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Circa

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Everything posted by Circa

  1. You mean like this? @@Rooxon Circa Fixed by circa on Sketchfab
  2. Sure, but make sure to give credit to SiLink and Ruxith most of all. I used theirs.
  3. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Moved to Jedi Knight Discussion. Yes. And it's hated by the modding community because the author of it gave no credit to the authors of all the content.
  4. Nope, I mean take the original NPC file from the assets, and only change the model and saber entries. Leave everything else alone.
  5. I didn't mess with the scale of the hilts. They are the original size as in the game.
  6. Could you possibly explain this a little better? I got the basic gist of it but you're implying some of the steps that should be explained a little further. I get an "unweighted" error when trying to export.
  7. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Moved to Modding Assistance. @@The_CrY try replacing only the model and saber entries in the original NPC file. Looks like you added a lot of data from the original, if I remember correctly.
  8. sabercolor 2 color ?
  9. The game only supports one animation mod at a time. Whichever is the lowest alphabetically is the one it will use. You can't use multiple.
  10. I recommend make a pinned topic in this forum to link to it.
  11. There is some slight misinterpreted hostility going on here and I'd like to point out that nobody has said anything offensive, yet. Let's just keep this thread on the topic of the project, and feel free to discuss "who did what" privately, or just move on.
  12. Circa

    Private Chat

    So....yes? Pardon my lack of coding knowledge.
  13. Circa

    Private Chat

    @@ensiform so the clientlist command is client side only for OpenJK or server side as well? Like if someone on an OpenJK server was using vanilla jamp.exe, could they use that command?
  14. @@Xycaleth I've been using the Mac version since you released it, and it works really well! Is it possible to make a Mac version of MD3View as well?
  15. Or use my in-game character menu mod to change your appearance easily any time. https://jkhub.org/files/file/562-ingame-character-and-saber-menu/ You could also do it via console with the playermodel command but define the 3 skin files you want for head, torso, and lower. Example: playermodel jedi_hm head_c1 torso_d1 lower_b1
  16. Circa

    Private Chat

    So when using private chat on a server, you type "serverstatus" to get the number of the person to talk to, but if a person leaves at some point, and you type "serverstatus" again, the numbers change for everyone but they don't actually change. You have to use the previous number still. Could this be fixed? Not really sure if it's client side or server side or both. Our server uses OpenJK, and I do as client as well.
  17. I was mostly just asking for permission to use your map on behalf of the team. You don't have to join the project in any way.
  18. That would be really cool, but really hard to do. Though, your hub idea would be really cool. If we used @@Oobah's temple map as the hub map, and you can go to certain rooms to do certain things to replace the main menu. The maintenance looking room could be the saber building menu area, could use a bedroom for the player customization menu, then the hangar for missions at different vehicles that are there. I actually would love to see that happen. @@redsaurus what do you think?
  19. @@Pande @@Darth Futuza @@Stoiss you should all join JK: Enhanced and get some of these assets finished for that. These maps would be perfect for new SP missions, etc.
  20. The middle bulge looks too fat. Should be the same width as the next widest part.
  21. The base hilts didn't have parent tags, though. And it was an issue with custom player models as well, from what I have gathered.
  22. [sharedmedia=tutorials:tutorials:137]
  23. Circa

    Master Server

    It all goes in your GameData folder, except for the pk3, that goes in base. You also might need Visual C++ 2010.
  24. Yeah, seems the locking mechanism was standard for the prequel-era Jedi. After that, Luke uses a ring on Anakin's hilt and his own. You could say Obi-Wan installed the ring since he knew Luke wouldn't have a belt with the mechanism, or you could stick with the theory of the fact that they didn't decide about the mechanism until they started making Episode I.
  25. Circa

    OpenJK.app

    .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Moved to OpenJK Discussion. @@Doby Yeah, follow that tutorial. Gotta put the apps in same folder as your base. And make sure you get SDL2.
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