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Circa

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Everything posted by Circa

  1. Are you just loading a map offline or did you join a server?
  2. Why not? Does it give an error, or what?
  3. Well I know @@Darth Martyr is a big fan of DFII and is a great mapper. But I'm sure he's tired of me dragging him into projects like this.
  4. @ would make a fine addition to the team. If I do join in the future, it'll be for SP mapping only. Not really interested in making MP maps. At least not for this.
  5. His head looks a tad too small but maybe that's just me.
  6. I might contribute later on when I am more comfortable with mapping.
  7. I disagree. Overall I think people would rather play a DFII SP mod, because they'll try out a MP but everyone goes back to the 3 main MP options: base, JA+(+), and MBII. People want a DFII remake. This mod is the only hope for that at this point, and has potential to turn out really good.
  8. Ah, but are the textures ported? Maybe that's what I'm seeing then.
  9. Welcome! Good to see you around!
  10. Yet you're using a ported model for this anyway.
  11. Nice! I'll go ahead and post my ideas as well. Force Insanity: Dark side power almost identical to Mind Trick, but drives the victim insane. Level 1 would render them inactive, just going insane. Level 2 would be the same as Level 1 but would eventually kill them or maybe force them to jump off a ledge to their death? Level 3 would do as level 3 mind trick does, turns them against their own team, but eventually die instead of turning back to normal. And I can't remember my other ideas... @@redsaurus did you write my ideas down?
  12. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Moved to Coding & Scripts forum. Here's a tutorial on adding a force power in MP. http://jkhub.org/tutorials/article/134-create-a-new-force-power-mp/ Not sure how different that is from doing it in SP. Summoning @@eezstreet or @@ensiform or @@Xycaleth
  13. Yes it's possible. And yes, it's all through code. Do you have coding experience? If you check out the Jedi Knight Enhanced project, we will be adding a few new force powers for that. Feel free to give us some ideas like this for that.
  14. You mentioned this was your first map, so was just pointing out some resources. Rich Diesal's Mapping University is a great one.
  15. WAV is the best option in my opinion because it's lossless (uncompressed) and I care more about quality rather than file size, but if you want to cut back on file size I suppose MP3 would work. But really, if it's a short sound, just go with WAV. Those settings you had should work, as long as it's actually mono and not just joint-stereo or something weird like that. Also, MP3 sounds can't loop, as far as I know.
  16. Looking good. Don't forget about all the resources that are gathered here: http://mapping.jkhub.org
  17. We are going to go through a huge renovation around here soonish, so yes, the files will be available on mobile devices. You can still use the default theme on mobile devices though.
  18. Circa

    OpenJK Launcher?

    It has a new icon, .exe, folder, and .cfg. I don't see why it can't have an innovative launcher too. You could always modify it to look like the original one if you wanted.
  19. Here is a decent tutorial on that. http://jkhub.org/tutorials/article/9-installing-editing-and-managing-pk3s/ Basically you need to put the contents of the OpenJK folder in your GameData folder.
  20. Welcome! You can find the OpenJK FAQ here: http://jkhub.org/topic/2220-frequently-asked-questions/ Assuming you're using Windows, installing it similar to any other mod, if you're familiar with them.
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