Ruxith Posted May 5, 2015 Share Posted May 5, 2015 After posting the above I had a brainwave on how to make another clone variant seen in the films. This one has been made in the last hour though so is in a very rough 'first draft' format: The torso skin is a placeholder via the AT-AT pilot skin from MovieBattles (I think). The top half of the helmet comes from the base rebel pilot model whilst the lower half is sourced from DT's Stormtrooper model! Damn it Kualan. xDI did a similar thing with the helmet a while ago, except mine was solely the tie pilot's helmet; a friend worked with me to cut a hole for the head to fit in xD I just never finished the model variants and such. DarthStiv likes this Link to comment
Langerd Posted May 5, 2015 Share Posted May 5, 2015 It's in the KOTF files, give me about two hours and I'll PM it to you. Supposed to be paying attention to geometry rn, lol.Yep it is true but that was skin and it looked rly weird XD yeyo JK likes this Link to comment
Kualan Posted May 5, 2015 Author Share Posted May 5, 2015 Damn it Kualan. xDI did a similar thing with the helmet a while ago, except mine was solely the tie pilot's helmet; a friend worked with me to cut a hole for the head to fit in xD I just never finished the model variants and such. Wow Ruxith, that's a good effort. In fact I'd say, as a model, that's more screen-accurate than mine. If you'd like, I can try my hand at skinning that model? Link to comment
JAWSFreelao Posted May 5, 2015 Share Posted May 5, 2015 http://www.4shared.com/zip/3xf4sewXba/EP3_Clone_Pilot.html? Kualan likes this Link to comment
Botdra Posted May 6, 2015 Share Posted May 6, 2015 Great work man. Regarding Embo there needs to be some updating on it I think to make it more like what I've seen in pictures, but I haven't actually seen him in the show so correct me if it's just a different version. The embroidering on his robes, the bandages on his arms and shoes, that sort of thing. Link to comment
Jrue Posted May 13, 2015 Share Posted May 13, 2015 For the Rebels fans: It isn't wholly screen-accurate (most notably the helmet), but I 'Sithed' him up a little, I'm also having trouble texturing the Imperial insignia onto the shoulder pads due to distortion, but I'll work on it.Can we please get a beta version of this??? Link to comment
Kualan Posted May 13, 2015 Author Share Posted May 13, 2015 I'm far from happy with the Inquisitor in his current form to release him. He needs a new head, for starters. Link to comment
Jolly Posted May 13, 2015 Share Posted May 13, 2015 @Kaulan Is that "project" with Mandalorian still happening? Link to comment
Jrue Posted May 14, 2015 Share Posted May 14, 2015 I'm far from happy with the Inquisitor in his current form to release him. He needs a new head, for starters.I am just really interested in the body, it is very nice and would be useful for a model I am working on for a personal project. Link to comment
NumberWan Posted May 15, 2015 Share Posted May 15, 2015 Oh, @@Kualan, I see you've made Neimodians! These are the best up to date, that I have ever seen made by fans. Trade Federation leaders are among my favorites. Link to comment
Munro Posted May 20, 2015 Share Posted May 20, 2015 Any chance of seeing your updated Shaak Ti model released? Absolutely love it Link to comment
Tauns Posted June 8, 2015 Share Posted June 8, 2015 I just hope it wasn't photoshop (altough it's too good to be real xD) Langerd, Captain Leeroy, Omega and 2 others like this Link to comment
Kualan Posted June 8, 2015 Author Share Posted June 8, 2015 The problem at the moment with that version of Plo Koon is that the lower half of the mask deforms really badly when certain animations play. Link to comment
Langerd Posted June 8, 2015 Share Posted June 8, 2015 I just hope it wasn't photoshop (altough it's too good to be real xD)Holy Shit... This head. I LOVE IT! Link to comment
Artemis Posted June 8, 2015 Share Posted June 8, 2015 The problem at the moment with that version of Plo Koon is that the lower half of the mask deforms really badly when certain animations play.Is it all weighted to the cranium, or is the lower part weighted to the torso bones? There would be some clipping, but it wouldn't move with anything except for the head if you weighted it fully to the cranium, right? yeyo JK likes this Link to comment
Cerez Posted June 9, 2015 Share Posted June 9, 2015 Yep, weighting to the cranium moves it only when the head tilts/rotates, but I can see a problem even with that, as the bottom of the mask will enter the shoulders. Unfortunately, I think that's just the best we can get with JKA. It's better than having the bottom of the mask stretch as the head turns... Link to comment
Tauns Posted June 9, 2015 Share Posted June 9, 2015 Oh, and by the way... Can these hands be made like the head (texturing or something)? I mean, the head looks awesome and everything, and hands are just base ones, quite poor compared to face. Link to comment
josiegallows Posted July 7, 2015 Share Posted July 7, 2015 Is the Shaak Ti mod ready yet? if so send the download link via PM. Your models are best I've seen yet. If you're accepting donations I'll send ya some cash, you totally rock man z3filus likes this Link to comment
DrXann Posted July 8, 2015 Share Posted July 8, 2015 Did the Inquisitor model ever get finished? Link to comment
Kualan Posted July 9, 2015 Author Share Posted July 9, 2015 I'll be as blunt as I can folks - no active work is being done on the models in this thread still. Real life continues to be a pain. I do intend to get back to them at some point, they're not being abandoned wholly, but the pace has crawled to a halt. However because I know some of you are keen I will try and find a few hours to put up the finishing touches on those nearest completion and release them in a batch in the near future. The ones most likely to be released in said batch are - the new Shaak Ti, the Clone Wars Plo Koon (deformities and all), and possibly a sample of some of the new clone variants. I know the poncho clone is a popular choice! Did the Inquisitor model ever get finished? The Inquisitor is one of the furthest from completion. I'm just really not happy with that head and I'm struggling to find a suitable substitute. Noodle and Cerez like this Link to comment
Kualan Posted August 10, 2015 Author Share Posted August 10, 2015 The 501st Pack has been updated with shader support to fix the 'transparent kamas' bug. Submission will hopefully be approved shortly - just download and replace the pk3. I'm also in the process of uploading the first incarnation of my Grand Army of the Republic Clone Pack. This will contain a host of 8 clone commander skins, all with the modified clone trooper body first seen in the 501st Pack (where the helmet has been adjusted to be less chubby). Each commander also comes with a standard trooper skin, to represent the soldiers under their command. Also included are 3 variations of Republic Navy clones seen earlier in this thread, as well as the much requested poncho-wearing clonetroopers. The latter comes with two standard skins (dirty and clean armour) but is fully compatible to work with any clonetrooper skin for those who know how to make simple .skin file edits. In total, the GAR Clone Pack will contain 21 different skins. Ramikad likes this Link to comment
Kualan Posted August 11, 2015 Author Share Posted August 11, 2015 Found a new tail for the Oppo Rancisis model. Tested it out in-game and it works as well as one can expect of a non-humanoid bodyframe: As you can see, it is far from perfect. Lots of clipping through floors/walls/etc when certain animations are being used, but I think it's as close as I can get given Master Rancisis' unique body type. Jeff, Delmi, Langerd and 3 others like this Link to comment
Langerd Posted August 11, 2015 Share Posted August 11, 2015 Found a new tail for the Oppo Rancisis model. Tested it out in-game and it works as well as one can expect of a non-humanoid bodyframe: As you can see, it is far from perfect. Lots of clipping through floors/walls/etc when certain animations are being used, but I think it's as close as I can get given Master Rancisis' unique body type.About clipping through walls i think You can change width and height of the NPC. Changing it maybe will fix this. But only for NPC Anyway nice! Link to comment
Daedra Posted August 11, 2015 Share Posted August 11, 2015 Found a new tail for the Oppo Rancisis model. Tested it out in-game and it works as well as one can expect of a non-humanoid bodyframe: As you can see, it is far from perfect. Lots of clipping through floors/walls/etc when certain animations are being used, but I think it's as close as I can get given Master Rancisis' unique body type. Nice work! By the way did you get my message? Link to comment
z3filus Posted August 11, 2015 Share Posted August 11, 2015 I'll be as blunt as I can folks - no active work is being done on the models in this thread still. Real life continues to be a pain. I do intend to get back to them at some point, they're not being abandoned wholly, but the pace has crawled to a halt. However because I know some of you are keen I will try and find a few hours to put up the finishing touches on those nearest completion and release them in a batch in the near future. The ones most likely to be released in said batch are - the new Shaak Ti, the Clone Wars Plo Koon (deformities and all), and possibly a sample of some of the new clone variants. I know the poncho clone is a popular choice! The Inquisitor is one of the furthest from completion. I'm just really not happy with that head and I'm struggling to find a suitable substitute. you basically need a bald human head, right? try this http://jkhub.org/files/file/2296-darth-malgus/ Link to comment
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