swegmaster Posted June 20, 2016 Posted June 20, 2016 i know the atst is supposed to use rockets and side fire from afar, and shoots normal shots at close range, it will also try to crush you by stepping on you if you get close, which is insta-kill
Ramikad Posted June 20, 2016 Posted June 20, 2016 @@Ramikad .. there are some problems with the tags. He is not shooting from the tag weapon_0 .. He is shooting randomly from this tag and from the bottom of the model.. it looks weird and stupid . When i am far away He is not using the AT_ST_SIDE weapon. I gave the npc the ATST Class and these two weapons ( to be honest .. i copied whole npc of atst and changed the model and the name...) but he is acting weird and use only one :S Why is it supposed to be firing from weapon_0? Looking at the AT-ST model tags, it fires from *flash1, *flash2, *flash3 and *flash4 for main and side weapons respectively.
minilogoguy18 Posted June 20, 2016 Posted June 20, 2016 Your naming of the tags is probably wrong. If you changed them you shouldn't have.
Langerd Posted June 21, 2016 Author Posted June 21, 2016 @@minilogoguy18 Well i have weird situation..I fixed it! But in half. The AT_ST_Side works BUT it doesn't comes from the tags. It comes from the weapon_0 tag for some reason :/So i made a little test ! I imported the default normal model of the At_ST and exported it in blender . NO changes at all. Just the export. And i put the model.glm in the new player model folder - atst2. So i made npc (copied whole lines from the default one and just change the name and the model to use .. in this case atst2) And start the game. So it should work right? Yeah... but it also shoots from the middle -Main and Side.Even if the tags are the same, even if the model has the same body parts names and even if everything in the modview looks nice... it doesnt work like that. Even after exporting the default model.Tags are not a problem here ... maybe there is some problem with the name or the vehicle file but i dont ...
Langerd Posted June 22, 2016 Author Posted June 22, 2016 So ...I changed the textures .. a lot of them to be honest and changed the lamps to look nicer :3 Some brushes and patches work too and .. today i found out that my sky shader was wrong.. and it caused big problems form me to make a nautral sun. So i looked on some sites with shaders , i looked on the sky shader . It was not easy to do but i managed to do it on this small arena map !When i saw this i was like ... wait my cloudy map has still problems because of that. So i compiled the map with the sun and ... the diffrence is just.. Look how map looked previously on this topic and look how it looks now. I think now it looks much better Kualan, swegmaster, yeyo JK and 4 others like this
swegmaster Posted June 22, 2016 Posted June 22, 2016 So ...I changed the textures .. a lot of them to be honest and changed the lamps to look nicer :3 Some brushes and patches work too and .. today i found out that my sky shader was wrong.. and it caused big problems form me to make a nautral sun. So i looked on some sites with shaders , i looked on the sky shader . It was not easy to do but i managed to do it on this small arena map ! When i saw this i was like ... wait my cloudy map has still problems because of that. So i compiled the map with the sun and ... the diffrence is just.. Look how map looked previously on this topic and look how it looks now. I think now it looks much better HOLY SH*T, this looks better than any other ja map ever, the shaders are a big A+++ :D Langerd and yeyo JK like this
Kualan Posted June 23, 2016 Posted June 23, 2016 Only just catching up on this but - wow, looks amazing. To quote Sterling Archer, "This is going to be - and I hate this word - this is going to be epic!". yeyo JK and Langerd like this
RAILBACK Posted June 24, 2016 Posted June 24, 2016 Are you able to apply something to your glass shader to allow better mirror effects? Especially when you view from another angle and bright light prevents you from seeing inside. The shadow depth is a great feature. Ambient light softens shadows depending on object distance.
Daedra Posted June 24, 2016 Posted June 24, 2016 I understand that this mod when finished will be scripted as a mission, but the map is going to be so good that it would be cool to have a non-scripted version for MP/SP. Jolly likes this
Langerd Posted June 28, 2016 Author Posted June 28, 2016 New model ! Ugnaught machine that is replacment for mark1 droids form Jedi Outcast. The model and npc works fine for some reason .. even in Jk3 :3That is why i thought that it would be cool and funny to make something like this XD Jeff, Vade Parvis, Torki and 2 others like this
swegmaster Posted June 28, 2016 Posted June 28, 2016 New model ! Ugnaught machine that is replacment for mark1 droids form Jedi Outcast. The model and npc works fine for some reason .. even in Jk3 :3 That is why i thought that it would be cool and funny to make something like this XD holy shiet, good job , reminds me of the bespin level in tfu, in the hd versions where the local ugnaughts got in their little mechs to fight starkiller Langerd and ZanderNao like this
Langerd Posted June 29, 2016 Author Posted June 29, 2016 I also made Royal Guards :3 (I saw the Battlefront's new update with bespin and i was shocked ... these maps look epic .. too bad i dont will play the game because i dont like it.. but i would buy it only for exploring XD)Helmet is made by me but rest is frankestein work. The body is from Barricade24 Gunner and the cape is edited HS_Dooku cape. Change textures and colors and added the helmets some relefctive shader. Hope You will Like it I want to make the final duel and add two cutscenes.. and then i will upload the map. It will be hard for me to do...I also thinkg about making this modification in two ways - Vader force user and Elite Royal Guard the blaster user... but i will think about it. Daedra, Ramikad, swegmaster and 1 other like this
Daedra Posted June 29, 2016 Posted June 29, 2016 I also made Royal Guards :3 (I saw the Battlefront's new update with bespin and i was shocked ... these maps look epic .. too bad i dont will play the game because i dont like it.. but i would buy it only for exploring XD) Helmet is made by me but rest is frankestein work. The body is from Barricade24 Gunner and the cape is edited HS_Dooku cape. Change textures and colors and added the helmets some relefctive shader. Hope You will Like it I want to make the final duel and add two cutscenes.. and then i will upload the map. It will be hard for me to do... I also thinkg about making this modification in two ways - Vader force user and Elite Royal Guard the blaster user... but i will think about it. Nice! Could not help but think of this though: the_raven and TheWhitePhoenix like this
TheWhitePhoenix Posted June 29, 2016 Posted June 29, 2016 Nice! Could not help but think of this though: Spy Kids....Been a long time since I saw that movie. Onysfx, Daedra and Langerd like this
Langerd Posted July 27, 2016 Author Posted July 27, 2016 Sooo .. i was making something lately .. but this is mostly for Cinematic. (maybe i will make a duel map out of it )I would like to introduce .. Executor bridge The skybox (the rest of the ship..) needs a fixing but i just dont know how to make this detail parts of the star destroyer .. there is too many of them and it would be too much work to do them..I want to make rest of the bridge behind that gates but these are some kind of defensive gates for the enemies that would aboard on the ship I hope You will like it Jeff, Ramikad, TheWhitePhoenix and 9 others like this
swegmaster Posted July 27, 2016 Posted July 27, 2016 god damnit m8, its g8, 10/10 -IGN -Machinima, oh wait fuck machinima, they're just some greedy business with a messed up system Langerd likes this
Langerd Posted July 27, 2016 Author Posted July 27, 2016 Thanks Guys! swegmaster, Jolly and yeyo JK like this
Ramikad Posted July 27, 2016 Posted July 27, 2016 Sooo .. i was making something lately .. but this is mostly for Cinematic. (maybe i will make a duel map out of it ) I would like to introduce .. Executor bridge The skybox (the rest of the ship..) needs a fixing but i just dont know how to make this detail parts of the star destroyer .. there is too many of them and it would be too much work to do them.. I want to make rest of the bridge behind that gates but these are some kind of defensive gates for the enemies that would aboard on the ship I hope You will like it Looks really good, but the windows seem a bit too stretched. Langerd likes this
Langerd Posted July 27, 2016 Author Posted July 27, 2016 Looks really good, but the windows seem a bit too stretched. Yeah .. i will work on them.. they are very difficult to made... I made a MD3 model in blender to make these. Ramikad likes this
TheWhitePhoenix Posted July 28, 2016 Posted July 28, 2016 BRILLIANT, @@Langerd! Just absolutely brilliant! Langerd likes this
Jeff Posted July 28, 2016 Posted July 28, 2016 Impressive, most impressive. TheWhitePhoenix, Langerd, swegmaster and 1 other like this
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