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Everything posted by Noodle
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Can't you do this with Blender (or any 3D modeling software) and a personal library of free to use models, like those you can get in sites like free3d.com?
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Hypothetical Questions That Are Purely Hypothetical
Noodle replied to MagSul's topic in General Modding Discussions
Either I'd like an anthology of stories in which you played as a multitude of characters with different goals, abilities and objectives, or I'd play a long history in a multitude of settings and with heavy character progression. -
My Improvements for MB2 and base JA
Noodle replied to Sovietskiy Partizan's topic in General Modding Discussions
There's no hypocrisy there. One thing is to talk about someone's right to license his own work and another thing is to put into question how much of a model belongs to a re-skinner how claims ownership for a whole he didn't make. . -
As a SP modder I'd find that very useful!
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Instantly Disappearing Corpses and Effects
Noodle replied to Droidy365's topic in Modding Assistance
I don't think you can remove the player entity since it'd probably crash the game. Maybe you could try making him invisible when he dies? You just have to give the info_player_start entity a deathscript. I have no idea how you can make an FX play wherever you are.Maybe it can, but I'm not sure how. -
Instantly Disappearing Corpses and Effects
Noodle replied to Droidy365's topic in Modding Assistance
Instead of troubling ourselves with words, I decided to just make a quick map demo that teaches you everything you need to know. https://www.dropbox.com/s/v6kc1jhoon7t8mb/self_remove_demo.pk3?dl=0 /devmap self_remove_demo to test the map and see the results for yourself. Open the .map file with gtkradiant to see the process. Open the self_remove.icarus file to see the simple script it involves. Enjoy modding! -
Instantly Disappearing Corpses and Effects
Noodle replied to Droidy365's topic in Modding Assistance
If it's a singleplayer map, make sure the player triggers a target_scriptrunner when he starts the map. As far as I know it can't be done without coding. However, you can achieve this in a custom map if you give every NPC a custom deathscript that removes them when they die. The script should be like this: remove ( $get( STRING, "SET_PARM1" )$ ); And every single NPC in your map should have a parm1 command whose value is the same as the NPCs targetname. To activate the script, the NPC should have a deathscript command with a value that links it to the script above. I think that should work! -
Holy fuck, how did you put up with that for so long? Your computer seems to be suffering from some sort of digital AIDS.
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You'll have to wait for him to release the next chapter of his Bespin mod, which will surely be mod of the year.
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Star Wars Tabletop RPG by Fantasy Flight Games
Noodle replied to Kualan's topic in Star Wars Franchise Discussions
Tabletop RPGs are a great way to develop your skills as a narrator, I enjoy them quite a lot, though I have only played DND a couple times. -
Jaxxon the space rabbit (or Lepi) for Jedi Academy
Noodle replied to KyleKatarn1995's topic in Mod Requests & Suggestions
I'd certainly think so, concepts like antropomorphic earth rabbits as alien species are one of the many things that makes me not miss the EU. That and shit like this http://starwars.wikia.com/wiki/Ssi-ruu -
Are the shaders in the shaderlist.txt file?
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Jaxxon the space rabbit (or Lepi) for Jedi Academy
Noodle replied to KyleKatarn1995's topic in Mod Requests & Suggestions
Doesn't work like that, he's just dead during the clone wars and was never alive during the OT. -
Jaxxon the space rabbit (or Lepi) for Jedi Academy
Noodle replied to KyleKatarn1995's topic in Mod Requests & Suggestions
Let's not forget Jaxxon is canon https://i0.wp.com/comicsbeat.com/wp-content/uploads/2014/11/death_of_jaxxon.jpg?resize=599%2C337 -
Jedi Master Infila and his Lightsaber
Noodle replied to bigphil2695's topic in Mod Requests & Suggestions
He's a near human alien Jedi that was doing a vow of penance during the clone wars for an unnamed reason. He had set traps for possible tresspassers, not padawan learners. Vader's chasing him to fulfill his rite to corrupt a kyber crystal, which he does by fighting the jedi battlemaster unnarmed. This is all during the first months of the Empire. -
Not only is he a Grievous fanboy, he's a complete retard and it's fun to see Vader rekt him.
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I stopped that project when I hit a wall with a bug I didn't know how to fix back then. I will finish it eventually and it will be added to my main mod project as a small quest.
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It seems that now crystals follow more George's ideas than in the past, which I like. All living things are influenced by the force, as such, it seems pertinent that kyber crystals react in some way to it, after all, it's the crystal the one that chooses the Jedi, not the other way around. In the same way, a red lightsaber is obtained by corrupting the essence of a kyber crystal. In the new canon, the sith take the lightsaber from a Jedi and imbue it with all their dark emotions (thus, making it 'bleed'), which I personally like, since it seems coherent with the whole corrupt nature of the sith. Ahsoka's white lightsaber were obtained when she killed the sixth brother and purified his lightsaber crystal. It doesn't mean that it obtained that color because she's a gray jedi, because she isn't, as there's no such thing as a 'gray jedi' in the new canon.
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Dexter Jettster along with his Diner
Noodle replied to KyleKatarn1995's topic in Mod Requests & Suggestions
I'd love to try and animate a model with a custom skeleton like that one, sounds like a really fun challenge. -
This is great! Might be very useful for all of us SP modders. I think the AI flags are related to special npcs like vkothos and dkothos, who have a special AI flag that tells them to heal evil rosh, who alsi has a special AI flag.
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https://en.m.wikipedia.org/wiki/The_Hidden_Fortress#Influence
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Sure! I love studying everything I can
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I have made some progress in my main mod, though there's still plenty of things to finish. Good news is that at last my first bounty hunting mission is complete: you'll be able to either kill or capture your first target. Sad thing is that since I'm still new to coding, I haven't been able to implement a credits mechanic, in which you can either earn or spend money for different things. I have been playing a lot with kitbashing and skinning (inspired by the recent threads here). Since I've always been a fan of togrutas, I started working on my own Togruta mercenary. It was almost all done with base models (which means her head has proper mouth movement), with exception of the montrals, which are from neomarz's shaak ti and Cisco's texture which I'm using as a placeholder for now. Also, I used Scerendo's Female Jedi face textures as a base. Pic related: Thanks! I'm not sure I've the brain to make it a gameplay mechanic, but I'm sure I'll use it for some fun quests! Thanks! That was achieved with a couple of scripts and a couple of hand-crafted animations. We will make Jedi Academy great again!