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Everything posted by Noodle
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I'm sure this model has been ported from Force Arena. I think either Jeff did it or it's in the Penewoski pack.
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Geen probleem, English isn't my native tongue either! Everyday I'm closer to finish the map I'm currently working on. After that, I'll make a revamp of this one, it's time for my old projects to get some love!
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A way to set multiple random loading screens?
Noodle replied to RecklessJames's topic in Coding and Scripts
I don't know much about coding, but it'd seem you just need to add more "or" conditions to this part of the code. Would love to see how that works since it seems like it could be a basic thing to learn. if (!levelshot) { levelshot = cgi_R_RegisterShaderNoMip( "menu/art/unknownmap" ); } -
Great! I'd love to see the way you work, it's great the level of detail something so simple can have.
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What about Metalocalypse?
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Is that some English slang for abandoned? If so, then no! I just started re-doing a two year old map and this one actually has much more development than the other one. What I'm planning to do with this map is to incorporate it to my main mod as a small quest.
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Maybe in the old canon. Current Palpatine is the most powerful Sith to have ever lived, but we don't know the extent of their power in the past.
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Nothing wrong with creating prefabs based on the game's default maps, in my opinion. It can even be a time saver if you're learning how to do stuff like door frames and computers.
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Star Wars Jedi Knight/Jedi Outcast Fan Cast
Noodle replied to gugatucci's topic in Jedi Knight General Discussions
I wouldn't pick any big name actor. I'd instead search for classical theater actors. -
Isn't there a mod named JAMME that helps with movie making?
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Oh the memories of this map! I had stopped developing a couple years ago because the errors were too many to number. It was basically done with only structural brushes, which I didn't know back then was an issue. I might re-do it in the future as part of my main SP mod, after all, I already have done a lot of progress in my "Imperial Space Station" map.
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Can't you do this with Blender (or any 3D modeling software) and a personal library of free to use models, like those you can get in sites like free3d.com?
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Hypothetical Questions That Are Purely Hypothetical
Noodle replied to MagSul's topic in General Modding Discussions
Either I'd like an anthology of stories in which you played as a multitude of characters with different goals, abilities and objectives, or I'd play a long history in a multitude of settings and with heavy character progression. -
My Improvements for MB2 and base JA
Noodle replied to Sovietskiy Partizan's topic in General Modding Discussions
There's no hypocrisy there. One thing is to talk about someone's right to license his own work and another thing is to put into question how much of a model belongs to a re-skinner how claims ownership for a whole he didn't make. . -
As a SP modder I'd find that very useful!
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Instantly Disappearing Corpses and Effects
Noodle replied to Droidy365's topic in Modding Assistance
I don't think you can remove the player entity since it'd probably crash the game. Maybe you could try making him invisible when he dies? You just have to give the info_player_start entity a deathscript. I have no idea how you can make an FX play wherever you are.Maybe it can, but I'm not sure how. -
Instantly Disappearing Corpses and Effects
Noodle replied to Droidy365's topic in Modding Assistance
Instead of troubling ourselves with words, I decided to just make a quick map demo that teaches you everything you need to know. https://www.dropbox.com/s/v6kc1jhoon7t8mb/self_remove_demo.pk3?dl=0 /devmap self_remove_demo to test the map and see the results for yourself. Open the .map file with gtkradiant to see the process. Open the self_remove.icarus file to see the simple script it involves. Enjoy modding! -
Instantly Disappearing Corpses and Effects
Noodle replied to Droidy365's topic in Modding Assistance
If it's a singleplayer map, make sure the player triggers a target_scriptrunner when he starts the map. As far as I know it can't be done without coding. However, you can achieve this in a custom map if you give every NPC a custom deathscript that removes them when they die. The script should be like this: remove ( $get( STRING, "SET_PARM1" )$ ); And every single NPC in your map should have a parm1 command whose value is the same as the NPCs targetname. To activate the script, the NPC should have a deathscript command with a value that links it to the script above. I think that should work! -
Holy fuck, how did you put up with that for so long? Your computer seems to be suffering from some sort of digital AIDS.
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You'll have to wait for him to release the next chapter of his Bespin mod, which will surely be mod of the year.
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Star Wars Tabletop RPG by Fantasy Flight Games
Noodle replied to Kualan's topic in Star Wars Franchise Discussions
Tabletop RPGs are a great way to develop your skills as a narrator, I enjoy them quite a lot, though I have only played DND a couple times. -
Jaxxon the space rabbit (or Lepi) for Jedi Academy
Noodle replied to KyleKatarn1995's topic in Mod Requests & Suggestions
I'd certainly think so, concepts like antropomorphic earth rabbits as alien species are one of the many things that makes me not miss the EU. That and shit like this http://starwars.wikia.com/wiki/Ssi-ruu -
Are the shaders in the shaderlist.txt file?
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Jaxxon the space rabbit (or Lepi) for Jedi Academy
Noodle replied to KyleKatarn1995's topic in Mod Requests & Suggestions
Doesn't work like that, he's just dead during the clone wars and was never alive during the OT.