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Noodle

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Everything posted by Noodle

  1. Very smart of you guys to make it not-star wars but be able to support star wars mods, best of luck!
  2. https://jkhub.org/files/file/1804-admiral-pellaeon/
  3. Ziro the hutt is great as a model concept, just as any of the other members of the hutt cartel
  4. Thanks for sharing those videos! They're great for those who're trying to understand the basics of modelling!
  5. Don't know if it will help you, but here's a video reference of a hippo walking
  6. Wouldn't it be more logical to make it have the same class as the tauntauns?
  7. Man, you truly are quick! What software did you use to create the beast's textures? If you ever record yourself creating stuff, I'd love to see your workflow!
  8. It's 100% pure EDGE
  9. Wow, you're quick! It should probably have an interesting idle animation. Not just breathing, but maybe some random movement like the one in the video. I'd think those beasts are like hippopotamus, so maybe they should behave as such?
  10. What about a Kowakian monkey-lizard or a Gundark? Both of them would be great for very different reasons!
  11. You've heavily improved since your last attempt! Very good job!
  12. Whenever someone connects to your game it will stop pausing when you press ESC. If noone can connect, you can create a dedicated server (the typical openjkdedx86.exe or something like that) and join to your own server (it should be available on LAN)
  13. Watched it all. You're incredibly talented, I hope that you're successful in whatever you want to focus in life.
  14. It's a very ambitious and interesting idea, but I have no idea how you could code it to make it work. You could always work on what has been done and imitate part of what the 4 armed grievous model did. It achieved the 4 lightsaber effects by making custom saber hilts that gave the illusion of being 4 instead of 2. Then again, making good animations like that would be quite impossible.
  15. No hand-holding please. I truly enjoyed scratching my head to solve some of the puzzles much more than any mission from the SP campaign.
  16. Even if you can't rig or animate it, it could be a great asset for mappers if you decide to give it proper textures!
  17. I just finished playing it and I must say this is quite a project! Really enjoyed how you populated the temple with NPCs, makes it feel quite alive!
  18. Man, watching these videos really motivates me to update the animation menu. Also, I love how you've mixed Jedi Academy with other games for a better visual effect! My only criticism would be that some of the voice acting needs improvement and some scenes drag too long. Remember Lucas' motto: 'Faster, more intense!'
  19. As I remember, @@Kualan was working on a Zygerrian kitbash, though he didn't release it.
  20. Fair enough. Let's just try not to derail this thread by turning it into a Emily-hating conversation.
  21. This is a very nice addition to the game. It certainly makes multiplayer scrimishes more interesting. I'd love to use this assets in my own maps.
  22. It's totally doable but it'd take an enormous amount of work so nobody has done it yet.
  23. I'm all for this, but I'm not sure if I'll always be able to participate!
  24. > More than focusing on anything in particular I'd like to see your workflow while doing a map with moderate complexity. It'd be interesting to see how you implement lighting and other entities like waypoints and such. > The main thing that annoys me when working with GTKRadiant are the way patch meshes are handled and how light effects them differently than ordinary brushes. > I'd like to be able to make maps as big as I please.
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