Scerendo Posted April 23, 2017 Posted April 23, 2017 Update 25/05/2017 A Minor Update atm, been a bit swamped so haven't had a lot of time to get much done. Finished off the textures and mesh for the vest version: And been working on the highpoly for the Parka/Jeda Outfit. That being said I realised after taking this render, that his hood is more bunched up at the back, so I'll probably be redoing that. The fur is just some place holder fibers. On a side note, after seeing the costumes for Episode VIII for Finn and Poe: I've noticed they are fairly similar to their last iterations and Poe's isnt too far off Cassians, which will make things a bit easier when I get around to do them. Though I'm thinking of redoing the textures for them and Rey at some point anyway. Update 07/05/2017 Just a quick update been working on the Highpoly for his vest: Next up will be the Parker and that should pretty much be it for the highpoly art, unless I am forgetting something. Update 02/05/2017 On another note I have started work on the Lowpoly and textures for JKA: Feedback always welcomed! Been working on this guy for the last week, Cassian from Rogue One. Still in early stages, but here's the WIP of the highpoly thus far: I'm aiming to also include his Vest and Parker coat as an outfit option aswell, we shall how it goes though. Also on another note I'll be uploading the Tiplar Twins a bit later, just need to sort out bot files and singleplayer stuff etc, but here is how they look: Not entirely happy with the tentacles on them tbh, had to resort to planes for most of them due to polygon restrictions - also they look a little odd to me since they have to be static . I will probably be doing a higher poly version of the tentacles for my portfolio and pbr versions so I will include that at some point. Comments, Questions and Constructive Criticism always welcome. JAWSFreelao, Alvar007, Balt and 24 others like this
Lancelot Posted April 23, 2017 Posted April 23, 2017 Looks great so far. Also, are you planning to make more costume variations? Because in the movie, he appears without a jacket and, at one point, with an imperial officer costume. Scerendo likes this
Kualan Posted April 23, 2017 Posted April 23, 2017 Those Tiplar twins turned out really well, given the limitations of the base game - and Cassian looks sweet! ZanderNao, Scerendo and JAWSFreelao like this
GPChannel Posted April 23, 2017 Posted April 23, 2017 Been working on this guy for the last week, Cassian from Rogue One. Still in early stages, but here's the WIP of the highpoly thus far: I'm aiming to also include his Vest and Parker coat as an outfit option aswell, we shall how it goes though. Also on another note I'll be uploading the Tiplar Twins a bit later, just need to sort out bot files and singleplayer stuff etc, but here is how they look: Not entirely happy with the tentacles on them tbh, had to resort to planes for most of them due to polygon restrictions - also they look a little odd to me since they have to be static . I will probably be doing a higher poly version of the tentacles for my portfolio and pbr versions so I will include that at some point. Comments, Questions and Constructive Criticism always welcome.That is pretty funny that i did a Cassian Andor skin using your poe damerron model and noe u finally do a new one ^^ Scerendo likes this
Alvar007 Posted April 23, 2017 Posted April 23, 2017 I can't believe what I'm watching. Tiplee and Tiplar look beyond awesome. I don't know how you do the textures to look EXACTLY like the TV show, but I'm gonna give them a good use for sure on my projects. Thank you so much for this!
Langerd Posted April 23, 2017 Posted April 23, 2017 Been working on this guy for the last week, Cassian from Rogue One. Still in early stages, but here's the WIP of the highpoly thus far: I'm aiming to also include his Vest and Parker coat as an outfit option aswell, we shall how it goes though. Also on another note I'll be uploading the Tiplar Twins a bit later, just need to sort out bot files and singleplayer stuff etc, but here is how they look: Not entirely happy with the tentacles on them tbh, had to resort to planes for most of them due to polygon restrictions - also they look a little odd to me since they have to be static . I will probably be doing a higher poly version of the tentacles for my portfolio and pbr versions so I will include that at some point. Comments, Questions and Constructive Criticism always welcome.O KURWA dark_apprentice and Scerendo like this
Noodle Posted April 23, 2017 Posted April 23, 2017 A masterpiece out of nowhere! Scerendo, Langerd and Lancelot like this
Tompa9 Posted April 23, 2017 Posted April 23, 2017 Scerendo, you legend! Dont have words... General Howard and Scerendo like this
Circa Posted April 23, 2017 Posted April 23, 2017 Looks like a good starting point for a Han Solo model as well. It all looks amazing as usual!
Liam Posted April 23, 2017 Posted April 23, 2017 Brilliant looking work and love the sculpt so far well done! Scerendo likes this
Scerendo Posted April 23, 2017 Author Posted April 23, 2017 Thanks for the responses so far guys! Looks great so far. Also, are you planning to make more costume variations? Because in the movie, he appears without a jacket and, at one point, with an imperial officer costume. I am definitely planning to. I have made his undershirt with his Scariff appearance in mind - though whether I will do the imperial uniform I shall see. I can't believe what I'm watching. Tiplee and Tiplar look beyond awesome. I don't know how you do the textures to look EXACTLY like the TV show, but I'm gonna give them a good use for sure on my projects. Thank you so much for this! I mainly just made the textures in Quixel Suite and used AshuraDX's PBR to JKA material to bake the textures. Looks like a good starting point for a Han Solo model as well. It all looks amazing as usual! Lol I had trouble unseeing Han Solo the whole I was making it. swegmaster and Circa like this
Circa Posted April 24, 2017 Posted April 24, 2017 Lol I had trouble unseeing Han Solo the whole I was making it. It's destiny to make that next on your list then. Scerendo and Ramikad like this
TheWhitePhoenix Posted April 24, 2017 Posted April 24, 2017 You know @@Scerendo, with how good you do models and everything, it makes me wonder how good you would do Mara Jade. Scerendo, ZanderNao, Ramikad and 1 other like this
Tempust85 Posted April 24, 2017 Posted April 24, 2017 Or some DF2 characters. GPChannel, TheWhitePhoenix and Shenghai like this
JAWSFreelao Posted April 24, 2017 Posted April 24, 2017 Or some DF2 characters. I can appreciate a shameless plug. you sly dog you. Tempust85 and Shenghai like this
TheWhitePhoenix Posted April 24, 2017 Posted April 24, 2017 Or some DF2 characters. You sneaky son of a gun. Tempust85 and JAWSFreelao like this
Kualan Posted April 24, 2017 Posted April 24, 2017 One bit of feedback on the Tiplee Twins - I've noticed some clipping/deforming at the back of the neck during the idle animations (BOTH_STAND1IDLE1 in Modview for an example). Scerendo likes this
Boothand Posted April 24, 2017 Posted April 24, 2017 Holy hand grenade! You're so good that I want to take a backflip through a wall and grow potatoes though the hole. On a less serious note, I would really love to know more about your workflow. Do you sculpt it in one piece, or every part separately, then glue it together? Sculpt -> Retopo -> More sculpt, or Modeling -> Sculpt, orrr?
Newmodder Posted April 24, 2017 Posted April 24, 2017 You know @@Scerendo, with how good you do models and everything, it makes me wonder how good you would do Mara Jade. I second this :3 TheWhitePhoenix likes this
Scerendo Posted May 3, 2017 Author Posted May 3, 2017 One bit of feedback on the Tiplee Twins - I've noticed some clipping/deforming at the back of the neck during the idle animations (BOTH_STAND1IDLE1 in Modview for an example). Thanks, I shall make some tweaks to the weighing. Holy hand grenade! You're so good that I want to take a backflip through a wall and grow potatoes though the hole. On a less serious note, I would really love to know more about your workflow. Do you sculpt it in one piece, or every part separately, then glue it together? Sculpt -> Retopo -> More sculpt, or Modeling -> Sculpt, orrr? Well I tend to start off with a base mesh then I will mask off areas then use the extract tool in zbrush to create the different pieces as subtools, then sculpt each piece until everything is how I want it. I like to get the highpoly as near finished as I can or at least the form of the model near complete. Then I will normally bake maps and do the texturing in Quixel. Or some DF2 characters. Might be an idea, could certainly use a Gorc and Pic model On another note I have started work on the Lowpoly and textures for JKA: Feedback always welcomed! TheWhitePhoenix, Torki, Circa and 14 others like this
Tempust85 Posted May 3, 2017 Posted May 3, 2017 One day man, baking lights and shadows onto the diffuse will be a thing of the past for this game and your models will really shine. Would love for you to make a few models for DF2. Psyk0sith has already taken up Gorc & Pic, though. There's still plenty others to choose from so if you're interested, shoot me a PM. Anyhow as always, superb job! Scerendo likes this
AshuraDX Posted May 3, 2017 Posted May 3, 2017 I'd reduce the wear effect on the pants, those folds are way too highlighted atm. If you don't have any sort of curvature based detail there I'd recommend decreasing the curvature blend in my smart material. Scerendo likes this
Scerendo Posted May 7, 2017 Author Posted May 7, 2017 Just a quick update been working on the Highpoly for his vest: Next up will be the Parker and that should pretty much be it for the highpoly art, unless I am forgetting something. Tempust85, Psyk0Sith, Delmi and 10 others like this
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