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Circa

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Everything posted by Circa

  1. The game only supports one animation mod at a time. Whichever is the lowest alphabetically is the one it will use. You can't use multiple.
  2. I recommend make a pinned topic in this forum to link to it.
  3. There is some slight misinterpreted hostility going on here and I'd like to point out that nobody has said anything offensive, yet. Let's just keep this thread on the topic of the project, and feel free to discuss "who did what" privately, or just move on.
  4. Circa

    Private Chat

    So....yes? Pardon my lack of coding knowledge.
  5. Circa

    Private Chat

    @@ensiform so the clientlist command is client side only for OpenJK or server side as well? Like if someone on an OpenJK server was using vanilla jamp.exe, could they use that command?
  6. @@Xycaleth I've been using the Mac version since you released it, and it works really well! Is it possible to make a Mac version of MD3View as well?
  7. Or use my in-game character menu mod to change your appearance easily any time. https://jkhub.org/files/file/562-ingame-character-and-saber-menu/ You could also do it via console with the playermodel command but define the 3 skin files you want for head, torso, and lower. Example: playermodel jedi_hm head_c1 torso_d1 lower_b1
  8. Circa

    Private Chat

    So when using private chat on a server, you type "serverstatus" to get the number of the person to talk to, but if a person leaves at some point, and you type "serverstatus" again, the numbers change for everyone but they don't actually change. You have to use the previous number still. Could this be fixed? Not really sure if it's client side or server side or both. Our server uses OpenJK, and I do as client as well.
  9. I was mostly just asking for permission to use your map on behalf of the team. You don't have to join the project in any way.
  10. That would be really cool, but really hard to do. Though, your hub idea would be really cool. If we used @@Oobah's temple map as the hub map, and you can go to certain rooms to do certain things to replace the main menu. The maintenance looking room could be the saber building menu area, could use a bedroom for the player customization menu, then the hangar for missions at different vehicles that are there. I actually would love to see that happen. @@redsaurus what do you think?
  11. @@Pande @@Darth Futuza @@Stoiss you should all join JK: Enhanced and get some of these assets finished for that. These maps would be perfect for new SP missions, etc.
  12. The middle bulge looks too fat. Should be the same width as the next widest part.
  13. The base hilts didn't have parent tags, though. And it was an issue with custom player models as well, from what I have gathered.
  14. [sharedmedia=tutorials:tutorials:137]
  15. Circa

    Master Server

    It all goes in your GameData folder, except for the pk3, that goes in base. You also might need Visual C++ 2010.
  16. Yeah, seems the locking mechanism was standard for the prequel-era Jedi. After that, Luke uses a ring on Anakin's hilt and his own. You could say Obi-Wan installed the ring since he knew Luke wouldn't have a belt with the mechanism, or you could stick with the theory of the fact that they didn't decide about the mechanism until they started making Episode I.
  17. Circa

    OpenJK.app

    .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Moved to OpenJK Discussion. @@Doby Yeah, follow that tutorial. Gotta put the apps in same folder as your base. And make sure you get SDL2.
  18. Have you tried jaMME yet? Assuming you are recording a demo for this. https://jkhub.org/files/file/1712-jamme/
  19. I can scale them down. I actually scaled the Praetor hilt slightly because it's one of my favorites but it's huge. Some of them don't need to be scaled as much, like Arbiter and Firebrand.
  20. Is this in there somewhere? http://imgur.com/a/Rfju6 We might ask to use some of this stuff for JK Enhanced and possibly a Star Wars movie SP mod, if possible.
  21. 4,126 downloads

    This mod fixes the base lightsabers to be a bit higher in the hand. If you notice, all of them are held very low in the game, it looks unnatural. All single hilts are affected, including Luke's, Desann's, and the Reborn hilt, but not Kyle's hilt, as it wasn't needed. Staff hilts were fine as well. See the pictures attached. Hopefully no bugs with animations or anything like that. I'm surprised this wasn't done before, as this has bothered me for years.
  22. Can tell you used mine as a base. Not a fan of the completely photo sourced face. Should edit a little to be less obvious.
  23. It's a blaster too?? That's pretty legit.
  24. Circa

    Caps

    Which flipping them didn't work either. And I don't remember seeing this issue with HS Anakin before now.
  25. Welcome! Most of us are from FileFront as well.
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