-
Posts
6,537 -
Joined
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Circa
-
Here's one of the things I was up to this January. Completely recreated audio. Everything you hear is not from the original video, Geri's Game, an old Pixar Short. https://www.youtube.com/watch?v=S7Irq1vEcY8
-
We've already got SSS's Tantive map, which is an excellent one as well. This is what therfiles has been using. http://jkhub.org/files/file/278-several-sided-sids-tantive-iv-rebel-blockade-runner/
-
@@therfiles that's brilliant. I don't think you showed me that before, or maybe I'm crazy. So detailed, lots of interesting stuff going on. I like the idea of a wave of stormtroopers. Were you thinking like a counter on the HUD that shows how many are left, only to show it reset after 0, then telling you to retreat?
-
@@therfiles already started the Tantive mission, and Episode IV will be a good starting place for us anyway. If you could post those videos, that would be cool. UPDATE: Brief mission synopsis: Starts out where you play as a rebel soldier on the Tantive IV, and you have to defeat multiple waves of stormtroopers. After 5 or so waves, Vader enters, rebels retreat to a new spot. 5 more waves. Vader enters. Retreat. Next objective is to fall back to the princess to defend her at the escape pods, 5 more waves at that location. Cut to scene from film of Leia giving plans to R2 and the droids fall to Tatooine. I had started on some new Rebel skins but I seem to have lost them. Would anyone else be interested in helping out with that too? Perhaps we could frankenstein some new heads on to the rebel body to have some variation. The default rebel head is pretty ugly.
-
I just enabled it. yeah, just copy the BBcode that Sketchfab gives you when you click "Embed".
-
Might be fine then. My eyes are deceiving me.
-
You mean like this? @@Rooxon Circa Fixed by circa on Sketchfab
-
-
Knight of the Force Total Conversion
Circa replied to Petzi's topic in Jedi Knight General Discussions
.warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Moved to Jedi Knight Discussion. Yes. And it's hated by the modding community because the author of it gave no credit to the authors of all the content. -
Nope, I mean take the original NPC file from the assets, and only change the model and saber entries. Leave everything else alone.
-
- 35 comments
-
- star wars
- lightsaber based weapon
- (and 3 more)
-
Could you possibly explain this a little better? I got the basic gist of it but you're implying some of the steps that should be explained a little further. I get an "unweighted" error when trying to export.
-
.warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Moved to Modding Assistance. @@The_CrY try replacing only the model and saber entries in the original NPC file. Looks like you added a lot of data from the original, if I remember correctly.
-
sabercolor 2 color ?
-
The game only supports one animation mod at a time. Whichever is the lowest alphabetically is the one it will use. You can't use multiple.
-
I recommend make a pinned topic in this forum to link to it.
-
There is some slight misinterpreted hostility going on here and I'd like to point out that nobody has said anything offensive, yet. Let's just keep this thread on the topic of the project, and feel free to discuss "who did what" privately, or just move on.
-
So....yes? Pardon my lack of coding knowledge.
-
@@ensiform so the clientlist command is client side only for OpenJK or server side as well? Like if someone on an OpenJK server was using vanilla jamp.exe, could they use that command?
-
@@Xycaleth I've been using the Mac version since you released it, and it works really well! Is it possible to make a Mac version of MD3View as well?
-
Bad playermodel (stormtrooper) for SP cutscenes...
Circa replied to Dusty's topic in Jedi Knight Tech Support
Or use my in-game character menu mod to change your appearance easily any time. https://jkhub.org/files/file/562-ingame-character-and-saber-menu/ You could also do it via console with the playermodel command but define the 3 skin files you want for head, torso, and lower. Example: playermodel jedi_hm head_c1 torso_d1 lower_b1 -
So when using private chat on a server, you type "serverstatus" to get the number of the person to talk to, but if a person leaves at some point, and you type "serverstatus" again, the numbers change for everyone but they don't actually change. You have to use the previous number still. Could this be fixed? Not really sure if it's client side or server side or both. Our server uses OpenJK, and I do as client as well.
-
I was mostly just asking for permission to use your map on behalf of the team. You don't have to join the project in any way.
-
That would be really cool, but really hard to do. Though, your hub idea would be really cool. If we used @@Oobah's temple map as the hub map, and you can go to certain rooms to do certain things to replace the main menu. The maintenance looking room could be the saber building menu area, could use a bedroom for the player customization menu, then the hangar for missions at different vehicles that are there. I actually would love to see that happen. @@redsaurus what do you think?
-
@@Pande @@Darth Futuza @@Stoiss you should all join JK: Enhanced and get some of these assets finished for that. These maps would be perfect for new SP missions, etc.