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Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!

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Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.

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Netradiant-custom Mapping Tutorial Series


Hello, folks! I am an aspiring mapper, two-decade-long JKfiles/JKHub lurker and long-time Movie Battles II dev.

I've only recently started mapping over a year ago, but have long been apart of the mapping process in the level design phase. I was always deeply intimidated by GTK-Radiant and never really got into it as a result of my fear. I'm happy to say that after a year of a lot of trial and error, listening and learning from peers and watching people map, I have a pretty good grasp of how things work. But this process was tough, there is a lot of 'tribal knowledge' (passed-down from mapper-to-mapper) which led to a lot of frustration in the learning process. There was also the introduction more recently of a new branch of updated mapping program Netradiant, called Netradiant-Custom which offered a lot of more modern and seamless features that helped to make mapping less headache-inducing (and buggy) that got me to finally make the plunge and learn. 

 

While I learned I decided it would be great for the community to have a guide from a beginner's perspective on how to do it. So, I made one! While this guide does have specific instructions for MBII related things, it's not that difficult to translate the knowledge to base JKA mapping. As far as I am aware this is the only guide to JKA mapping in Netradiant-Custom, so I came here to share it and also ask for your contributions! 

 

The NR-C JKA Mapping Tutorial

I would appreciate any suggestions here or actual Wiki contributions expanding, adding or correcting any mistakes I may have made with grammar or education. There are still a lot of areas which need and deserve further explanation and teaching, and I do think I'll be making a twitch vod series over at twitch.tv/EW4ever (my twitch, shameless, I know) to show the process vs. tell it for those of you who are more visual learners. But before I did that, I wanted to get the skeleton and base 'structural hull' set with all the most-important information for beginners wanting to making a map in MBII with netradiant-custom! At some point I believe this can be converted to a JKA guide, but since I am focused in the MBII mod, I have worded things over there on the MBII wiki accordingly.

 

Thanks and may the force be with you all!

P.S. if a mod can give me a mapper-related role that would be swell.

 

~Frenzy

Zelanter and Goosto like this

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