders. Does this look better now that the models have shadows? I've fixed those seconds of inactivity, now he becomes hostile immediately after he wakes up. I'll add another sound when you knock out an enemy, that's a good idea! I've already done that in some of my test maps and you can bet I'll do it again!
-
That's exactly why I voted for him. Bodhi Rook was the character with the most development.
-
- 10 comments
-
They could be using some sort of filter that alters their voice so non-imperial soldiers can't understand what they're saying.
-
His twin brother looked incredible too.
-
Those are very interesting videos, nice! The production of that soundtrack is odd, Williams didn't work with The London Symphony Orchesta, and he didn't work with the final reel of the film, so most of his work was butchered by Abrams when he re-edited the film. I think it lacks the strenght that previous works by Williams have.
-
She was trained by the Space Islamic State since she was a child. She's not even that much of a fighter (does she even shoot a blaster after they leave Jedha?). It's not like Jan Ors and Kyle Katarn had much of a backstory either that's not explained in books. In real life the Islamic State trains children for warfare. It's not far fetched to think she was a competent terrorist at 17 years old. And he says she was abandoned because she was the daughter of an imperial scientist and it'd be hard to cover that up. I guess hunting and growing up provide better training than actually being part of a rebel militia. She's space Jean D'arc, rallying the rebellion behind a big common cause. If you didn't care about her, that's fine, but it seems you are just trying to simplify the movie by ignoring things that were explained in it. Here's my criticism of the movie: I think there should've been more interactions between Jyn and the crew, so they could fesh out their characters more. The movie tells you that Cassian has been working for the rebellion since he was 6 and that Jyn was raised as a child soldier, yet almost nothing comes out from it. In my opinion, the ship shouldn't just be a tool to travel from point A to point B, but the place where characters get to know each other. Like in ANH, when Han Solo tells Luke that he thinks the force is BS. That interaction is important because it makes Han's come back at the end a form of character growth (smuggler that believes in nothing begins to care about something bigger than him). I also didn't like the fact that the droid only communicated in the form of sassy quips. I get comedical relief, but even C-3PO had serious dialogue. And what's with Disney and the total incapacity of producing a decent OST? They've all those wonderful composers that make catchy songs for their animated films, but there isn't a single memorable track from their live action stuff. From Marvel to Star Wars, all the music they compose is dull and designed for background noise only. Can anyone humm the music that sounds when Jyn sees ? or when they finally ? It's a pity that Disney can't produce good music. I miss tracks that were as memorable as when Order 66 is activated, when Luke stares at the sunset, or when they're finally blowing up Death Star I.
-
They're NPCs, not bots, since I'm modding for Single Player. Everything is being done with the help of scripts, map entities and creating my own menus. I've started learning how to code to add small things, like weapons and items, but my objective is to learn how to implement a currency system that will allow the player to buy gear. I'm very interested in making bounty hunting a viable option.
-
- 16 comments
-
- NPC Support
- Jedi
-
(and 3 more)
Tagged with:
-
You're right. I think it might be related to the fact that those tables and stools are a misc_model_static entity, when I use a normal misc_model they seem to cast a shadow. Would the ambient light value on the worldspawn affect this? I'm always learning new things with GTKRadiant. I think I'll add a command like 'Hurry up!' to make them increase their speed. Though, I don't think every NPC should have the same speed (it'd be odd for an ithorian to be as fast as a Twi'lek). Your other idea is good, reminds me to Mount and Blade and the 'Hold this position' order, but I think that'd require coding, which I'm not too experienced with (but I've been able to do some small stuff with), and it'd make this project incompatible with JK:Enhanced and other mods.
-
Does anybody remember this thread https://jkhub.org/topic/6294-stun-baton-thoughts/page-1 ? I do! I've always enjoyed when there are alternatives to killing, so I'm trying to implement a little feature that will allow things to be done in more than one way. In the video you can see 3 different ways to deal with the thug, you can kill him, knock him out and wait for him to get back on his feet (which will allow him to return to his default stage after a couple seconds), and you can knock and 'cuff' him so he won't be a problem anymore. Thank you, Galaxies inspired me to get into modding.
-
It is! I've only tested it with Open JK since it's so much better than base JA.
-
One of the ideas I've got for my project is to make recruitable followers for the player. They'll be found in different places and will have different attributes, which will add some variety to each gameplay. The following video shows some of the ways in which you can boss around your follower. I'm open to new ideas!
-
Thanks! I spent the whole morning thinking how a criminal hideout would look like and the whole afternoon creating textures for posters, graffiti and pin-up magazines (pic related).
-
I decided to start a new thread to show the things I've been working on. Criticism is always welcome. Right now I'm working on many small things for my big project: An Action-RPG like mod that allows your character to explore and progress on an urban setting. Have you ever played Skyrim? In that game you can explore around the world and enter inside Bandit's Hideouts, where you can get some items, do quests and kill the Bandit Chief, this small map I've created is basically the same, a small Bandit Layer populated by a Kel'dor gang, with it's own leader. Also, at the begining of the video, I show a bit of my follower system and some interactive things I've personally never seen in JA maps. I've created characters that you can recruit and order to do some basic tasks. I might upload this map soon, so people can play test it, if there's interest. I'll also create some more videos to show some of the features I've worked on.