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TheWhitePhoenix

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Everything posted by TheWhitePhoenix

  1. These will come in useful for my machinima later down the line, @@Kualan. You're doing a great service and I look forward to a THIRD Mega Pack if you wish to make one.
  2. As impressive as always, dude.
  3. That's CHAOTIC. Just like the original from DF2.
  4. My guess is that something in V1's code doesn't contradict what is going on with your own mods code while V1.1's code conflicts with it. But V1 of JKA Enhanced still works for me, so not a big loss. On the updates themselves, dude...people might start making bigger JKA mods again cause of what you're doing, so PLEASE keep going!
  5. MB2, from what I understand, is incredibly isolated when it comes to stuff like their source code. It ultimately would cause their stagnation if they continue.
  6. In the Live Action scenes of JK, I'd say it fits. But in JK2 onwards, it looks a bit awkward with how it was designed.
  7. TBH, I always thought the Champion hilt looked like Qui-Gon's saber too.
  8. Am I...Looking at a Jedi Academy map!? *Sees Boba Fett and a Youngling model* Oh....WOW!
  9. As BAD-ASS as always, dude! I'm looking forward to seeing what happens next!
  10. One can leave a comment and tell him on Youtube. I also think that Dash Star has a twitter. Don't quote me on that though. Plus, he's also on here. @@DashStar
  11. Something on topic, but it looks like cheats are enabled in the build now as I brought up, but INCREDIBLY limited. It looks like you can only cheat a few times (I counted 5) before it stops and if you want to do it again, you need to reload the map or type in devmap _map name_. That's a good compensation, TBH.
  12. @@Linken Since Lightwhips may not work in JK3, how about giving Lumiya a crossguard Lightsaber instead as compensation?
  13. @the_raven already confirmed it. Plus, you can also edit it via console commands. XD But yes, that's correct. It's very handy and it could help re-playability value. That, and those who wanna roleplay/use it for machinimas would benefit greatly from it.
  14. @@JaceSolarisVIII I must say, I'm glad you allowed cheats to be used again on this. The one thing I didn't really like is that one feature. I understand WHY cheats were omitted from previous Serenity incarnations before, but having to beat Jedi Master with how broken it was just shooed me away from it entirely. If I can make one suggestion to add to the mod, RGB sabers. You already implemented SFX, so might as well go all in.
  15. @@Langerd I hope you still check from time to time, but your mod recently got a little advertising by Dash Star.
  16. It's more of the same. It does seem a bit more refined, granted. And it allows cheats without going through insane amount of difficulties.
  17. Though it's halted, not stopped. Plus, there's only so much coding two people can do on two games each.
  18. If this were to be in Star Wars officially, I can see this around the time of the First Great Schism. The Galaxy is just starting out thanks to the Republic, but villages like this are still quite common on planets. At least, your maps always gave me that kind of vibe considering they're far out and away from big city type civilizations.
  19. @@Circa What exactly is going on? I know eezstreet is busy with other matters but what about redsaurus?
  20. Which map did you use, if you don't mind me asking. And a friendly suggestion, try spreading out to other sites rather than youtube. I use vid.me for example.
  21. Actually, with a bit of skinning, it looks as if it's been bare originally. It's been done before in K2 itself. http://www.nexusmods.com/kotor2/mods/740/?
  22. Actually, YOU CAN remove the goatee patch.
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