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File Comments posted by Circa
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1 hour ago, Parsival said:
How do I holster my saber? When I press 1 to turn it off it stays in hand.
Thanks.
It only holsters when you switch to a different weapon. You can press the - key to put all weapons away.
Parsival likes this -
16 minutes ago, sveezy said:
Where can i ask about help? cause i can't load default.cfg file
i extracted zip file in D disc cause on my PC the needed path is in D disc
the crashlog.Jedi Academy: Enhanced: v1.1 win_msvc-x86 Jul 25 2022 Initialising zone memory ..... ----- FS_Startup ----- Current search path: D:\Users\User\Documents\My Games\JAEnhanced\jaenhanced D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_saberPack.pk3 (542 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_saberbuilder.pk3 (212 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_Jedi_HM.pk3 (107 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_ja_enhanced.pk3 (515 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_aUltimateWeapons.pk3 (567 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced D:\Users\User\Documents\My Games\JAEnhanced\base D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\base ---------------------- 1943 files in pk3 files Couldn't load default.cfg
i also installed the openJK and Hilt Collection mods
You need to put the files in the GameData folder like the instructions say. Looks like you put the whole folder in your Jedi Academy folder instead. jaenhanced folder and the files go in GameData.
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Please note this project is still a heavy work in progress. There are bugs, glitches, and unfinished features still in v1.1. If you need to report a bug that isn't listed here, please do so.
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Remember to credit all content you did not create in detail. I just added the texture authors based on the folder names for you but please make sure to do so yourself next time. Credit is important.
These are really nice looking maps though, nice work.
Westbam likes this -
That bulge will put an eye out, watch out!
Willemoes likes this -
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Replacing some of the NPCs in SP of both JK2 and JKA with some of these would be awesome. Some of the NPCs have multiple versions like human_merc2 or weequay2 that could be replaced with these and still keep the vanilla ones in as well. Would be a nice additional pk3 you could add.
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More ladder-style maps are always welcome!
CansecoDev likes this -
Just want to say I appreciate the organization and great thought put into the description. Underrated step most people don't bother taking to explain what their mod is.
With that said, this looks awesome and the even looks like a crazy time.
PreFXDesigns, Aldro Koon, Gnost and 1 other like this -
4 hours ago, Monoval said:
Can you show me an example of this problem? Like a photo? I did go in and edit the shader file yesterday.
The example is in your screenshots, it shows his bangs without transparency. They're supposed to look like in the original:
Spoiler -
Looks like you forgot to edit the shader file, so the front of the hair doesn't have an alpha channel and shows the black background.
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Added a couple new screenshots from ingame. Love this model, amazing work!
krkarr and Mandalorian like this -
On 8/6/2021 at 3:00 PM, Tompa9 said:
Why is JK:E not continuing?
Redsaurus doesn’t want to continue after the next release. Not sure why.
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Was hoping you'd submit it here soon! I do recommend providing a doc with all credits to be publicly visible outside of just playing the game though, at least in the zip or pk3, not just the end credits. It's a hugely important part of big projects like this.
GamerRedNeck and NumberWan like this -
3 hours ago, Futuza said:
Kinda wondering if an unofficial patch/mod for JKA would be a good idea, I feel like there's enough small little things like this to probably justify making one at some point that just throws it all together for newbies. A lot of projects like that end up dying though so I'm not sure its worth the effort.
I thought about that as well. Might need to make a thread about it and get people’s input on what needs to be included.
it’s kind of what JK:E was supposed to be plus much more.
Futuza likes this -
I am sad this is rated so low.
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19 minutes ago, KyleRendar said:
These are tagged as JK2 maps, they're actually JK3 maps.
I remember playing this years ago, was nice to run through it again.
You should reupload more old levels from massassi.netThis one is a JKA mod but the previous 2 are JK2 mods.
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3 hours ago, Jonny T said:
Doesn't matter which button I bind sadly, still getting the same error
Try putting a whole bunch of Zzz's at the beginning of the PK3 file so it loads last. I've seen that work if you have other mods that mess with menus. So the file name would look something like zzzzzzzzzIngame_Char_Sab_Menu_v2
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2 hours ago, Jonny T said:
Playing JA Enhanced.... EVERY other single mod in the world works with it.... EXCEPT this one? If there is no fix I will just sadly delete it
Could it be a problem with JA Enhanced?? I doubt it tho as every other mod I use works except this one
I just tested it with JA Enhanced and it works. However I did notice that my instructions on this page were missing the key in the bind command. Make sure you do this command and replace "o" with the key you want to bind the menu to, unless O works for you.
bind o uimenu ingamecharactermenu
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It's worth noting that this replaces Kyle in the game.
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This looks really cool! Keep up the good work!
JKnewGuy likes this -
wish the link worked...
Works fine. Try again.
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Got around to trying them out, and my only complaint is the JKA hilts have the issue that I fixed here:
https://jkhub.org/files/file/2201-fixed-saber-hilts/
Been using my mod for so long I forgot how bad the vanilla hilts are positioned. Would love to see that fixed in this mod as well.
GamerRedNeck and General Howard like this -
This is epic. Thanks for creating and releasing this, Plasma. Picked the perfect day to do it. They all look amazing!
General Howard, GamerRedNeck and Smoo like this
Jedi Master TwinHits
in Skins
Posted
You can reveal those textures using this tutorial: